grizmgrazm2 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 15, D:1) 16 stones (5, 33, D:1) a +0 dagger (26, 11, D:1) a +0 club (29, 12, D:1) a +0 short sword 3 stones (35, 38, D:1) 15 bolts (38, 31, D:1) 21 stones (39, 3, D:1) a +0 dagger 3 stones (43, 29, D:1) a +0 spear Level 2 of the Dungeon [Shop] Jodusen's Book Boutique a book of Pain (364 gold) a book of Alchemy (364 gold) a Fen Folio (546 gold) a book of Dreams (182 gold) a book of the Hunter (338 gold) an Everburning Encyclopedia (338 gold) a book of the Earth (468 gold) the Volume of Evil and Orientation (572 gold) Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Lesser Beckoning Translocation 3 yes c - Iskenderun's Mystic Blast Conjuration/Translocation 4 no d - Dispel Undead Necromancy 4 no e - Manifold Assault Translocation 5 yes a book of Geomancy (234 gold) a book of Frost (286 gold) a book of Dreams (182 gold) a book of Debilitation (260 gold) (0, 0, D:2) a +2 antimagic whip (13, 32, D:2) a +0 whip (20, 0, D:2) 24 stones (23, 36, D:2) 16 stones (44, -8, D:2) a +0 hunting sling Level 3 of the Dungeon [Shop] Xextecleva's Jewellery Emporium a +6 ring of intelligence (760 gold) a ring of willpower (325 gold) a ring of wizardry (390 gold) a +4 ring of protection (468 gold) the amulet "Budghoesu" {Faith Harm rPois rF++} (893 gold) [amulet of faith] It allows you to gain divine favour quickly. rF: It greatly protects you from fire. rPois: It protects you from poison. Harm: It increases damage dealt and taken. the ring of Ebaddoc {rF++ Will++ Int+6 Stlth-} (1170 gold) [ring of intelligence] Int: It affects your intelligence (+6). rF: It greatly protects you from fire. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. the ring "Ufiucy" {MP+9 Dex+9} (596 gold) [ring of magical power] Dex: It affects your dexterity (+9). MP: It affects your magic capacity (+9). the ring of Lady Luck {Ice +Blink rElec} (598 gold) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. +Blink: It lets you blink. (0, 0, D:3) a +0 club (5, -15, D:3) a +0 short sword (7, -18, D:3) a +0 robe (8, -23, D:3) 22 arrows (11, -9, D:3) a +0 club (13, -8, D:3) a +0 dagger (37, -32, D:3) a +0 whip a stone (44, -22, D:3) 15 arrows (48, -12, D:3) a scroll of identify (48, -11, D:3) 10 gold pieces (48, -10, D:3) a +0 plate armour (49, -12, D:3) 15 gold pieces (49, -11, D:3) 12 gold pieces (49, -10, D:3) 12 gold pieces (50, -12, D:3) a potion of heal wounds (50, -11, D:3) 12 gold pieces (50, -10, D:3) a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (12, -32, D:4) a +0 shortbow 17 arrows (13, -30, D:4) a +0 leather armour (13, -26, D:4) a +0 robe (13, -23, D:4) a +0 robe (19, -5, D:4) a +0 scythe a +0 robe (30, -25, D:4) a +0 club (45, -15, D:4) a +0 mace (45, -13, D:4) a +0 mace of protection (45, -2, D:4) a scarf of shadows (45, 6, D:4) a +0 short sword (46, -12, D:4) a +0 mace (46, -7, D:4) a +0 mace (47, -10, D:4) a +0 mace (47, -9, D:4) a +2 quarterstaff of chaos (48, -7, D:4) a +0 mace (48, -6, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 cloak (4, 19, D:5) a +0 trident (16, 18, D:5) a +0 scale mail (20, 0, D:5) a +0 club a +0 ring mail (29, 5, D:5) a +0 giant club (34, 30, D:5) a +1 short sword of venom a +0 robe (43, 3, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 21 arrows (1, -14, D:6) a +0 mace (1, -9, D:6) a +0 rapier a +0 leather armour (1, 29, D:6) a +0 mace (3, 25, D:6) a +3 rapier of speed (4, 16, D:6) a +4 dagger of venom (5, 21, D:6) a +4 trident of distortion (6, 25, D:6) a staff of fire (15, 7, D:6) a +0 whip a curare-tipped dart a +0 club (16, -5, D:6) a +0 mace a +0 hand axe (16, 7, D:6) a stone a +0 dagger +0 steam dragon scales a +0 vampiric war axe (17, 2, D:6) a +2 barding (17, 7, D:6) 4 stones a +0 dagger (17, 8, D:6) 5 poisoned darts a +0 club (19, 8, D:6) 12 bolts (20, 8, D:6) 20 stones (21, 5, D:6) a +0 giant club (24, 5, D:6) a +0 club (24, 29, D:6) a +4 mace (still there?) a +0 robe (still there?) (24, 31, D:6) a +0 short sword (still there?) a +0 robe (still there?) (25, 5, D:6) a +0 hunting sling (27, -7, D:6) a +0 dagger a +0 robe (30, 15, D:6) 29 stones (31, 11, D:6) a +2 shortbow of freezing 19 arrows (34, 9, D:6) a +0 giant club (35, -26, D:6) a +0 hand axe a +0 club (37, -26, D:6) a +0 dagger a +0 robe a +0 short sword (38, -25, D:6) a +0 club a +0 ring mail (50, -18, D:6) a +2 whip of freezing a +0 robe (61, -18, D:6) 22 stones (63, -5, D:6) a +0 hand axe 2 boomerangs a +0 ring mail (66, -21, D:6) 18 arrows Level 7 of the Dungeon [Shop] Difeg's General Store a scroll of blinking (90 gold) 18 arrows (43 gold) a wand of paralysis (5) (84 gold) 32 stones (38 gold) the +3 ring mail of Boasujen {-Cast rC+ Regen+} (312 gold) rC: It protects you from cold. -Cast: It prevents spellcasting. Regen: It increases your rate of health regeneration. a +0 dagger (24 gold) the +2 trident of the Pariah {vorpal, rElec rPois MP+9 Int+3} (703 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (+9). a +4 ring of evasion (432 gold) 26 stones (31 gold) (0, 0, D:7) a +0 dire flail (2, 8, D:7) a +5 scimitar of freezing a +0 robe (7, 10, D:7) a +0 short sword a +0 robe (8, -16, D:7) a +0 dagger a +0 robe a +0 dagger (8, -15, D:7) a +0 short sword (16, -33, D:7) a scroll of noise (21, -38, D:7) a +0 hunting sling (43, -18, D:7) a +0 mace a +0 robe (45, -13, D:7) a +0 dagger a curare-tipped dart (49, -21, D:7) a +0 shortbow 17 arrows (50, -19, D:7) a +0 dagger (51, -18, D:7) 27 stones (59, 8, D:7) 19 stones Level 8 of the Dungeon [Shop] Tureb's Assorted Antiques a scroll of magic mapping (101 gold) a scroll of vulnerability (217 gold) a potion of brilliance (116 gold) a potion of mutation (232 gold) a piece from Xom's chessboard (15/15) (580 gold) a lightning rod (4/4) (870 gold) a scroll of vulnerability (217 gold) (0, 0, D:8) 21 poisoned darts (2, -12, D:8) a +4 dagger of chaos a +2 robe of willpower (7, -11, D:8) 6 stones (17, -2, D:8) 5 boomerangs (29, 7, D:8) 15 stones (32, -2, D:8) 14 stones (33, -11, D:8) 12 stones (36, -8, D:8) a +0 hand crossbow (40, -10, D:8) a potion of degeneration (41, 1, D:8) 5 scrolls of identify (41, 19, D:8) 13 sling bullets (42, -11, D:8) a +2 war axe of freezing a +0 robe (46, -11, D:8) a +2 morningstar a +0 robe a +1 dagger a +0 robe a +0 flail a +0 robe a +0 war axe a +0 robe (46, 35, D:8) a +0 hand axe (52, -13, D:8) 24 sling bullets (60, 36, D:8) a +0 quarterstaff (61, 36, D:8) a +0 club a curare-tipped dart (62, 35, D:8) a +0 short sword a +0 dagger 5 stones Level 9 of the Dungeon (0, 0, D:9) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (3, -22, D:9) a +0 giant club a +0 giant club (18, -20, D:9) 17 poisoned darts (24, -47, D:9) a +0 scale mail (31, -39, D:9) a +0 chain mail (34, -13, D:9) a +0 long sword (47, -2, D:9) a +0 spear (47, -1, D:9) a +0 spear (47, 0, D:9) a +0 spear (47, 1, D:9) a +0 spear (47, 2, D:9) a +0 spear (51, 6, D:9) a +0 robe (58, -9, D:9) 18 arrows Level 10 of the Dungeon (0, 0, D:10) a scroll of identify (0, 18, D:10) 7 poisoned darts a +0 short sword (1, 18, D:10) 7 poisoned darts a +0 whip (2, 20, D:10) 2 stones a +0 short sword (2, 21, D:10) 7 poisoned darts a +0 dagger (3, 19, D:10) 4 poisoned darts a +0 club (3, 21, D:10) a +0 short sword (4, 20, D:10) a +0 whip (4, 21, D:10) 4 stones a +0 dagger (13, 15, D:10) a +0 dire flail a +0 giant club (16, 21, D:10) 28 stones (21, 6, D:10) a +0 giant spiked club a +0 giant club (30, -18, D:10) a +0 hunting sling (34, -15, D:10) a +0 short sword (34, -14, D:10) a +0 dagger a +0 leather armour (35, -15, D:10) a +0 club a +0 ring mail a +0 dagger a +0 chain mail (35, -14, D:10) a +0 trident a +0 scale mail a +0 hand axe a +0 leather armour (36, -17, D:10) a +0 mace a +0 scale mail (36, -16, D:10) a +0 flail a +0 flail a +0 club a +0 chain mail (36, -15, D:10) a +0 club a +0 ring mail a +0 short sword a +0 mace a +0 chain mail (36, -14, D:10) a +0 short sword a +0 dagger a +0 ring mail a +0 falchion a +0 leather armour (36, -7, D:10) a +0 cloak (37, 9, D:10) a +0 ring mail (41, 13, D:10) 17 bolts (42, -5, D:10) 14 stones (48, 4, D:10) a +0 helmet (52, 3, D:10) a +0 hunting sling (53, -29, D:10) a +0 chain mail (53, 5, D:10) 18 stones Level 11 of the Dungeon (0, 0, D:11) a staff of air (6, -1, D:11) a +0 shortbow (7, 1, D:11) 18 arrows a +0 shortbow (8, -13, D:11) a scroll of identify (8, -8, D:11) 14 bolts a +0 arbalest (9, -8, D:11) a +0 robe a +0 dagger 21 arrows a +0 shortbow 3 large rocks (10, -9, D:11) a +0 hand axe (10, -8, D:11) a +0 leather armour a +0 club (10, 4, D:11) 5 large rocks (17, -19, D:11) a +0 whip (17, 2, D:11) a +0 halberd (17, 11, D:11) a +0 animal skin a -2 glaive of protection (21, -19, D:11) a +2 vorpal dire flail the +6 hand crossbow "Tolirrad" {elec, rPois Stlth+} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. Stlth: It makes you more stealthy. 24 stones a +1 chain mail of cold resistance a scroll of identify (21, -16, D:11) a +0 leather armour (21, -8, D:11) a +0 battleaxe (27, 0, D:11) a +0 whip (still there?) a +2 robe of cold resistance (still there?) a +0 quarterstaff of freezing (still there?) 12 arrows (still there?) a +0 longbow (still there?) a +1 vorpal hand axe (still there?) (28, -1, D:11) a +0 scale mail a +0 club a +0 hand axe a +0 spear (38, -3, D:11) a +0 whip a +0 plate armour a +0 battleaxe a +0 spear a +0 spear (39, -17, D:11) 25 stones (41, -1, D:11) a +0 scale mail (still there?) a +0 mace (still there?) (42, -2, D:11) a +0 hand axe a +0 chain mail a +0 trident (49, -15, D:11) a +0 dagger (51, -5, D:11) a +0 ring mail a +0 spear (53, 3, D:11) a +0 battleaxe (54, -13, D:11) a +0 whip (58, 1, D:11) a potion of degeneration (60, 13, D:11) a +0 war axe (61, 2, D:11) a scroll of identify Level 12 of the Dungeon (0, 0, D:12) a +0 shortbow (1, 3, D:12) a potion of berserk rage (5, 2, D:12) a +0 pair of boots (7, 0, D:12) a +0 dagger (7, 1, D:12) a +0 dagger a +0 leather armour (8, 1, D:12) a +0 battleaxe a +0 chain mail (11, 0, D:12) a +0 flail (11, 1, D:12) a +0 club (15, 6, D:12) the +6 hunting sling of Excruciating Pain {freeze, rCorr} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. the Ecumenical Temple Level 1 of the Lair of Beasts (4, 6, Lair:1) a +0 pair of gloves (12, 9, Lair:1) a +0 chain mail (12, 17, Lair:1) a +0 hand crossbow (34, -37, Lair:1) a ring of ice a condenser vane a piece from Xom's chessboard (15/15) a throwing net the ring "Poocsup" {rElec rC+ rN+ Int+3} [ring of protection from cold] Int: It affects your intelligence (+3). rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. a ring of willpower 2 potions of lignification a +1 buckler (36, 1, Lair:1) a +0 club (38, -12, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) 4 javelins (0, 18, Lair:2) an Inescapable Atlas (4, 2, Lair:2) a ring of wizardry (9, 12, Lair:2) 21 arrows (11, -25, Lair:2) a +0 hand axe (14, -3, Lair:2) 19 stones (14, 24, Lair:2) 19 stones (14, 25, Lair:2) a scroll of summoning (14, 26, Lair:2) a +0 mace (15, -13, Lair:2) 7 arrows (16, 16, Lair:2) a +2 pair of gloves (17, -8, Lair:2) 17 stones (17, 24, Lair:2) 18 bolts (23, 2, Lair:2) a +0 pair of boots (28, -5, Lair:2) a potion of lignification (32, -6, Lair:2) 14 sling bullets (35, -20, Lair:2) the +1 scale mail "Rurroud" {rC+ rN++ rCorr Int-2} Int: It affects your intelligence (-2). rC: It protects you from cold. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (39, -17, Lair:2) a scroll of identify (52, 14, Lair:2) a +0 robe (56, 13, Lair:2) a +0 plate armour (62, 14, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a scroll of identify (5, -13, Lair:3) a scroll of identify (9, -24, Lair:3) a +0 trident (16, -23, Lair:3) a +0 hand axe (18, -24, Lair:3) a +0 quarterstaff (18, -21, Lair:3) a +4 long sword of holy wrath (19, -34, Lair:3) 9 arrows (21, -32, Lair:3) 12 stones (27, 3, Lair:3) a +0 falchion (28, -24, Lair:3) 11 sling bullets (28, 4, Lair:3) a scroll of identify (29, -27, Lair:3) 25 stones (34, 0, Lair:3) a +0 arbalest (34, 4, Lair:3) a tin of tremorstones (2/2) (35, -22, Lair:3) a +0 leather armour (39, -9, Lair:3) a +0 ring mail (40, 4, Lair:3) a +0 ring mail (45, -23, Lair:3) a +0 falchion (59, -42, Lair:3) a ring of see invisible (63, -25, Lair:3) a +0 battleaxe of flaming (64, -27, Lair:3) a scroll of identify Level 4 of the Lair of Beasts (0, 0, Lair:4) 27 stones (11, 33, Lair:4) the +3 ring mail of Restlessness {rC+ MP+9 Dex+4} Dex: It affects your dexterity (+4). rC: It protects you from cold. MP: It affects your magic capacity (+9). (13, 22, Lair:4) a scroll of identify (17, -10, Lair:4) 16 stones (17, 25, Lair:4) a condenser vane (18, 5, Lair:4) 22 stones (37, 6, Lair:4) a +0 hand axe a +0 robe (37, 7, Lair:4) a +2 vorpal hand axe a +0 robe (37, 8, Lair:4) a +0 hand axe a +0 robe (37, 29, Lair:4) 23 stones (40, 16, Lair:4) a +0 ring mail (42, 6, Lair:4) a +0 morningstar Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 rapier (15, 8, Lair:5) 17 sling bullets (18, 11, Lair:5) a +0 flail (32, -35, Lair:5) a +0 eveningstar (35, -10, Lair:5) a +0 robe (36, 14, Lair:5) a +0 robe (37, -29, Lair:5) a scroll of identify (37, -28, Lair:5) a +0 plate armour (42, 2, Lair:5) a staff of fire (45, -27, Lair:5) 8 stones (49, 15, Lair:5) a +0 scale mail (51, -23, Lair:5) a +0 flail (61, -12, Lair:5) an amulet of faith (68, 1, Lair:5) 15 arrows (73, 2, Lair:5) a +0 robe Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 arbalest (5, 2, Lair:6) a cane toad corpse (skeletalised by now) (12, -20, Lair:6) a +0 pair of gloves (21, -23, Lair:6) 22 sling bullets (21, 7, Lair:6) a yak corpse (skeletalised by now) (24, 10, Lair:6) a yak corpse (skeletalised by now) (25, 10, Lair:6) a yak corpse (skeletalised by now) (32, 14, Lair:6) 26 sling bullets (33, -9, Lair:6) 12 stones (35, 3, Lair:6) a +0 mace (38, 5, Lair:6) a komodo dragon corpse (skeletalised by now) (38, 18, Lair:6) a scroll of identify (40, 13, Lair:6) 14 bolts (41, -38, Lair:6) a polar bear corpse (42, -38, Lair:6) a polar bear corpse (42, -25, Lair:6) an elf skeleton (43, -33, Lair:6) a +5 dagger of freezing (43, -32, Lair:6) a Young Poisoner's Handbook (44, -32, Lair:6) 22 stones (44, -31, Lair:6) 2 scrolls of enchant armour (45, -40, Lair:6) an elf skeleton (45, -20, Lair:6) a water moccasin corpse (46, -34, Lair:6) an ogre skeleton (46, -3, Lair:6) a blink frog corpse (46, -1, Lair:6) a blink frog corpse (49, -37, Lair:6) an elf skeleton (49, -1, Lair:6) a blink frog corpse (50, -38, Lair:6) an elf skeleton (50, -3, Lair:6) 17 arrows (54, -32, Lair:6) an elf skeleton (56, -37, Lair:6) a catoblepas corpse (still there?) a human skeleton (still there?) (57, -36, Lair:6) a human skeleton Level 1 of the Spider Nest (0, 0, Spider:1) a scroll of identify (2, 4, Spider:1) 18 stones