grerr Level 1 of the Dungeon [Shop] Ywnydu Amets's Antique Weapon Shop a +0 sling (34 gold) a +0 sling (34 gold) a +0 spear (69 gold) a +0 dagger (46 gold) a +5 vorpal war axe (740 gold) a +0 mace (69 gold) a +0 sling (34 gold) a +0 whip (57 gold) a +0 hand axe (69 gold) a +0 flail (80 gold) a +0 club (23 gold) (0, 0, D:1) a +0 dagger (5, 45, D:1) a +0 dagger (9, 30, D:1) a +0 scale mail Level 2 of the Dungeon (9, 37, D:2) a +0 short sword 5 stones (37, 28, D:2) a +0 scythe a +0 robe (46, 27, D:2) a +0 robe a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 ring mail (6, -3, D:3) a +0 leather armour (12, -32, D:3) a +0 whip (23, -15, D:3) a scarf of repulsion (35, -40, D:3) a +0 short sword (37, 1, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Cesoer's Jewellery Shop a +4 ring of slaying (1092 gold) a +6 ring of intelligence (504 gold) a ring of wizardry (420 gold) a +6 ring of strength (504 gold) a ring of flight (245 gold) a ring of willpower (350 gold) a ring of protection from fire (350 gold) an amulet of faith (560 gold) (38, -14, D:4) a +0 chain mail (47, 30, D:4) a +0 dagger (56, -4, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (10, 1, D:5) a +0 dagger (24, -1, D:5) a +0 chain mail a scroll of teleportation a +0 club (25, -1, D:5) a +0 spear a +0 leather armour (26, -1, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (28, -11, D:6) a scroll of teleportation (29, -9, D:6) 6 stones (32, -16, D:6) a +0 hand axe (33, -17, D:6) a +0 mace (34, -16, D:6) a +0 war axe a +0 leather armour Level 7 of the Dungeon Level 8 of the Dungeon (8, -11, D:8) a +0 sling (9, -28, D:8) a +2 whip of flaming a +0 robe (11, -37, D:8) a +0 leather armour (12, 19, D:8) a +0 leather armour (13, -36, D:8) 2 scrolls of immolation (20, -7, D:8) 5 stones Level 9 of the Dungeon (0, 0, D:9) a +0 war axe (5, -21, D:9) a +0 dagger (24, -30, D:9) a +0 whip (25, -52, D:9) a +0 dagger a +1 robe of cold resistance (25, -51, D:9) a +0 dagger a +0 robe (26, -53, D:9) a +0 hand axe (26, -51, D:9) a +0 whip (27, -56, D:9) a +0 leather armour (28, -54, D:9) a +0 flail (33, -14, D:9) a +0 club a scroll of immolation (64, -19, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 halberd (0, 2, D:10) a +0 spear (2, -1, D:10) a +0 whip a +0 club (2, 0, D:10) a +0 whip a +0 spear a +0 scale mail (5, -2, D:10) a +2 short sword of flaming (38, -2, D:10) the +2 leather armour of Ruhur {rF+} rF: It protects you from fire. Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour a +0 flail (2, 0, D:11) a +0 kite shield a +0 chain mail a +0 long sword a +0 chain mail (2, 33, D:11) a +0 robe (3, -1, D:11) a +0 chain mail a +0 chain mail a +0 war axe a +0 flail a +0 chain mail a +0 dire flail (13, -2, D:11) a +0 quarterstaff (13, 33, D:11) the +11 dagger of Tyiw {spect, Str+4 Int-4 SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). Int: It affects your intelligence (-4). SInv: It lets you see invisible. (unseen) (18, 8, D:11) 3 large rocks a +0 great mace a +0 giant club (23, -3, D:11) a book of Vapours (44, 44, D:11) a +0 shortbow (45, -3, D:11) a staff of conjuration (53, 40, D:11) a +0 long sword (54, 23, D:11) a +0 shortbow (56, -7, D:11) 2 stones Level 12 of the Dungeon (0, 0, D:12) a +0 long sword a +0 ring mail (17, -15, D:12) 5 large rocks Level 13 of the Dungeon (0, 0, D:13) a +0 ring mail (1, 1, D:13) a +0 halberd (37, -44, D:13) a +0 giant club of flaming (37, -5, D:13) a +0 ring mail (37, -4, D:13) a +0 dagger (37, 0, D:13) a +5 demon trident of draining a +0 chain mail (48, -32, D:13) a +0 dagger of venom (48, -23, D:13) 6 stones (48, -13, D:13) a +0 buckler (50, -34, D:13) 5 curare-tipped darts (50, -13, D:13) a +0 buckler (51, -4, D:13) a +0 giant club a +0 giant club (52, -33, D:13) a +0 short sword (52, -32, D:13) a +0 leather armour Level 14 of the Dungeon [Shop] Laabashre's Book Emporium a book of Scorching (420 gold) a Trismegistus Codex (392 gold) a book of Scorching (420 gold) Great Wizards, Vol. VII (420 gold) a book of Annihilations (840 gold) a book of the Earth (504 gold) a book of Minor Magic (252 gold) a book of Misfortune (504 gold) (0, 0, D:14) a +0 ring mail (1, -1, D:14) a +0 halberd (8, -21, D:14) 3 large rocks (14, -12, D:14) a +0 robe (15, -11, D:14) a +0 short sword a +0 dagger a +0 flail a +0 ring mail (16, 14, D:14) a +1 longbow of flaming (24, 13, D:14) a potion of attraction (68, -15, D:14) a +0 bardiche a +0 leather armour (68, -14, D:14) a +0 leather armour (68, -13, D:14) a +0 battleaxe Level 15 of the Dungeon (10, -2, D:15) a +0 dagger a +0 hand axe a +0 war axe a +0 hand axe a +0 war axe (10, -1, D:15) a +0 leather armour (40, 0, D:15) a +0 chain mail an orc corpse (40, 2, D:15) a shapeshifter corpse (41, 1, D:15) a +0 mace a +0 leather armour 16 gold pieces an orc corpse (41, 2, D:15) a +0 falchion a +0 dagger an orc corpse (43, 20, D:15) a wolf spider corpse (43, 26, D:15) a scroll of immolation (44, 46, D:15) a +0 arbalest (45, 13, D:15) a +3 scimitar of flaming (45, 27, D:15) 5 stones (46, 45, D:15) a +2 battleaxe of freezing Level 1 of the Orcish Mines [Shop] Vule's Jewellery Shop a +6 ring of intelligence (468 gold) a +4 ring of protection (468 gold) a +4 ring of slaying (1014 gold) a +4 ring of protection (468 gold) an amulet of reflection (390 gold) a +6 ring of intelligence (468 gold) a +6 ring of strength (468 gold) (52, -18, Orc:1) a +0 robe a potion of curing (53, -18, Orc:1) a +0 plate armour (53, -17, Orc:1) a +0 dagger (55, -14, Orc:1) a +0 plate armour (55, -13, Orc:1) a +0 falchion (55, -12, Orc:1) a +0 dagger a +0 robe (56, -13, Orc:1) a +0 short sword a +0 flail a +0 dire flail (56, -12, Orc:1) a +0 plate armour (59, -12, Orc:1) a +0 dagger a +2 robe (59, -10, Orc:1) a +0 plate armour (60, -11, Orc:1) a +0 trident Level 2 of the Orcish Mines [Shop] Alos's Book Emporium a book of Party Tricks (208 gold) a Young Poisoner's Handbook (260 gold) a book of Spatial Translocations (338 gold) a manual of Unarmed Combat (1040 gold) a book of the Hunter (338 gold) a book of Necromancy (312 gold) a book of Rime (364 gold) [Shop] Lugid's General Store a phantom mirror (520 gold) a scroll of immolation (52 gold) a book of the Earth (468 gold) a +0 club (13 gold) a scroll of amnesia (52 gold) a +0 leather armour (26 gold) a scroll of immolation (52 gold) a potion of brilliance (52 gold) a +0 ring mail (52 gold) [Shop] Tuecu's Antique Armour Emporium a +0 ring mail (148 gold) a +2 crystal plate armour (3404 gold) a +0 leather armour of cold resistance (333 gold) the +3 leather armour of the Bells {rElec rCorr} (1354 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 buckler (166 gold) a +3 leather armour of fire resistance (888 gold) a +0 leather armour (74 gold) a +3 leather armour of cold resistance (888 gold) [Shop] Daschatze's Antique Weapon Emporium a +0 scimitar (160 gold) a +0 falchion (120 gold) the +4 mace "Tasmercha" {drain, Int+4} (1632 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). a +0 mace (120 gold) a +0 quarterstaff (160 gold) a +0 dagger (80 gold) the +4 war axe of the Jolly Interlopers {drain, MP+9 Int+2} (2256 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). the +6 long sword of the Foremost Stories {vorpal, rCorr} (1912 gold) It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. a +1 rapier of venom (472 gold) (41, 16, Orc:2) a +0 giant club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (28, -2, Lair:1) a scroll of immolation (30, -10, Lair:1) 3 potions of attraction (34, 0, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (0, 0, Lair:2) a potion of attraction (46, -12, Lair:2) the +7 quarterstaff of Darkness {venom, MP+9} It poisons the flesh of those it strikes. MP: It affects your magic capacity (+9). Level 3 of the Lair of Beasts (3, 2, Lair:3) a +0 spear (6, -39, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of noise (4, -30, Lair:4) a staff of earth (4, 15, Lair:4) 3 scrolls of vulnerability (5, -29, Lair:4) a ring of resist corrosion (19, -6, Lair:4) a +0 short sword (22, 4, Lair:4) a +0 leather armour (27, 16, Lair:4) 3 stones (35, -2, Lair:4) a +0 cloak Level 5 of the Lair of Beasts (0, 0, Lair:5) a scroll of teleportation (1, 0, Lair:5) a +3 broad axe of electrocution (2, 1, Lair:5) a scroll of noise (3, -39, Lair:5) a +0 trident (7, -54, Lair:5) a +0 leather armour Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (14, 1, Slime:5) the +3 whip "Fivapter" {venom, rPois rC+ MP-9 Int+4} It poisons the flesh of those it strikes. Int: It affects your intelligence (+4). rC: It protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (-9). (14, 10, Slime:5) the +5 sling of Havoc {venom, Int+8} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+8). (15, 2, Slime:5) the +9 trident "Ysagiucs" {freeze, Str+3 Dex+7 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). Dex: It affects your dexterity (+7). SInv: It lets you see invisible. (16, 9, Slime:5) the +7 hand axe of Niuseg {pain, rF- rCorr Int+2 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (22, 2, Slime:5) the +9 hand axe "Guzahez" {protect, rElec Str+3 Int-5} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+3). Int: It affects your intelligence (-5). rElec: It insulates you from electricity.