Dungeon Crawl Stone Soup version 0.31-a0-988-g08d55dae12 (webtiles) character file. Game seed: 233878660036243968 142 grizmgrazm2 the Magician (level 5, -5/39 HPs) Began as a Djinni Conjurer on Nov 5, 2023. Slain by an orc ... wielding a +0 morningstar (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:35 (1864 turns). grizmgrazm2 the Magician (Djinni Conjurer) Turns: 1864, Time: 00:03:35 Health: -5/39 AC: 2 Str: 8 XL: 5 Next: 49% Gold: 51 EV: 11 Int: 20 God: SH: 4 Dex: 11 rFire + + . (no weapon) rCold x . . d - +0 buckler rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 buckler (worn) Magical Staves c - a staff of fire Jewellery b - the ring "Ezoig" {Wiz rCorr Str-4 Dex+4} (You found it on level 2 of the Dungeon) [ring of wizardry] Wiz: It improves your spell success rate. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. Scrolls e - a scroll of identify {unknown} f - 3 scrolls of fog Skills: + Level 2.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.0 Shields + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Transmutations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 2d5 5% 2 c - Dazzling Flash Conj/Hex 40% N/A 11% 3 d - Fulminant Prism Conj/Hex 10% 3d9 36% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 36% 4 f - Sting Tmut/Pois 80% 1d7 3% 1 g - Passwall Tmut/Erth 16% N/A 5% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest shouts! You fly upwards. Level annotation: 1 runed translucent door, Crazy Yiuf There is a stone staircase leading down here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (78% to hit) The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The orc hits you with a +0 morningstar. The orc hits you with a +0 club. The searing ray misses the orc. The orc misses you. The orc hits you with a +0 club. The searing ray hits the orc. You kill the orc! The orc misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 morningstar and wearing a +0 leather armour (78% to hit) The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) The orc hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. Okay, then. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 morningstar! You die... .....###.##.###...............# .###.###.##.###.)##.##.######## .# #.............##.##.# .###.######..#...##.##.# ....)# #..#......##.# ####### ##..#..###.##.# # ##.## #......# #.##.# # ##.#.###.....####.##.# ###.###...>.....@).....# ##.## ##.#.....o....#### #.## ##...........# ##.## ##.###.######## ######### ....###..# #.# #........ ####.#.#.# #(# #.######. ##.##.# #.# #.# #. ####.# #.############.# #. #.###.#............# #. You could see an orc. Vanquished Creatures Natasha (thrice) (D:2) An adder (D:2) A white imp (D:3) 3 orcs 4 bats 4 endoplasms A giant cockroach (D:1) 3 goblins (D:1) 8 hobgoblins 6 kobolds 4 quokkas 5 ball pythons (D:1) 3 frilled lizards (D:1) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grizmgrazm2 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | grizmgrazm2 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 176 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 265 | D:1 | Reached skill level 1 in Fighting 439 | D:1 | Reached XP level 3. HP: 21/27 MP: 0/0 439 | D:1 | Learned a level 1 spell: Sting 909 | D:2 | Noticed Natasha 916 | D:2 | Killed Natasha 917 | D:2 | Reached XP level 4. HP: 23/33 MP: 0/0 1146 | D:2 | Identified the ring "Ezoig" {Wiz rCorr Str-4 Dex+4} 1205 | D:2 | Noticed Natasha 1210 | D:2 | Killed Natasha 1211 | D:2 | Reached skill level 1 in Shields 1229 | D:2 | Noticed Natasha 1295 | D:2 | Killed Natasha 1296 | D:2 | Reached XP level 5. HP: 18/39 MP: 0/0 1296 | D:2 | Learned a level 2 spell: Passwall 1683 | D:2 | Found a runed translucent door. 1684 | D:2 | Noticed Crazy Yiuf 1864 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_ring, minmay_misc_feat_secret_circle D:2: layout_loops_ring, nrook_mini_vaults, uniq_natasha, uniq_crazy_yiuf_cottage D:3: layout_rooms, nicolae_overflow_crystal_walls, mainiacjoe_overflow_six_doors_small, uniq_terence, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.7 Shields | 1 2 | 2.0 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Transmutations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Poison Magic | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Cast: Magic Dart | 61 | 35 || 96 Searing Ray | 1 | 5 || 6 Dazzling Flash | | 1 || 1 Use: Scroll | 4 | 1 || 5 Potion | 3 | 2 || 5 Armour: Robe | 8 | 13 || 21 Dodge: Dodged | 7 | 5 || 12 Block: Buckler | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1875 | 1794 | 81 | 70 | 1477 | 3 | 625.0 | Dungeon | 1875 | 1794 | 81 | 70 | 1477 | 3 | 625.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 913 daAuts D:1: 884 daAuts D:3: 77 daAuts