grerr Level 1 of the Dungeon [Shop] Imiph's Assorted Antiques an amulet of the acrobat (720 gold) a scroll of teleportation (72 gold) a condenser vane (960 gold) a scroll of identify (48 gold) a +0 mace (72 gold) a scroll of teleportation (72 gold) a +0 robe (16 gold) a scroll of identify (48 gold) a +0 leather armour (48 gold) a +0 ring mail (96 gold) a +0 robe (16 gold) [Shop] Ciozown's Distillery a potion of cancellation (104 gold) a potion of haste (130 gold) a potion of mutation (104 gold) 2 potions of mutation (208 gold) a potion of mutation (104 gold) a potion of attraction (39 gold) [Shop] Geptibb's Jewellery Boutique an amulet of faith (480 gold) the ring of Beemarusm {Ice rPois} (434 gold) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. a ring of see invisible (180 gold) a +4 ring of protection (432 gold) a ring of wizardry (360 gold) the ring of the Twenty Wars {rPois rN+ Dex+2 Slay+3} (576 gold) [ring of positive energy] Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. rN: It protects you from negative energy. [Shop] Wisaahy's Armour Shoppe a +0 scale mail (40 gold) a +0 leather armour (20 gold) the +1 robe of Death's Door {+Inv rC- Str+5} (232 gold) Str: It affects your strength (+5). rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. the +2 hat of the Bear Spirit {Spirit, *Rage Will++} (349 gold) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a +2 leather armour of fire resistance (190 gold) the +8 plate armour "Dameo" {rF+ rC- Str+4} (784 gold) Str: It affects your strength (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. a +0 scale mail (40 gold) a +0 pair of boots (45 gold) a +1 chain mail of cold resistance (165 gold) a +0 robe (7 gold) a +0 robe (7 gold) (0, 0, D:1) a +0 ring mail (1, -25, D:1) a +0 club (7, -7, D:1) 7 stones (19, -29, D:1) a +0 dagger (23, -28, D:1) a +1 dagger of electrocution (27, -27, D:1) a +0 dagger (38, -29, D:1) a +0 dagger (48, 4, D:1) a potion of degeneration (51, -27, D:1) a +0 dagger (58, -33, D:1) a +0 dagger Level 2 of the Dungeon (16, 9, D:2) a +0 whip (17, 9, D:2) a +0 spear (18, 9, D:2) a +0 spear (23, -2, D:2) a +0 whip (27, 7, D:2) a +0 robe (33, 0, D:2) 5 stones (34, -11, D:2) a +0 robe (57, 1, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 6, D:3) 6 stones (4, -13, D:3) a +0 club a +0 leather armour (4, -12, D:3) a +0 dagger a +0 scale mail a +0 club a +0 ring mail (4, -11, D:3) a +0 mace (5, -29, D:3) a +0 hand axe a +0 ring mail an orc corpse (9, -33, D:3) a +0 dagger a +3 hand axe of flaming an orc corpse an orc corpse (9, -17, D:3) a +0 club a goblin corpse (19, -3, D:3) a hobgoblin corpse