Dungeon Crawl Stone Soup version 0.34-a0-427-gc8c058ed60 (webtiles) character file. Game seed: 5586478630819986656 1034 grizmgrazm2 the Magician (level 8, -1/52 HPs) Began as a Djinni Conjurer on July 22, 2025. Killed from afar by an orc wizard (7 damage) ... with a magic dart ... on level 6 of the Dungeon. The game lasted 00:05:43 (4067 turns). grizmgrazm2 the Magician (Djinni Conjurer) Turns: 4067, Time: 00:05:43 Health: -1/52 AC: 4 Str: 6 XL: 8 Next: 48% Gold: 325 EV: 11 Int: 22 God: SH: 0 Dex: 12 rFire + + . (33%) d - +4 dagger (venom) rCold x . . (150%) (no offhand) rNeg + + . (20%) a - +0 robe rPois ∞ (0%) b - +1 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... e - ring of Agacw {rN++ rCorr Wiz} Stlth ++ (no ring) HPRegen 0.28/turn %: wizardry (x1), infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 325 gold pieces. Inventory: Hand Weapons c - a +0 short sword d - a +4 dagger of venom (weapon) Armour a - a +0 robe (worn) b - a +1 helmet (worn) Jewellery e - the ring of Agacw (worn) {rN++ rCorr Wiz} (You acquired it on level 4 of the Dungeon) [ring of wizardry] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. f - a +6 ring of strength Wands e - a wand of charming (14) b - a wand of quicksilver (9) Scrolls t - 3 scrolls of teleportation c - a scroll of silence {unknown} i - 3 scrolls of identify Potions d - 2 potions of moonshine a - 2 potions of ambrosia e - a potion of enlightenment f - 2 potions of resistance {unknown} L - a potion of lignification j - a potion of haste {unknown} k - a potion of mutation {unknown} p - a potion of cancellation {unknown} s - a potion of heal wounds {unknown} t - 2 potions of attraction {unknown} l - a potion of curing {unknown} Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 7.7 Spellcasting * Level 7.7 Conjurations * Level 7.7 Hexes * Level 7.7 Summonings * Level 7.7 Necromancy * Level 7.7 Translocations * Level 7.7 Forgecraft * Level 7.7 Fire Magic * Level 7.7 Ice Magic * Level 7.7 Air Magic * Level 7.7 Earth Magic * Level 7.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 1% 4 d - Iskenderun's Mystic Conj/Tloc 42% 2d10 (+2d51% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Construct Spike Laun Frge 84% 2d6 1% 2 g - Jinxbite Hex 84% 2d3 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Cheibriados Ru Uskayaw Zin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest shouts! The orc wizard shouts! You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc priest looks braver for a moment. An ogre comes into view. It is wielding a +0 giant spiked club. The searing ray hits the orc priest! You kill the orc priest! The ogre shouts! You stop channelling your searing ray. The orc wizard points at you and mumbles some strange words. You easily resist. An ogre comes into view. It is wielding a +0 giant spiked club. You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) You stop channelling your searing ray. You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) You stop channelling your searing ray. The orc wizard points at you and mumbles some strange words. You easily resist. You focus your ray upon the orc wizard. The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the orc wizard but does no damage. The orc wizard is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard! The orc wizard is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The ogre misses you. The orc wizard gestures at you while chanting. The magic dart hits you! You die... ....... .........# ...........##.....<..# .....................## ......................# ...........#..........## ....)......##..........# ....... #.)....#..##...## ##.....##O.....#.##.....### ........O..@..##..........# .....<..o....###.........### ..##.........####.#........# #............##.##........ .................#........# ............................ .##.#################....... . #. #....... # #....... You could see 2 ogres and an orc wizard. Vanquished Creatures 3 bullfrogs A scorpion (D:4) A marrowcuda (D:6) 5 bombardier beetles 4 orc priests A gnoll bouda (D:6) A hound (D:6) A jelly (D:5) 4 iguanas (D:4) 2 orc wizards (D:5) 6 gnolls 7 adders A shadow imp (D:6) 2 ufetubi (D:4) 2 dart slugs (D:5) 9 orcs 2 ribbon worms 8 endoplasms 4 hobgoblins 3 jackals (D:3) 3 quokkas 4 ball pythons 2 frilled lizards 2 giant cockroaches 4 goblins 3 kobolds 5 rats 90 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:5) 1 creature vanquished. Grand Total: 91 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grizmgrazm2 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | grizmgrazm2 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 201 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 356 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 356 | D:1 | Learned a level 1 spell: Soul Splinter 512 | D:1 | Found a faded altar of an unknown god. 757 | D:3 | Reached XP level 4. HP: 23/31 MP: 0/0 916 | D:3 | Identified the +0 ring mail of Pyaj {Str+6} 938 | D:3 | Found a sacrificial altar of Ru. 1192 | D:3 | Reached XP level 5. HP: 32/36 MP: 0/0 1192 | D:3 | Learned a level 2 spell: Construct Spike Launcher 1428 | D:3 | Found a hide-covered altar of Uskayaw. 1734 | D:4 | Reached skill level 5 in Spellcasting 1734 | D:4 | Reached skill level 5 in Conjurations 1734 | D:4 | Reached skill level 5 in Hexes 1734 | D:4 | Reached skill level 5 in Summonings 1734 | D:4 | Reached skill level 5 in Necromancy 1734 | D:4 | Reached skill level 5 in Translocations 1734 | D:4 | Reached skill level 5 in Forgecraft 1734 | D:4 | Reached skill level 5 in Fire Magic 1734 | D:4 | Reached skill level 5 in Ice Magic 1734 | D:4 | Reached skill level 5 in Air Magic 1734 | D:4 | Reached skill level 5 in Earth Magic 1734 | D:4 | Reached skill level 5 in Alchemy 2002 | D:4 | Reached XP level 6. HP: 39/41 MP: 0/0 2268 | D:4 | Identified a scroll of acquirement 2268 | D:4 | Acquired the ring of Agacw {rN++ rCorr Wiz} 2497 | D:4 | Reached skill level 1 in Fighting 2497 | D:4 | Reached XP level 7. HP: 41/47 MP: 0/0 2497 | D:4 | Learned a level 2 spell: Jinxbite 2742 | D:5 | Entered Level 5 of the Dungeon 2974 | D:5 | Found a snail-covered altar of Cheibriados. 2974 | D:5 | Found a glowing silver altar of Zin. 3120 | D:5 | Reached XP level 8. HP: 38/52 MP: 0/0 4067 | D:6 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, chequers_serial_rivers_large_a, minmay_misc_feat_chi D:2: layout_basic D:3: layout_basic, hangedman_ru_absence, nicolae_uskayaw_dance_hall, hex_intersection D:4: layout_cave_pods D:5: layout_loops_ring, grunt_temple_overflow_open D:6: layout_cave_pools, grunt_ashenzari_visionary [grunt_ashenzari_visionary_swamp, grunt_ashenzari_visionary_spider], grunt_temple_overflow_diamond, temple_doors_ab, chequers_serial_rivers_micro_a Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 | 7.7 Conjurations | 4 5 6 7 | 7.7 Hexes | 4 5 6 7 | 7.7 Summonings | 4 5 6 7 | 7.7 Necromancy | 4 5 6 7 | 7.7 Translocations | 4 5 6 7 | 7.7 Forgecraft | 4 5 6 7 | 7.7 Fire Magic | 4 5 6 7 | 7.7 Ice Magic | 4 5 6 7 | 7.7 Air Magic | 4 5 6 7 | 7.7 Earth Magic | 4 5 6 7 | 7.7 Alchemy | 4 5 6 7 | 7.7 Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | | 3 | || 3 Cast: Magic Dart | 28 | | || 28 Searing Ray | 12 | 36 | 33 || 81 Use: Scroll | | 10 | 2 || 12 Stab: Sleeping | | 1 | || 1 Armour: Robe | 2 | 16 | 22 || 40 Dodge: Dodged | 1 | 23 | 18 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4063 | 3954 | 109 | 43 | 3373 | 6 | 677.2 | Dungeon | 4063 | 3954 | 109 | 43 | 3373 | 6 | 677.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1017 daAuts D:3: 1006 daAuts D:5: 869 daAuts D:1: 541 daAuts D:6: 454 daAuts D:2: 173 daAuts