grizmgrazm2 Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (8, 12, D:1) a +0 mace (10, 14, D:1) a +0 dagger (23, 0, D:1) a +0 whip (41, -2, D:1) a +0 robe (41, 11, D:1) a +0 dagger (43, 32, D:1) a +0 club (48, 15, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, 4, D:2) a +0 ring mail (3, 27, D:2) a +0 club (14, 10, D:2) a +0 dagger (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 falchion (still there?) a +2 short sword of venom (still there?) a +0 falchion (still there?) (19, 10, D:2) 2 potions of mutation (37, 22, D:2) a +0 hunting sling (37, 32, D:2) a +0 quarterstaff (38, 23, D:2) a +0 hunting sling (46, 9, D:2) a +0 whip (53, 31, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (1, 27, D:3) a +0 leather armour a +0 short sword (3, 2, D:3) a +0 dagger (7, 15, D:3) a +0 short sword (9, 22, D:3) a +0 robe (13, 12, D:3) a +3 hand axe (23, 22, D:3) a +0 club (25, 4, D:3) a +0 dagger a +0 hand crossbow of freezing 14 bolts (27, 7, D:3) a +0 whip (27, 12, D:3) a +0 club (28, -7, D:3) 28 stones a +0 ring mail a +0 robe (28, 25, D:3) a +0 whip (33, 13, D:3) a +0 scythe (39, 11, D:3) a +0 club a +0 ring mail (40, 5, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 3 potions of lignification a potion of degeneration (12, 1, D:4) a +0 dagger (15, -31, D:4) a +0 leather armour (19, -27, D:4) a +0 giant club (23, -30, D:4) a potion of mutation (25, -2, D:4) 14 stones a +0 dagger a +0 hunting sling (28, -24, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Riall's Antique Armour Emporium the +2 robe of Somewhere Else {+Inv Slay-3 SInv} (342 gold) It affects your accuracy and damage with ranged weapons and melee attacks (-3). It lets you see invisible. It lets you turn invisible. the +0 robe "Yvebb" {rC- Will+ Dex+7} (441 gold) It affects your dexterity (+7). It makes you vulnerable to cold. It increases your willpower. a +0 ring mail (84 gold) a +0 robe (14 gold) a +0 plate armour (483 gold) a +0 leather armour (42 gold) a +0 leather armour (42 gold) a +0 plate armour of positive energy (567 gold) a +1 leather armour of positive energy (231 gold) a +1 barding of flying (735 gold) a +0 ring mail (84 gold) a +0 scale mail (84 gold) (3, 0, D:5) a +0 flail (13, -5, D:5) a +0 giant spiked club (16, -3, D:5) a +1 mace of venom a +0 mace (17, 18, D:5) a +0 cloak (22, -2, D:5) a +0 mace (24, -4, D:5) a +0 robe a +0 dagger (25, 16, D:5) a +0 ring mail (31, -9, D:5) 13 stones (34, 16, D:5) 6 boomerangs (44, -1, D:5) a +0 club (45, -4, D:5) a +0 halberd (45, 9, D:5) a +0 spear (45, 10, D:5) a +0 whip (46, -9, D:5) a +0 shortbow (46, 11, D:5) a +0 club a +0 short sword (53, -3, D:5) a +0 spear Level 6 of the Dungeon (0, 2, D:6) 16 stones (1, -16, D:6) a book of Callings (6, 10, D:6) a +0 robe (15, -23, D:6) a +0 rapier a +1 leather armour of fire resistance (21, -40, D:6) 23 stones (25, -28, D:6) a +0 dagger (29, -6, D:6) 20 stones (34, -14, D:6) a +0 plate armour (35, -1, D:6) 15 bolts (35, 6, D:6) a +0 short sword (49, -2, D:6) 13 arrows (49, 19, D:6) 27 arrows (50, 0, D:6) a +0 hand crossbow (52, -27, D:6) a +4 flail of protection (still there?) a +4 chain mail of poison resistance (still there?) (57, 12, D:6) a scroll of vulnerability (58, -24, D:6) a +0 leather armour (60, 3, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +1 vorpal flail (1, -1, D:7) a +0 great sword a +0 robe (5, 16, D:7) a +0 scimitar a +0 plate armour (9, 16, D:7) a +0 shortbow 14 arrows a centaur corpse (skeletalised by now) (13, 5, D:7) a bullfrog corpse (skeletalised by now) a howler monkey corpse (skeletalised by now) (14, 16, D:7) a +3 halberd a +0 robe Level 8 of the Dungeon the Ecumenical Temple