Dungeon Crawl Stone Soup version 0.34-a0-365-g1673ddcb0a (webtiles) character file. Game seed: 7698603187423087576 28 grizmgrazm2 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on July 17, 2025. Slain by a gnoll ... wielding a +0 halberd (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:35 (944 turns). grizmgrazm2 the Conjurer (Deep Elf Conjurer) Turns: 944, Time: 00:01:35 Health: -2/15 AC: 4 Str: 4 XL: 2 Next: 96% Magic: 5/8 EV: 11 Int: 22 God: Gold: 70 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) g - +0 short sword (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) d - +1 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - +0 pair of boots Will ..... j - amulet of faith Stlth ++ l - ring of poison resistance HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: faith @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons g - a +0 short sword of electrocution (weapon) Armour a - a +0 robe (worn) d - a +1 hat (worn) f - a +0 pair of boots (worn) Jewellery j - an amulet of faith (worn) l - a ring of poison resistance (worn) Scrolls c - a scroll of summoning {unknown} e - 2 scrolls of immolation {unknown} i - a scroll of teleportation {unknown} k - a scroll of identify {unknown} Potions b - a potion of magic h - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 5.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A gnoll comes into view. It is wielding a +0 halberd. A gnoll comes into view. It is wielding a +0 club and quivering a throwing net. There is a stone staircase leading up here. The gnoll hits you with a +0 club. You climb upwards. There is a stone staircase leading down here. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll misses you. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll misses you. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The magic dart hits the gnoll! You kill the gnoll! You start memorising the spell. You continue memorising. HP restored. You continue memorising. You finish memorising. Spell assigned to 'b'. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. A gnoll is nearby! You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! (Press . to maintain the ray.) You hear a shout! The gnoll hits you from afar with a +0 halberd. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #......# #...## #.....†# ....# #......###....####### #......... #.#..... . #.......#####...##.# .. #.............#.##.## .j. #...........>.j.j...# .... #........#....#.##..####..... #........#..@.#.##........... ####'##..#......####..j#(... #.##...<)...#######.# . #.###.#####..........# #............######..# #.)##....#...# ..# #......#.#...# ... ##.#.###.#...# #... #.#.....#...# .#. You could see a gnoll. Vanquished Creatures A gnoll (D:1) 2 hobgoblins (D:1) 6 ball pythons 2 bats (D:1) 4 endoplasms 3 frilled lizards (D:1) 3 goblins A kobold (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grizmgrazm2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 265 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 280 | D:1 | Reached skill level 5 in Conjurations 925 | D:1 | Learned a level 2 spell: Searing Ray 944 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_cross, minmay_pentomino_r2 D:2: layout_basic, ebering_ecumenical_altar_petrified Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 43 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 941 | 911 | 30 | 14 | 761 | 2 | 470.5 | Dungeon | 941 | 911 | 30 | 14 | 761 | 2 | 470.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 836 daAuts D:2: 104 daAuts