grerr Level 1 of the Dungeon (0, 0, D:1) a +0 club 3 stones (0, 11, D:1) a +0 hunting sling (2, -11, D:1) a +0 dagger 2 stones (2, 12, D:1) a +0 club (3, 1, D:1) a +0 whip (24, -7, D:1) a +0 leather armour (30, -5, D:1) a +0 whip (35, -8, D:1) a +0 ring mail (36, 4, D:1) a +0 short sword (37, -10, D:1) a +0 dagger (42, 17, D:1) a +0 club (44, -18, D:1) 5 arrows (46, 8, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Neewusy's Distillery a potion of flight (36 gold) (9, 12, D:2) a +0 helmet a +0 animal skin a +0 mace (10, 11, D:2) a +0 club (10, 12, D:2) 20 stones a +0 club a +0 club a +0 dagger of freezing a +0 dagger a +0 club (11, 1, D:2) a +0 robe a +0 scythe (11, 3, D:2) a +0 dagger a +0 club (11, 10, D:2) a +0 club (11, 11, D:2) a +0 dagger (11, 12, D:2) a +0 club (19, 39, D:2) a +0 dagger (39, 19, D:2) a +0 short sword 3 stones Level 3 of the Dungeon (0, 0, D:3) a potion of attraction a +0 ring mail a +0 hand axe a potion of degeneration (3, 6, D:3) a +0 leather armour (10, -9, D:3) a +0 kite shield (11, 2, D:3) a +0 dagger (12, -1, D:3) a +1 dagger of freezing (12, 2, D:3) a +0 flail (21, 6, D:3) 18 stones (31, 15, D:3) 7 atropa-tipped darts (31, 21, D:3) a +0 ring mail (32, -2, D:3) 28 stones Level 4 of the Dungeon [Shop] Maragabb's Antique Armour Boutique a +1 chain mail of cold resistance (462 gold) a +0 kite shield (126 gold) a +0 tower shield (126 gold) a +0 leather armour (56 gold) a +0 tower shield (126 gold) a +0 ring mail (112 gold) a +0 helmet (126 gold) a +0 robe (19 gold) a +0 pair of gloves (126 gold) a +0 plate armour (644 gold) [Shop] Pofack's Antique Armour Emporium a +0 scale mail (128 gold) a +3 ring mail of cold resistance (832 gold) the +2 robe of Vines {NoPotionHeal Regen+++} (2560 gold) Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. a +1 pair of gloves (368 gold) a +0 leather armour (64 gold) a +0 leather armour (64 gold) the +2 shield of Resistance {rF++ rC++ Will++} (2076 gold) rF: It greatly protects you from fire. rC: It greatly protects you from cold. Will: It greatly increases your willpower. the +3 warlock's mirror {reflect} (1280 gold) It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. a +0 leather armour (64 gold) [Shop] Cut Wir's General Store a scroll of vulnerability (75 gold) a book of Burglary (280 gold) a staff of fire (250 gold) a scroll of identify (20 gold) a +0 long sword (35 gold) a scroll of amnesia (35 gold) a scroll of teleportation (30 gold) a book of Debilitation (220 gold) a +1 scale mail of cold resistance (160 gold) 3 large rocks (21 gold) 17 arrows (34 gold) 14 stones (14 gold) (0, 0, D:4) a +0 ring mail (2, 16, D:4) a +0 dagger 3 stones (11, 25, D:4) a +4 hand axe a +0 leather armour (12, 25, D:4) a +0 leather armour a +0 mace a +0 club (21, -16, D:4) a +0 ring mail (29, -17, D:4) a +0 falchion (31, -13, D:4) a stone a +0 short sword (32, -16, D:4) 11 arrows (40, -21, D:4) 17 stones (40, 16, D:4) 9 poisoned darts (48, -9, D:4) a potion of degeneration (54, -8, D:4) a +0 flail (56, 19, D:4) a +0 leather armour Level 5 of the Dungeon (1, 6, D:5) a +0 rapier a +0 leather armour a +0 short sword (4, -8, D:5) a +0 scimitar (13, -4, D:5) 23 bolts (23, -4, D:5) a +0 mace (24, -9, D:5) a +0 robe (30, -1, D:5) a +0 giant spiked club (33, 2, D:5) 22 stones (34, 17, D:5) a +2 ring mail of cold resistance a +1 flail of protection 27 stones (36, 2, D:5) a +0 giant club (38, 14, D:5) a potion of degeneration (41, -3, D:5) a +0 hand axe (42, -22, D:5) a +0 quarterstaff (47, 4, D:5) a +0 leather armour (47, 16, D:5) 11 stones (51, -13, D:5) 15 sling bullets (53, -14, D:5) a +0 short sword (57, -8, D:5) a +0 ring mail (59, 1, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 flail (8, 13, D:6) the +1 robe "Omook" {Rampage rF++ Str+2} Str: It affects your strength (+2). rF: It greatly protects you from fire. Rampage: It bestows one free step when moving towards enemies. (13, 10, D:6) a +0 ring mail (15, 11, D:6) 16 sling bullets (23, -14, D:6) a +0 club (23, -13, D:6) a +0 hand axe a +0 trident a +0 leather armour (23, -11, D:6) 33 stones (39, -13, D:6) a +0 trident (43, -25, D:6) a +0 dagger (54, -5, D:6) a +0 battleaxe (55, -10, D:6) a +0 quarterstaff (58, -11, D:6) the +3 trident "Weikuzuk" {vorpal, *Slow +Blink rF+++ Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rF: It renders you almost immune to fire. +Blink: It lets you blink. *Slow: It may slow you when you take damage. Level 7 of the Dungeon (5, 37, D:7) a +1 long sword of electrocution (6, 29, D:7) a +0 dagger a +0 animal skin (10, 28, D:7) a +0 leather armour (14, 24, D:7) a +0 flail a +0 leather armour (25, 2, D:7) 10 poisoned darts (29, 9, D:7) a +0 spear (31, 28, D:7) a +0 club (31, 29, D:7) 3 boomerangs a +0 flail (32, 28, D:7) a +2 long sword of holy wrath (35, 5, D:7) a +0 leather armour a +0 whip (38, 4, D:7) a +0 hand axe (39, 4, D:7) a +0 robe a +0 dagger (40, 3, D:7) a +0 short sword (41, 17, D:7) a +0 halberd a +0 robe Level 8 of the Dungeon (2, -31, D:8) 6 stones (6, -19, D:8) a +0 club a +0 leather armour a +0 whip (7, -23, D:8) a +1 short sword of electrocution a +0 ring mail a +0 flail a +0 leather armour (9, -27, D:8) a +0 ring mail (9, -1, D:8) a +0 leather armour (23, -21, D:8) a +0 robe a +0 dagger (23, -20, D:8) a +0 robe a +0 dagger (24, -33, D:8) 24 arrows (25, -31, D:8) a +0 whip (25, -30, D:8) a +0 short sword of speed 7 poisoned darts a +0 dagger (26, -30, D:8) a +0 leather armour 7 poisoned darts a +0 dagger (30, -38, D:8) 18 stones (34, 4, D:8) a +0 leather armour a +0 falchion (36, 3, D:8) a +0 robe a +0 dagger (37, -4, D:8) 11 sling bullets (42, -37, D:8) a +0 leather armour (47, -41, D:8) a +0 whip 8 poisoned darts (47, -40, D:8) a +1 dagger of freezing 8 poisoned darts (48, -42, D:8) a +0 club 4 stones a +0 dagger a +0 dagger 4 poisoned darts (49, -5, D:8) a +0 spear Level 9 of the Dungeon (0, 0, D:9) a +4 hand axe (0, 2, D:9) a +0 whip (0, 18, D:9) a +0 spear (0, 19, D:9) a +0 spear (1, 0, D:9) a +0 flail a scroll of noise (1, 18, D:9) a +0 flail a +0 club a +0 robe (2, 18, D:9) a +0 flail (3, 5, D:9) a +0 whip a +0 dagger a +0 robe (5, -15, D:9) 10 stones (5, 10, D:9) 15 arrows (30, 5, D:9) a +0 troll leather armour (32, 33, D:9) a +0 chain mail (33, 3, D:9) 5 large rocks (43, 9, D:9) a +0 giant club a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) a +0 falchion (5, 8, D:10) 13 stones (11, 27, D:10) a ring of ice (15, 3, D:10) the +2 bardiche "Syloini" {elec, rCorr Int+2 Dex+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (16, 19, D:10) 16 gold pieces (16, 23, D:10) 26 arrows (18, 21, D:10) 5 gold pieces (19, 16, D:10) a +0 falchion (28, 16, D:10) 15 stones (29, 28, D:10) a potion of attraction (30, -16, D:10) 6 poisoned darts (34, 15, D:10) a +1 rapier of speed a +0 shortbow 16 arrows (36, -12, D:10) a +0 robe (38, 24, D:10) a +0 ring mail (40, 6, D:10) a +0 flail a +0 robe a +3 halberd a +0 robe (40, 7, D:10) a +0 short sword a +0 robe (45, 16, D:10) a +0 whip 5 stones a +0 club (46, 16, D:10) a +0 dagger a curare-tipped dart a +0 short sword 6 poisoned darts (47, 14, D:10) a +0 club (47, 15, D:10) a +0 whip 2 stones (47, 16, D:10) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 robe (0, 32, D:11) a +0 leather armour (1, -1, D:11) a +0 giant club a +0 giant club (6, -2, D:11) a +0 flail (17, 43, D:11) a scroll of vulnerability (23, -4, D:11) a +0 hand axe a +3 hand axe 2 potions of degeneration a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (24, -3, D:11) a +1 vorpal hand axe a +0 animal skin a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (24, -2, D:11) a +0 war axe (25, -3, D:11) a +0 glaive a +0 chain mail (25, -2, D:11) a +0 club a potion of degeneration (25, 8, D:11) a +0 kite shield (26, -5, D:11) a +0 animal skin (28, -3, D:11) a +0 dagger a +0 robe a potion of degeneration an orc corpse (skeletalised by now) (29, 8, D:11) a +0 dagger (29, 22, D:11) a +0 plate armour (29, 31, D:11) a scroll of noise (30, -4, D:11) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (30, -3, D:11) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (33, -4, D:11) a +1 hand axe of flaming a +0 animal skin a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (33, 34, D:11) a +0 hand axe (34, -3, D:11) a +0 dagger an orc corpse (skeletalised by now) (39, 30, D:11) a +0 long sword (42, 32, D:11) a +0 giant club a +0 giant club (44, -7, D:11) a +0 dagger (45, -4, D:11) a +0 dire flail a +0 chain mail (45, -3, D:11) a +0 hand axe a potion of degeneration a swamp drake corpse (skeletalised by now) (46, 44, D:11) 14 poisoned darts (49, 46, D:11) a +0 club (51, -7, D:11) a potion of degeneration (51, -6, D:11) a potion of degeneration (51, -5, D:11) a potion of degeneration Level 12 of the Dungeon (0, 0, D:12) 16 sling bullets (23, -4, D:12) a hydra corpse (27, -13, D:12) a +0 barding (27, -1, D:12) 2 potions of degeneration (29, -13, D:12) a +0 scimitar the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 short sword of distortion 2 curare-tipped darts (18, 9, Lair:1) a +0 dagger (23, 17, Lair:1) a +2 robe of cold resistance (27, -21, Lair:1) a book of Spectacle (27, -19, Lair:1) 28 sling bullets (33, -8, Lair:1) 10 poisoned darts (34, -11, Lair:1) a +0 spear (39, -31, Lair:1) 19 sling bullets (39, 9, Lair:1) a potion of degeneration (47, -22, Lair:1) 22 arrows (49, 7, Lair:1) a +0 trident (59, -19, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 hand axe (16, -34, Lair:2) 25 stones (16, 6, Lair:2) a +0 dagger (17, 12, Lair:2) a piece from Xom's chessboard (15/15) (30, 1, Lair:2) a +0 spear (40, 4, Lair:2) a +0 spear (42, -27, Lair:2) the ring "Duecaiza" {Contam AC+4 Str+2 Dex+6} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+2). Dex: It affects your dexterity (+6). Contam: It causes magical contamination when unequipped. (42, -23, Lair:2) a +0 dagger Level 3 of the Lair of Beasts (5, -10, Lair:3) 4 javelins a +0 chain mail (8, 2, Lair:3) a wand of charming (7) (30, 24, Lair:3) a +0 falchion (42, -3, Lair:3) a scroll of noise (50, 4, Lair:3) a +0 kite shield