grizmgrazm2 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 4 stones (1, -8, D:1) 25 arrows (3, 17, D:1) a +0 short sword 5 stones (18, 5, D:1) a +0 dagger (19, -29, D:1) a +0 leather armour (23, 1, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) an amulet of guardian spirit 2 potions of flight (0, 7, D:2) 23 stones (4, 25, D:2) a +0 robe (5, 11, D:2) a +0 dagger (8, 17, D:2) a +0 leather armour (13, 20, D:2) a +0 whip (14, 20, D:2) a +0 robe a +0 dagger (16, 0, D:2) a +0 club (16, 18, D:2) a +0 robe a +0 dagger (16, 19, D:2) a +0 ring mail a +0 club a +0 hand axe a +0 leather armour a +0 dagger (19, 0, D:2) a +0 club 21 stones a +0 leather armour (24, -4, D:2) 15 sling bullets (41, 22, D:2) a +0 mace Level 3 of the Dungeon (3, 7, D:3) a +0 hand axe (7, -49, D:3) 20 stones (13, -47, D:3) a +0 club (13, -42, D:3) a +0 whip (13, -15, D:3) a +0 club (14, -41, D:3) a +0 flail a +0 club a +0 leather armour a +0 whip a +0 flail (17, -41, D:3) a +0 hand axe a +0 chain mail a +1 vorpal hand axe a +0 leather armour (17, -40, D:3) a +2 mace of holy wrath a +0 ring mail a +0 dagger a +0 leather armour (26, 9, D:3) a +0 chain mail (47, -47, D:3) 18 stones (47, -13, D:3) a +0 trident (62, -1, D:3) a +0 club Level 4 of the Dungeon (4, -19, D:4) a +0 hunting sling (5, -48, D:4) a +0 robe (15, -8, D:4) 10 stones (16, -41, D:4) 25 stones (17, -41, D:4) 17 arrows (17, -31, D:4) a +0 mace (20, -32, D:4) a +3 mace (25, -14, D:4) a +0 war axe (30, -9, D:4) 23 bolts (36, 3, D:4) a +0 dagger (38, -10, D:4) a +0 scale mail (40, 3, D:4) 9 stones (48, -4, D:4) a +0 flail Level 5 of the Dungeon (6, -17, D:5) a +0 whip of flaming (still there?) a +2 robe of fire resistance (still there?) (7, 1, D:5) a potion of lignification (20, -1, D:5) a scroll of teleportation (21, -11, D:5) 11 gold pieces (29, 1, D:5) 6 stones (33, -7, D:5) 17 stones (38, -2, D:5) a scroll of fear Level 6 of the Dungeon (1, 7, D:6) 12 arrows (4, -33, D:6) a +0 shortbow 12 arrows (5, -5, D:6) 20 stones (6, -3, D:6) a scroll of identify (13, -28, D:6) a +0 giant spiked club (13, -8, D:6) a +0 robe (38, -6, D:6) a +0 glaive (39, -28, D:6) 24 stones (42, -4, D:6) a scroll of identify (43, -33, D:6) a +0 short sword a curare-tipped dart (44, -33, D:6) a +0 dagger 7 poisoned darts a +0 short sword 3 stones a +0 dagger (44, -14, D:6) 14 stones (45, -33, D:6) a +0 dagger 3 stones (45, -12, D:6) a scroll of identify (49, -34, D:6) 21 stones (52, -24, D:6) 20 stones Level 7 of the Dungeon (0, 0, D:7) a ring of see invisible (7, -25, D:7) a +0 short sword (9, -1, D:7) a +0 quarterstaff (11, -10, D:7) a +0 trident (13, -6, D:7) a +0 spear (15, -24, D:7) a scroll of identify (15, -21, D:7) a staff of fire (15, 10, D:7) 20 arrows (17, 0, D:7) the +4 war axe of Peace {flame, rN+ Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (20, -19, D:7) a +0 leather armour (22, -23, D:7) a +0 leather armour (28, -20, D:7) a potion of lignification (31, -11, D:7) a +0 long sword (44, -18, D:7) a scroll of summoning the Ecumenical Temple