grizmgrazm2 Level 1 of the Dungeon (0, 0, D:1) 15 sling bullets (8, -13, D:1) a +0 mace (10, 6, D:1) a +0 short sword (11, 11, D:1) 22 arrows (12, 2, D:1) 21 arrows (13, -15, D:1) a +0 large shield (30, 15, D:1) a cursed +0 robe (35, 15, D:1) a +0 robe (36, -7, D:1) a +0 club (36, 0, D:1) a +0 dagger (46, 10, D:1) a +0 leather armour a +0 club (48, 8, D:1) a cursed -2 club (50, -12, D:1) a +0 robe (54, 11, D:1) a +0 club (63, -8, D:1) a cursed +0 mace Level 2 of the Dungeon (15, 10, D:2) a +0 robe (16, -3, D:2) a +0 dagger (26, -19, D:2) a potion of degeneration (26, 2, D:2) a +0 ring mail (29, 1, D:2) a +0 club (29, 2, D:2) a +0 club (33, 17, D:2) a +0 club (45, -5, D:2) a cursed +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (3, 1, D:3) a +0 ring mail (20, 25, D:3) a +0 club (27, -9, D:3) a +0 short sword (29, 28, D:3) a +0 club (30, -11, D:3) a +0 ring mail a cursed +0 dagger (30, 1, D:3) a +0 robe a +0 dagger (33, 2, D:3) a +0 leather armour of cold resistance a +0 whip a +0 club (35, -11, D:3) a +0 club (38, -1, D:3) a +0 flail (39, -4, D:3) a +0 pair of boots Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (16, 7, D:4) a +0 robe (unseen) (26, 4, D:4) 14 gold pieces Level 5 of the Dungeon (0, 0, D:5) a +0 whip of venom (4, -24, D:5) a +0 giant club (8, -30, D:5) a +0 leather armour (10, -32, D:5) a +0 whip (22, 7, D:5) 27 sling bullets (27, -3, D:5) a +0 ring mail (38, -22, D:5) a +0 hand crossbow (38, -5, D:5) a +0 club a +0 shortbow (51, -34, D:5) a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) a +0 mace (31, -19, D:6) 27 sling bullets (37, -10, D:6) a +0 dire flail (43, -1, D:6) a cursed +4 hand axe a +0 robe (43, 0, D:6) a +5 hand axe a +0 robe (43, 1, D:6) a +2 scimitar a +0 robe a cursed +3 scimitar a +0 robe (45, -27, D:6) a +0 flail (45, 0, D:6) a cursed +5 dagger a +0 robe (52, 22, D:6) a +0 dagger a +0 leather armour (62, 5, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 war axe a +0 chain mail (1, -1, D:7) a +0 war axe a +0 chain mail (2, -11, D:7) a +0 helmet (2, 0, D:7) a +0 club (6, 14, D:7) a +0 scale mail (16, 37, D:7) a +0 hunting sling (19, 19, D:7) a +0 leather armour (28, 30, D:7) a +0 scale mail (30, -6, D:7) a +0 halberd a +0 whip (39, 3, D:7) a +0 hunting sling (40, -14, D:7) an uncursed ring of attention (44, -4, D:7) a +0 club (50, 34, D:7) a +0 giant spiked club (52, -16, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 robe (1, 21, D:8) a +0 long sword (7, -12, D:8) a +0 dagger (12, 22, D:8) a +0 falchion (15, 20, D:8) a +0 dagger a +0 robe (16, 19, D:8) a +0 whip a +0 scale mail (25, 27, D:8) a +0 giant club a +0 giant spiked club (39, 12, D:8) a potion of degeneration (39, 27, D:8) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) a +0 helmet (10, -36, D:9) a +0 hand axe a +0 animal skin (20, 9, D:9) the +7 short sword of Unpleasantness {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (23, 5, D:9) a +0 shield (24, -28, D:9) a +0 hunting sling (30, -44, D:9) a +0 whip a cursed -2 leather armour (31, -44, D:9) a +0 flail (31, -1, D:9) a +0 dire flail a +0 chain mail (32, -44, D:9) a +0 halberd a +0 chain mail (32, -1, D:9) a +0 whip (33, 1, D:9) a +0 flail a +0 leather armour a +2 dagger of electrocution a +0 robe (34, -11, D:9) a +0 whip (34, 1, D:9) a +1 trident of venom a +0 chain mail (35, -12, D:9) a cursed +0 flail a +0 robe (35, -11, D:9) a cursed +0 short sword a +2 robe of fire resistance (36, -11, D:9) a +0 flail a +0 robe (36, -10, D:9) a +0 great sword a +0 robe (39, -33, D:9) the +1 leather armour of the Arcane {rElec rCorr} It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (45, -5, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon (0, 0, D:10) 22 bolts (1, 5, D:10) a +0 leather armour (5, -3, D:10) a +4 blowgun (5, -2, D:10) 21 gold pieces (5, -1, D:10) a +1 great sword of draining (6, -3, D:10) 21 gold pieces (6, -2, D:10) 2 sling bullets (6, -1, D:10) a +0 fustibalus (7, -3, D:10) a +3 flail of draining (7, -2, D:10) a ration (7, -1, D:10) a book of Fire (7, 10, D:10) a hippogriff skeleton (12, 27, D:10) 2 sling bullets (13, 27, D:10) a +1 long sword (still there?) a sling bullet (still there?) (14, 27, D:10) a sling bullet (15, 26, D:10) a sling bullet (15, 47, D:10) a +0 club (17, 25, D:10) a sling bullet (21, 31, D:10) 2 arrows (22, 35, D:10) a +0 giant club a +0 giant club (24, 29, D:10) an arrow (25, 28, D:10) the amulet "Reihadic" {Acrobat rElec Dex+4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+4). It insulates you from electricity. (32, 41, D:10) a +0 giant club (34, 19, D:10) a +0 short sword a +0 ring mail (37, 39, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 hand axe a +0 dagger a +0 robe (4, -4, D:11) a silver tomahawk (4, -2, D:11) a silver tomahawk (5, -4, D:11) a silver tomahawk a +2 glaive of holy wrath a +0 chain mail (5, -3, D:11) a silver tomahawk (10, -5, D:11) a +0 dagger (10, -4, D:11) a +0 club (15, -7, D:11) a +1 short sword of draining (17, -12, D:11) a +0 flail a +0 ring mail (19, -30, D:11) a +0 giant spiked club a cursed -3 giant club (36, 27, D:11) a +0 chain mail (47, 26, D:11) a +0 ring mail (49, 27, D:11) a javelin (52, 25, D:11) a javelin (53, 25, D:11) a +0 mace a javelin (54, 25, D:11) a +0 leather armour (55, -22, D:11) 313 stones Level 12 of the Dungeon (0, 0, D:12) a +0 dagger (0, 1, D:12) a +0 short sword (1, 1, D:12) a +0 club (10, 5, D:12) a +0 chain mail (11, 8, D:12) a +0 leather armour (19, 6, D:12) a sack of spiders (22, 5, D:12) a cursed -2 mace (27, -15, D:12) a +0 chain mail a +4 battleaxe (27, -4, D:12) a +0 dagger (27, -3, D:12) a +0 chain mail a +0 war axe (40, 22, D:12) a potion of degeneration (46, -9, D:12) a sack of spiders (47, -12, D:12) a +0 leather armour Level 13 of the Dungeon (0, 0, D:13) a scroll of summoning (3, 9, D:13) a +0 helmet Level 1 of the Orcish Mines [Shop] Meoqoff's Antique Weapon Emporium a +0 club (36 gold) a +5 scythe of flaming (1166 gold) a +0 short sword of venom (201 gold) a +0 flail (126 gold) a +4 scimitar of slicing (1008 gold) a +0 mace (108 gold) a +0 arbalest (162 gold) (0, 0, Orc:1) a +0 mace a +0 chain mail (1, 3, Orc:1) a +0 dagger (3, 1, Orc:1) a +0 dagger a +0 robe (8, -2, Orc:1) a +0 giant club (16, -3, Orc:1) 24 gold pieces