grizmgrazm2 Level 1 of the Dungeon [Shop] Tuacunonk's Weapon Emporium the +8 scimitar of Spores {flame, rC+ Dex+3} (675 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+3). rC: It protects you from cold. a +0 mace (30 gold) a +0 trident (35 gold) 12 arrows (24 gold) a +0 dagger (20 gold) a +0 whip (25 gold) 21 sling bullets (105 gold) a +0 spear (30 gold) (0, 0, D:1) 26 stones (1, -7, D:1) 20 bolts (2, 20, D:1) a +0 hand axe (6, 12, D:1) a +0 flail (7, 18, D:1) a +0 hand axe (9, 25, D:1) a +0 short sword (18, 13, D:1) 24 stones (20, 15, D:1) 22 stones (28, 7, D:1) 20 stones (29, 7, D:1) 18 stones (31, 3, D:1) a +0 scale mail (33, 19, D:1) a +0 mace (34, 32, D:1) a +0 club (39, 14, D:1) 10 stones (50, 33, D:1) 13 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, -16, D:2) a +0 whip (4, 15, D:2) a +0 ring mail (7, 23, D:2) 29 stones (8, -18, D:2) a +0 leather armour (9, -16, D:2) a +0 flail (11, -19, D:2) a +0 club (25, -13, D:2) a +0 dagger a +0 hunting sling 21 stones (25, 19, D:2) 4 poisoned darts (27, -12, D:2) a +0 robe (35, -16, D:2) 18 stones (37, 13, D:2) a +0 hand crossbow (38, 2, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, -7, D:3) a +0 hand axe (3, -3, D:3) a +0 dagger (6, 6, D:3) 10 stones (14, 12, D:3) a +0 leather armour (21, -1, D:3) a +0 dagger (24, 26, D:3) a potion of curing (27, 24, D:3) a +6 ring of dexterity (28, 23, D:3) 11 gold pieces (28, 24, D:3) 12 gold pieces (39, 20, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Hobbur's Antique Armour Boutique a +0 robe (19 gold) a +2 plate armour of poison resistance (1036 gold) a +0 ring mail (112 gold) a +0 hat of intelligence (308 gold) a +4 ring mail of willpower (868 gold) a +2 leather armour of willpower (532 gold) a +0 scale mail (112 gold) a +1 cloak of willpower (462 gold) (0, 0, D:4) a +0 ring mail (2, -2, D:4) 17 stones (2, 10, D:4) 23 arrows (2, 19, D:4) 22 stones (7, 17, D:4) 3 poisoned darts (19, -15, D:4) a +0 club (21, 27, D:4) a +0 hand axe (22, -12, D:4) a +0 dagger (22, 27, D:4) a +0 trident a +0 whip of electrocution (23, 26, D:4) a +0 club (34, -3, D:4) a +0 scythe a +0 robe (36, -8, D:4) a +0 ring mail (38, 8, D:4) a +0 robe (50, 6, D:4) a +0 robe (51, -14, D:4) a scroll of vulnerability (52, -13, D:4) a +0 club 2 stones (52, 9, D:4) a +0 short sword (53, -10, D:4) a +0 short sword (53, 9, D:4) a +0 club (54, 1, D:4) a +0 whip (54, 9, D:4) a +0 short sword 4 poisoned darts a +0 short sword a +0 dagger 7 stones (54, 10, D:4) a +0 club (56, 3, D:4) the amulet "Coytif" {Spirit rF+ rC+ Slay-3 SInv} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rF: It protects you from fire. rC: It protects you from cold. SInv: It lets you see invisible. (60, 2, D:4) a +1 whip of electrocution a +2 robe of positive energy (60, 34, D:4) 12 arrows (61, 28, D:4) a +0 kite shield (64, 30, D:4) a +0 whip (66, 2, D:4) a +0 club (66, 32, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +2 dagger of chaos (0, 2, D:5) 2 poisoned darts (1, 4, D:5) a +2 rapier of chaos 2 curare-tipped darts (2, 1, D:5) a +2 short sword of chaos (3, 1, D:5) a +1 whip of chaos (4, 7, D:5) a +0 club (12, -24, D:5) 15 stones (15, 12, D:5) a +0 hand axe 2 boomerangs (17, 14, D:5) a +0 war axe 14 stones a +0 ring mail a +0 short sword a +0 leather armour (21, 16, D:5) a +0 chain mail (24, -30, D:5) a +0 scale mail (24, 12, D:5) a +0 short sword (26, 8, D:5) 14 bolts (28, -10, D:5) 9 sling bullets (30, 3, D:5) a +1 dagger of holy wrath a +0 ring mail a +0 hand axe 2 boomerangs (30, 4, D:5) a +0 hand axe a +0 chain mail (30, 5, D:5) a +0 quarterstaff a +0 leather armour (31, 4, D:5) a +0 flail a +0 chain mail (34, 8, D:5) a +0 robe (42, -3, D:5) a +2 war axe of electrocution Level 6 of the Dungeon (0, 0, D:6) a +0 short sword a +0 ring mail (2, 2, D:6) a +0 short sword (3, -7, D:6) 20 stones (3, 2, D:6) a +0 trident a +0 chain mail (4, 2, D:6) a +0 ring mail of fire resistance (11, -4, D:6) a +0 hand axe (15, -4, D:6) 12 stones (22, -2, D:6) a +0 rapier (26, -2, D:6) a +0 chain mail (28, 28, D:6) a hound corpse (skeletalised by now) (29, 35, D:6) a +0 short sword (35, -13, D:6) 6 poisoned darts (39, 4, D:6) a +0 dagger (39, 5, D:6) a +0 short sword 5 poisoned darts (41, -7, D:6) a +0 giant club (41, 4, D:6) a +0 dagger 3 poisoned darts (51, 23, D:6) a +0 war axe (61, 17, D:6) 15 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 whip (1, -3, D:7) a +0 flail a gnoll corpse (1, -1, D:7) a +0 club a gnoll corpse (1, 0, D:7) a +0 spear (2, 1, D:7) a book of the Hunter (5, 30, D:7) a +0 flail