Dungeon Crawl Stone Soup version 0.31-a0-614-gc85dc1c48c (webtiles) character file. Game seed: 12525623934443390744 544 grizmgrazm2 the Destroyer (level 7, -4/32 HPs) Began as a Tengu Conjurer on Aug 22, 2023. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:06:59 (3777 turns). grizmgrazm2 the Destroyer (Tengu Conjurer) Turns: 3777, Time: 00:06:59 Health: -4/32 AC: 2 Str: 7 XL: 7 Next: 27% Magic: 8/15 EV: 15 Int: 19 God: Gold: 135 SH: 0 Dex: 18 Spells: 8/15 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.14/turn %: no passive effects @: lethally poisoned (-4 -> -25), flying quickly and evasively, quick A: beak, talons 3, nimble flight, thin skeletal structure 1, agile 1, frail 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 135 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - an amulet of regeneration Wands b - a wand of iceblast (3) Scrolls c - 2 scrolls of identify d - 2 scrolls of teleportation f - a scroll of blinking Potions e - 2 potions of cancellation j - a potion of heal wounds Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 4.7 Spellcasting + Level 8.1 Conjurations + Level 2.6 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 76% 1d7 2% 1 Dazzling Flash Conj/Hex 38% N/A 8% 3 Sublimation of Blood Necr 4% N/A 19% 2 Wereblood Tmut 4% N/A 19% 2 Fulminant Prism Conj/Hex 9% 3d7 24% 4 Inner Flame Hex/Fire 4% N/A 36% 3 Swiftness Air 4% N/A 36% 3 Airstrike Air 2% 2d(1-17) 77% 4 Yara's Violent Unravell Hex/Tmut 2% 3d3 98% 5 Enfeeble Hex 2% N/A 100% 7 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 := Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are agile. (Dex +4, Str/Int -1) You are frail. (-10% HP) Message History Aim: a water moccasin (asleep, 100% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin barely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You finish channelling your searing ray. You feel very sick. The water moccasin closely misses you. You feel very sick. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. The searing ray hits the water moccasin! You kill the water moccasin! You die... ####### #...... #### #.##### ########..####.##### #..@.....#........## #.######..####...).. .. #### #.##.## #. #.[.... # #.##... ######.##### #......##### #........... #..#.....### There were no monsters in sight! Vanquished Creatures Sigmund (D:4) A water moccasin (D:4) A black bear (D:4) A hound (D:3) Ijyb (D:4) Natasha (D:4) An orc wizard (D:3) 4 adders 6 gnolls A worm (D:2) A dart slug (D:1) 11 orcs 6 bats 6 endoplasms 6 goblins 7 hobgoblins 4 jackals (D:1) 5 kobolds 3 quokkas 4 ball pythons 3 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grizmgrazm2 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 207 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 210 | D:1 | Learned a level 2 spell: Searing Ray 356 | D:1 | Found Loesyip's Vocational Training. 598 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 733 | D:1 | Found Neavobla's Jewellery Boutique. 736 | D:1 | Reached skill level 6 in Conjurations 1628 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/9 2130 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2566 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2566 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/11 2814 | D:3 | Reached skill level 1 in Translocations 2817 | D:3 | Reached skill level 7 in Conjurations 3064 | D:3 | Reached XP level 6. HP: 31/32 MP: 4/12 3249 | D:3 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 3249 | D:3 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 3249 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 3297 | D:4 | Noticed Natasha 3303 | D:4 | Killed Natasha 3425 | D:4 | Noticed Sigmund 3450 | D:4 | Killed Sigmund 3527 | D:4 | Noticed a black bear 3539 | D:4 | Killed a black bear 3540 | D:4 | Reached skill level 8 in Conjurations 3540 | D:4 | Reached XP level 7. HP: 11/32 MP: 5/14 3629 | D:4 | Noticed Ijyb 3640 | D:4 | Killed Ijyb 3776 | D:4 | HP: 1/32 [poisoned by a water moccasin] 3777 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, serial_shops, shop, serial_forest, infiniplex_forest_end_double, infiniplex_forest_lined_room_3, infiniplex_forest_corner_1, infiniplex_forest_straight_2, infiniplex_forest_end_1, infiniplex_forest_lined_2, infiniplex_forest_clump_double, infiniplex_forest_clump_long, infiniplex_forest_lined_3, minmay_misc_feat_pillars, serial_bayou_lagoon_a, grunt_decor_fettered, nicolae_shop_vocational D:2: layout_rooms D:3: layout_basic, kennysheep_generic_room_4 D:4: layout_loops_cross, uniq_ijyb, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 6 7 8 | 8.1 Spellcasting | 3 4 | 4.7 Translocations | 1 2 | 2.6 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 52 | 86 | || 138 Searing Ray | 2 | 10 | 5 || 17 Use: Potion | 2 | 6 | || 8 Scroll | 1 | 4 | || 5 Armour: Robe | 2 | 2 | 1 || 5 Dodge: Dodged | 3 | 17 | 15 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3740 | 3658 | 82 | 870 | 2345 | 4 | 935.0 | Dungeon | 3740 | 3658 | 82 | 870 | 2345 | 4 | 935.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1654 daAuts D:3: 915 daAuts D:2: 700 daAuts D:4: 469 daAuts