grizmgrazm2 Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -24, D:1) 13 arrows (14, -23, D:1) a +0 mace (19, -14, D:1) 9 stones (20, -19, D:1) 24 stones (20, -15, D:1) 14 poisoned needles (21, -16, D:1) a +0 club (26, 3, D:1) a +0 robe Level 2 of the Dungeon (1, 22, D:2) a +0 war axe (3, 34, D:2) a +0 ring mail (5, -18, D:2) a +0 club (6, 0, D:2) 11 poisoned needles (11, 14, D:2) 19 stones (12, -1, D:2) a cursed +0 spear (20, 24, D:2) a +0 club (27, 4, D:2) 11 bolts (34, 8, D:2) a +0 hunting sling (37, 28, D:2) a +0 battleaxe Level 3 of the Dungeon (0, 0, D:3) a stone (1, -2, D:3) a +0 short sword 2 stones (3, -2, D:3) a stone (5, 15, D:3) a +0 hand axe (6, -3, D:3) a +0 club (13, -9, D:3) a +0 dagger (17, 15, D:3) a +0 war axe a cursed +0 ring mail (17, 16, D:3) a +0 whip a +0 leather armour (23, 17, D:3) a +0 mace a +0 mace a +0 leather armour a +0 club a +0 dagger 2 tomahawks (23, 19, D:3) a +0 flail a +2 whip of flaming a +0 hand axe a +0 club a +0 falchion a +0 mace a +0 dagger a +0 ring mail (23, 22, D:3) a +0 club a +0 hunting sling 11 stones (26, -2, D:3) a cursed -3 trident (32, 34, D:3) a +0 dagger (36, 23, D:3) a +0 club a +0 ring mail (36, 25, D:3) a +0 flail a +0 ring mail (38, -7, D:3) 20 arrows (38, 9, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 spear (2, -17, D:4) 22 bolts (8, 7, D:4) a +0 flail a +0 chain mail (9, 6, D:4) a +0 whip a +0 leather armour (21, -19, D:4) 15 poisoned needles (21, 7, D:4) a +0 giant club a +0 giant club (23, -18, D:4) a +0 whip of freezing a cursed +0 leather armour a +0 flail a +0 ring mail a +0 falchion (26, 6, D:4) 13 stones (32, 4, D:4) a +0 chain mail (33, 1, D:4) a +0 giant club (58, 7, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Voshak's Weapon Shoppe a +0 war axe (38 gold) 20 arrows (44 gold) a cursed -3 dagger (1 gold) 6 javelins of returning (105 gold) the +4 hand axe of Hulaot {vamp, +Inv MP+9 Int+8 Dex-5} (750 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+8). It affects your dexterity (-5). It affects your magic capacity (+9). It lets you turn invisible. a +0 hunting sling (16 gold) a cursed +0 short sword (1 gold) 20 stones (22 gold) 21 stones (23 gold) a +0 dagger (22 gold) (0, 0, D:5) 30 stones (1, 1, D:5) a +0 trident (2, 1, D:5) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (3, 11, D:5) a +0 trident (10, 8, D:5) a +0 dagger (11, 26, D:5) a +0 mace (23, 28, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) an adder corpse (skeletalised by now) (8, 9, D:6) a +0 trident (16, -6, D:6) a +0 blowgun (18, -9, D:6) a +0 long sword (21, 0, D:6) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (23, -14, D:6) a +0 dagger a +0 robe an orc corpse (23, -12, D:6) a tomahawk (23, -10, D:6) a +0 whip a +0 robe (24, -9, D:6) a +0 halberd a cursed -2 dagger 2 tomahawks a cursed -2 leather armour an orc corpse (25, -12, D:6) a +0 war axe (25, -10, D:6) a +0 club a cursed -2 whip a gnoll skeleton (25, -9, D:6) a +0 spear (25, 5, D:6) a +0 giant club (39, -16, D:6) a +0 short sword (unseen) the Ecumenical Temple