grerr Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 34, D:1) a +0 dagger (39, 14, D:1) a +0 whip (41, 38, D:1) a +0 quarterstaff (44, 3, D:1) a +0 club (48, 40, D:1) a +0 club (55, 31, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 4 stones (12, 11, D:2) a +0 spear (14, -23, D:2) the +6 dagger of the Realm of Zot {vorpal, Contam rElec rPois rN++} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. (15, -13, D:2) a +0 club (26, -8, D:2) 7 stones (27, -10, D:2) a +0 scale mail (31, 3, D:2) a +0 scale mail (40, -18, D:2) a +0 dagger (41, -21, D:2) a +0 dagger (41, -18, D:2) a +0 falchion of protection a +0 animal skin a +0 helmet a +0 club (42, -18, D:2) a +0 dagger (44, 13, D:2) a +0 short sword (45, -21, D:2) a +0 club Level 3 of the Dungeon (0, 17, D:3) 5 stones (1, 19, D:3) a +0 war axe (11, 4, D:3) a +1 dagger of freezing (12, -10, D:3) a +0 leather armour (26, 8, D:3) a +0 short sword a kobold corpse (skeletalised by now) (32, 4, D:3) a +0 dagger a +0 leather armour a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an adder corpse (1, 2, D:4) a dart slug corpse