grerr Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a stone (6, 19, D:1) a +0 short sword a stone (7, -3, D:1) a +0 short sword 3 stones (9, 3, D:1) a +0 ring mail (9, 23, D:1) a +0 leather armour (21, 8, D:1) a +0 dagger (37, 9, D:1) a +0 dagger (38, 8, D:1) a +0 robe (39, 3, D:1) a +0 robe (46, 27, D:1) a +0 war axe Level 2 of the Dungeon (20, -14, D:2) 3 stones a +0 ring mail a +1 dagger of draining a +0 club (21, -1, D:2) a +0 scale mail (24, -18, D:2) a +0 club (26, 0, D:2) a +0 ring mail (32, -5, D:2) a +0 dagger (33, -10, D:2) a +0 club (35, -34, D:2) a +2 hand axe of electrocution (35, -3, D:2) a +0 club (35, -1, D:2) a +0 scale mail a +0 falchion (39, -38, D:2) a +0 robe (39, -5, D:2) a +0 flail (39, -4, D:2) a +0 club a +0 spear (47, -33, D:2) a +2 spear of venom Level 3 of the Dungeon (0, 0, D:3) a stone (5, 1, D:3) 4 scrolls of teleportation a +0 rapier 2 boomerangs (6, -11, D:3) a +0 club (9, 0, D:3) 5 stones (13, 17, D:3) a +0 ring mail (14, -18, D:3) 4 stones (14, 17, D:3) a +0 club (18, 2, D:3) a +0 buckler (23, 4, D:3) a +0 short sword (28, -10, D:3) a +8 spectral club a +0 robe (34, -6, D:3) the +1 cloak "Beutat" {rC++ Slay-6 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rC: It greatly protects you from cold. SInv: It lets you see invisible. (40, -10, D:3) a +0 club a +0 short sword 4 stones a +0 club a +0 mace (48, 27, D:3) a +0 short sword (49, 10, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a potion of attraction (0, 10, D:4) a poisoned dart (14, -2, D:4) 13 gold pieces (16, -2, D:4) 11 gold pieces (21, -10, D:4) 4 stones (26, -8, D:4) a hobgoblin corpse (skeletalised by now) (27, -8, D:4) a hobgoblin corpse (skeletalised by now) (30, -4, D:4) a +0 dagger