Dungeon Crawl Stone Soup version 0.31-a0-667-g39726597b9 (webtiles) character file. Game seed: 2149076832926585587 121 grizmgrazm2 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Sept 4, 2023. Slain by a scorpion (6 damage) ... on level 4 of the Dungeon. The game lasted 00:05:07 (2347 turns). grizmgrazm2 the Conjurer (Deep Elf Conjurer) Turns: 2347, Time: 00:05:08 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 77% Magic: 6/12 EV: 12 Int: 25 God: Gold: 137 SH: 5 Dex: 13 Spells: 4/11 levels left rFire + . . l - +4 short sword (vamp) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... d - amulet of reflection Stlth ++ h - ring of protection from fire HPRegen 0.24/turn i - ring of protection from cold MPRegen 0.13/turn %: reflection @: lethally poisoned (-3 -> -11), beast-form A: beast (slay +0) a: Begin Untransformation You were on level 4 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons e - a +0 dagger of draining f - a +0 dagger l - a +4 vampiric short sword (weapon) Armour a - a +0 robe (worn) Jewellery d - an amulet of reflection (around neck) h - a ring of protection from fire (left hand) i - a ring of protection from cold (right hand) Talismans c - a beast talisman (active) Scrolls j - a scroll of fear {unknown} m - a scroll of blinking o - a scroll of identify Potions b - a potion of magic g - a potion of heal wounds k - a potion of curing q - 2 potions of degeneration {unknown} Skills: + Level 0.4 Fighting + Level 1.0 Short Blades + Level 2.8 Dodging + Level 3.1 Stealth + Level 4.0 Spellcasting + Level 5.2 Conjurations + Level 0.1 Translocations * Level 1.5 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 20% 1d4 9% 1 Summon Small Mammal Summ 20% N/A 9% 1 Dazzling Flash Conj/Hex 36% N/A 10% 3 Poisonous Vapours Pois/Air 10% N/A 14% 2 Call Canine Familiar Summ 5% N/A 26% 3 Summon Guardian Golem Hex/Summ 5% N/A 26% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Olgreb's Toxic Radiance Pois 5% N/A 65% 4 Simulacrum Ice/Necr 2% N/A 100% 6 Orb of Destruction Conj 15% 9d7 100% 7 Ozocubu's Refrigeration Ice 2% 4d8 100% 7 Spellforged Servitor Conj/Summ 9% N/A 100% 7 Polar Vortex Ice 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History A scorpion comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you, 79% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion closely misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! You closely miss the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion closely misses you. The scorpion stings you. You completely miss the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You hit the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. You barely miss the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... ........#)# ........#.# ..........### .....^......### ........#.....# #......<...#... ###..##......... ##.##.†....... #..h....)..... ##..s......... ..##.......... .... ........... .................. ................. ...... ....... ...... ....... You could see a scorpion. Vanquished Creatures A gnoll (D:1) 4 adders 3 dart slugs 2 orcs 7 ball pythons 5 bats 7 endoplasms 4 giant cockroaches 6 goblins 6 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 3 frilled lizards 3 kobolds 8 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grizmgrazm2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 105 | D:1 | Found a faded altar of an unknown god. 153 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 158 | D:1 | Learned a level 2 spell: Searing Ray 344 | D:1 | Reached skill level 5 in Conjurations 585 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1355 | D:2 | Reached skill level 1 in Shapeshifting 1490 | D:2 | Reached XP level 4. HP: 24/24 MP: 11/11 1825 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2326 | D:4 | Reached skill level 1 in Short Blades 2337 | D:4 | Noticed a scorpion 2347 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_ring, basic_ecumenical_altar D:2: layout_loops_ring D:3: layout_rooms, minmay_misc_feat_four_crosses D:4: layout_cave_pools, minmay_temple_entry_grid, uniq_pikel, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.2 Shapeshifting | 1 | 1.5 Stealth | 3 | 3.1 Spellcasting | 4 | 4.0 Short Blades | 1 | 1.0 Fighting | | 0.4 Dodging | | 2.8 Translocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 10 | || 10 Short sword | 9 | 24 || 33 Cast: Magic Dart | 49 | 24 || 73 Searing Ray | 1 | 1 || 2 Use: Potion | 4 | || 4 Scroll | 2 | 9 || 11 Stab: Sleeping | 3 | 4 || 7 Armour: Robe | 9 | 11 || 20 Dodge: Dodged | 11 | 8 || 19 Block: Other | 5 | 3 || 8 Form: Beast | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2342 | 2242 | 100 | 0 | 1877 | 4 | 585.5 | Dungeon | 2342 | 2242 | 100 | 0 | 1877 | 4 | 585.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1099 daAuts D:3: 614 daAuts D:2: 605 daAuts D:4: 23 daAuts