Dungeon Crawl Stone Soup version 0.27-a0-1187-ge80a49f48c (webtiles) character file. Game seed: 6009991399695550439 4 grizmgrazm2 the Vexing (level 1, -1/10 HPs) Began as a Vampire Enchanter on May 20, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (131 turns). grizmgrazm2 the Vexing (Vampire Enchanter) Turns: 131, Time: 00:00:49 Health: -1/10 AC: 2 Str: 7 XL: 1 Next: 58% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: bloodless A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of invisibility {unknown} Skills: + Level 0.1 Fighting * Level 1.3 Short Blades + Level 2.2 Dodging + Level 4.5 Stealth + Level 2.0 Spellcasting * Level 4.5 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 18% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Unknown command. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barks! You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. There is an open door here. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 71%) The jackal is outlined in light. The jackal bites you but does no damage. x2 You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, softly glowing, chance to affect: 71%) The jackal barely resists. The jackal closely misses you. Unknown command. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal. You kill the jackal! The jackal stops glowing. You completely miss the jackal. The jackal bites you. You die... ♣.........♣ ...... ♣.♣.≈≈≈.♣.♣ #..... ♣..≈≈8≈≈..♣ #.#..# ♣.♣.≈≈≈.♣.♣ #.#..######## ♣.........♣ #.#.......... #..♣♣.♣♣..## #.#.......h# #. ♣P