grizmgrazm2 Level 1 of the Dungeon (1, 23, D:1) 5 stones (4, 9, D:1) a quokka skeleton (5, 6, D:1) a +2 dagger of electrocution (5, 31, D:1) a +0 short sword a kobold corpse (skeletalised by now) (6, 3, D:1) a +0 dagger (10, -7, D:1) 5 stones (13, -4, D:1) 5 stones (20, 12, D:1) +0 ice dragon scales (21, 27, D:1) a quokka skeleton (25, 27, D:1) a +0 club (27, 31, D:1) a frilled lizard skeleton (31, -3, D:1) a +0 dagger 3 stones a kobold skeleton (32, -1, D:1) a rat skeleton (32, 8, D:1) a ball python skeleton (32, 25, D:1) a +0 club a bat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (33, 12, D:1) a hobgoblin skeleton (34, 10, D:1) a frilled lizard skeleton (35, 10, D:1) a +0 sling (37, 30, D:1) a +0 short sword (39, 4, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -10, D:2) 5 stones (10, 2, D:2) a dart slug corpse (11, 1, D:2) a +0 ring mail (13, -1, D:2) a hobgoblin corpse (13, 0, D:2) a +0 dagger a +0 dagger a +0 leather armour a ball python corpse a kobold corpse an adder corpse (25, 0, D:2) a quill talisman (28, -3, D:2) a +0 dagger (30, -6, D:2) a +0 trident of protection (41, 11, D:2) a rat corpse (43, 19, D:2) a +0 flail (43, 20, D:2) a potion of magic (46, 15, D:2) the +0 scale mail of Magic {+Inv} +Inv: It lets you turn invisible. (48, 13, D:2) 2 potions of might