grizmgrazm2 Level 1 of the Dungeon (4, -10, D:1) a +0 club (16, 20, D:1) a +0 dagger (18, 3, D:1) a +0 club (30, -1, D:1) 4 stones (35, -2, D:1) a +0 robe Level 2 of the Dungeon (18, 28, D:2) a +0 club (35, 12, D:2) a +0 robe (40, 3, D:2) the +0 ring mail of the Sun {MP+9 Int-3 Dex+4 SInv} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (42, 29, D:2) a +0 dagger (44, 52, D:2) a +0 club (57, -8, D:2) a +0 leather armour (57, 12, D:2) a +0 club (58, 23, D:2) a +0 dagger (63, 49, D:2) a +0 robe (66, 51, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 robe (18, 11, D:3) 4 stones (20, 12, D:3) a +0 club (30, 24, D:3) a stone (34, -12, D:3) a +0 dagger (36, 27, D:3) 2 stones a +0 dagger (37, -12, D:3) a rat corpse (skeletalised by now) (39, -16, D:3) a +0 short sword (41, 18, D:3) a +0 mace (45, 31, D:3) an adder corpse (52, 1, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, -3, D:4) a scarf of harm (24, -6, D:4) 11 gold pieces