grerr Level 1 of the Dungeon (0, 0, D:1) a scroll of immolation (0, 6, D:1) a +0 dagger (6, -1, D:1) a +0 robe (16, -6, D:1) a +0 club (22, -11, D:1) 2 stones (30, 1, D:1) a +0 dagger (33, -18, D:1) a +0 dagger (37, 2, D:1) 7 stones (40, -7, D:1) a +0 club (43, -24, D:1) 3 stones (49, -32, D:1) a +0 dagger (52, 4, D:1) a +0 dagger (54, -13, D:1) a +0 dagger a stone (55, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 4 large rocks (15, -12, D:2) a +0 club a +0 robe (16, -13, D:2) a +0 dagger a +0 club (16, 2, D:2) a +0 hand axe (18, 4, D:2) a +0 dagger (23, -17, D:2) a +0 dagger (24, -30, D:2) 4 stones (25, -6, D:2) 3 stones (26, -30, D:2) a staff of fire (28, 2, D:2) a +0 ring mail (32, 1, D:2) a +0 robe (34, 4, D:2) a +0 dagger (35, -30, D:2) a +0 mace (53, -12, D:2) a +0 ring mail (58, -29, D:2) a +0 whip Level 3 of the Dungeon [Shop] Qotiut's Antique Weapon Emporium the +6 flail "Teulimad" {freeze, *Noise rC++ Int+7} (2016 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+7). rC: It greatly protects you from cold. *Noise: It may make noises in combat. a +0 flail (98 gold) a +0 spear (84 gold) a +0 mace (84 gold) a +3 battleaxe of electrocution (929 gold) a +0 club (28 gold) (0, 0, D:3) 6 stones (16, 1, D:3) a +0 ring mail (18, 34, D:3) a +2 short sword of venom 2 poisoned darts (24, 36, D:3) a +1 dagger of holy wrath 5 stones (26, 19, D:3) a +0 dagger (28, 22, D:3) a +0 dagger (34, 9, D:3) a +0 dagger 3 boomerangs a +0 whip a +0 ring mail a +0 dagger a +0 robe (36, 9, D:3) a +0 dagger a +0 ring mail (40, 29, D:3) a scroll of teleportation a scroll of noise a scroll of blinking (41, 29, D:3) 2 potions of degeneration 3 potions of haste (45, 31, D:3) a scroll of identify (49, 34, D:3) a +0 hand axe (55, 34, D:3) a +0 scale mail (56, 18, D:3) a +0 club (59, 21, D:3) a +0 club 3 stones (59, 33, D:3) a +0 dagger (62, 29, D:3) 3 stones Level 4 of the Dungeon (7, 24, D:4) 30 stones (10, 12, D:4) 4 poisoned darts a +0 short sword (10, 27, D:4) 2 stones (18, 21, D:4) a +0 club (23, 18, D:4) a staff of conjuration (26, 8, D:4) a scroll of immolation (35, 29, D:4) 4 poisoned darts (41, -5, D:4) a +0 hammer (43, -4, D:4) a +0 scale mail (44, -4, D:4) a +4 quarterstaff of chaos (51, 10, D:4) a +0 whip (52, 11, D:4) a +0 whip a +0 dagger a +0 robe a +3 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 robe (5, -12, D:5) a +0 longbow (9, -9, D:5) a stone (15, -29, D:5) a +0 spear (15, -28, D:5) a +0 spear (15, -27, D:5) a +0 whip a +0 ring mail a +2 vorpal spear (16, -37, D:5) a +0 giant spiked club an ogre corpse (17, -12, D:5) a +0 dagger (30, 0, D:5) the +8 ring mail of Yqono {rPois Int+4} Int: It affects your intelligence (+4). rPois: It protects you from poison. (34, -7, D:5) a +0 giant club (36, -37, D:5) a ring of see invisible (36, 11, D:5) an adder corpse (skeletalised by now) (44, -28, D:5) a +0 halberd (44, -27, D:5) a +2 spear of venom a +0 club a +0 robe (44, -26, D:5) a +0 flail a +0 flail (50, -17, D:5) a +0 trident (53, -24, D:5) a +0 leather armour (70, -19, D:5) a +0 club (70, -17, D:5) a +0 lajatang Level 6 of the Dungeon (0, 0, D:6) a +0 longbow (9, -10, D:6) a +0 club a +0 hand axe