grerr Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -38, D:1) 19 arrows (3, -28, D:1) a +0 club (3, -2, D:1) a cursed -2 dagger 5 stones (5, 2, D:1) a +3 dagger of protection (9, 3, D:1) a +0 dagger (14, -29, D:1) a +0 hand axe (15, -6, D:1) 2 curare-tipped needles (16, -28, D:1) a +0 short sword (16, -15, D:1) 12 arrows (21, 1, D:1) 26 stones (22, -38, D:1) a +0 dagger of protection 3 stones (22, -15, D:1) a +0 club (29, -15, D:1) 2 stones (29, -14, D:1) a +0 dagger (31, -17, D:1) a stone (41, -9, D:1) a +0 club (45, -32, D:1) a cursed -1 club Level 2 of the Dungeon (0, 0, D:2) a bat corpse (0, 5, D:2) a +0 ring mail (14, -21, D:2) 17 bolts (27, -13, D:2) a +1 cloak (29, -7, D:2) a +0 dagger (35, -13, D:2) a +0 club (37, 6, D:2) a cursed +0 leather armour (38, -6, D:2) a +0 hand axe (44, -5, D:2) 15 bolts (44, -2, D:2) a +0 club (46, -6, D:2) a stone a +0 mace an adder corpse (skeletalised by now) (46, -4, D:2) a +6 whip a +0 leather armour