grizmgrazm2 Level 1 of the Dungeon (0, 0, D:1) 2 potions of heal wounds (9, -17, D:1) a +0 club (21, -11, D:1) a potion of berserk rage (21, -2, D:1) a +0 short sword 5 stones (23, -22, D:1) a +0 club Level 2 of the Dungeon [Shop] Ashramu's Antique Weapon Boutique a +0 sling (33 gold) a +0 sling (33 gold) a +0 flail (77 gold) a +0 sling (33 gold) a +0 rapier of flaming (202 gold) a +0 mace (66 gold) the +1 battleaxe "Icudijukk" {vorpal, Fragile rElec rN+} (600 gold) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. a +0 sling (33 gold) the +5 hand axe "Uwett" {venom, MP+9} (1199 gold) It poisons the flesh of those it strikes. MP: It affects your magic capacity (+9). a +0 club (22 gold) a +0 short sword (66 gold) a +0 club (22 gold) (0, 0, D:2) a +0 whip (9, -34, D:2) 7 stones (10, -14, D:2) a +0 robe (11, -26, D:2) a +0 hand axe (15, -9, D:2) a potion of resistance (18, -26, D:2) a +0 club (20, 7, D:2) a potion of lignification (25, 0, D:2) 5 stones Level 3 of the Dungeon (2, -9, D:3) a +0 robe (11, -10, D:3) a bat corpse (12, 2, D:3) a +0 whip (15, -1, D:3) a +0 dagger 5 stones a +0 club a potion of might (15, 0, D:3) a hobgoblin corpse (17, -3, D:3) a +0 whip (18, 2, D:3) a +0 dagger 5 stones (20, 2, D:3) a potion of curing (33, -27, D:3) a wand of roots (8)