grerr Level 1 of the Dungeon (2, -11, D:1) a +0 club (12, -1, D:1) a +0 leather armour (13, -21, D:1) a +0 whip 5 stones (18, -39, D:1) a +2 short sword of draining (33, -9, D:1) a +0 short sword a stone (37, -39, D:1) a +0 dagger (43, 4, D:1) a +0 dagger (55, -12, D:1) a +0 whip (60, -27, D:1) a +0 trident (62, -24, D:1) a +0 club a stone Level 2 of the Dungeon (0, 0, D:2) 16 stones (15, 8, D:2) a +0 robe (18, 8, D:2) a +0 club (25, -7, D:2) a +0 spear a +0 leather armour (26, -11, D:2) a +0 robe (28, -14, D:2) a +0 ring mail (35, -26, D:2) a +0 dagger (38, -28, D:2) a +0 quarterstaff (39, -1, D:2) a +3 mace (44, 2, D:2) 22 sling bullets (45, -4, D:2) a +0 dagger (45, 9, D:2) the +6 dagger of Defiance {drain, rC+ Int+4 Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rC: It protects you from cold. (46, -9, D:2) a +0 dagger (47, -25, D:2) a +0 whip (47, -18, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Magariy's Weapon Emporium a +0 dagger (26 gold) the +7 mace of Qitebek {antimagic, rElec rC+ Will+} (917 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It protects you from cold. rElec: It insulates you from electricity. Will: It increases your willpower. a +0 whip (32 gold) a +0 hunting sling (19 gold) 9 stones (11 gold) a +0 dagger (26 gold) a +0 short sword (39 gold) a +0 mace (39 gold) the +3 falchion of Tomorrow {flame, Fly rElec Dex+2 Stlth+} (565 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Fly: It grants you flight. Stlth: It makes you more stealthy. a +0 dagger (26 gold) a +3 vorpal scimitar (299 gold) (0, 0, D:3) a +0 falchion a +0 leather armour (1, 27, D:3) a +1 dagger of speed a stone (4, -3, D:3) a +0 ring mail (12, -4, D:3) a +0 club 4 stones (13, 23, D:3) a +0 hand axe (17, -14, D:3) a +0 whip (18, 3, D:3) a +0 mace a +0 dagger a +0 leather armour a +0 falchion a +0 leather armour (19, 0, D:3) a +0 flail (20, -14, D:3) a +0 flail a +0 leather armour a +0 club a +0 leather armour (20, 29, D:3) 23 bolts (31, -10, D:3) a +0 leather armour (36, -2, D:3) 25 stones (42, -13, D:3) a +0 hunting sling (43, 20, D:3) a +0 hand axe (47, 10, D:3) the +7 long sword of Zuddazes {drain, rPois} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. (48, -8, D:3) a +0 hand axe a +0 ring mail (49, 22, D:3) a +0 rapier (52, 25, D:3) a frilled lizard corpse Level 4 of the Dungeon (0, 0, D:4) 18 stones (6, -4, D:4) 21 stones (8, 3, D:4) 9 gold pieces (12, 5, D:4) a +0 ring mail (21, -4, D:4) 31 bolts