Dungeon Crawl Stone Soup version 0.34-a0-446-g2e3327b29e (webtiles) character file. Game seed: 12942527153381285034 103 grizmgrazm2 the Conjurer (level 4, 0/21 (24) HPs) Began as a Deep Elf Conjurer on July 24, 2025. Slain by a gnoll ... wielding a +2 flail of draining (3 damage) ... on level 3 of the Dungeon. The game lasted 00:05:07 (1662 turns). grizmgrazm2 the Conjurer (Deep Elf Conjurer) Turns: 1662, Time: 00:05:08 HP: 0/21 (24) AC: 3 Str: 4 XL: 4 Next: 51% MP: 6/12 EV: 12 Int: 25 God: Gold: 109 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) d - +1 dagger (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: drained A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +1 dagger of draining (weapon) Armour a - a +1 robe (worn) Magical Staves e - a staff of fire Jewellery c - an amulet of guardian spirit Potions g - a potion of magic f - a potion of enlightenment {unknown} j - a potion of might {unknown} Skills: + Level 3.1 Dodging + Level 3.4 Stealth * Level 4.4 Spellcasting * Level 5.1 Conjurations + Level 0.2 Translocations * Level 0.5 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 6% (3-9)d3 24% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a +0 whip. You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you with a +2 flail of draining. You feel drained. Your life force feels restored. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you with a +2 flail of draining. You feel drained. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 flail of draining (almost dead, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +2 flail of draining! * * * LOW HITPOINT WARNING * * * You feel drained. You die... ##### #..# ##.jj)). #...# ##.## ####### #...# #..# #...# ##.## #...# #..# #...# #.## #...# #)# #.<.###j# #.....#@# #...#.#.# #...#...# ###..#..# ##.##.# #.##.# #..#.# ##.#.# #.# You could see a gnoll. Vanquished Creatures Robin (D:2) 3 gnolls (D:3) An adder (D:2) A dart slug (D:1) 3 ribbon worms An adder zombie (D:2) 3 endoplasms A giant cockroach (D:1) 8 hobgoblins 3 jackals (D:2) An orc (D:3) 3 quokkas 3 ball pythons (D:2) 3 bats 9 frilled lizards (D:1) 8 goblins 3 kobolds 3 rats (D:2) 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grizmgrazm2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 139 | D:1 | Reached XP level 2. HP: 13/15 MP: 4/8 142 | D:1 | Learned a level 2 spell: Searing Ray 831 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1015 | D:2 | Found a faded altar of an unknown god. 1098 | D:2 | Noticed Robin 1160 | D:2 | Killed Robin 1264 | D:2 | Identified the +8 chain mail "Saofunuo" {+Blink rC- Dex+3} 1420 | D:2 | Reached skill level 5 in Conjurations 1420 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1425 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1662 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_rooms, minmay_lizard_pond D:2: layout_rooms, ebering_ecumenical_altar_rust, serial_undead, serial_undead_f, serial_undead_c, serial_undead_b, kennysheep_another_room, uniq_robin D:3: layout_rooms, overflow_temple_1_default Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.1 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.1 Translocations | | 0.2 Fire Magic | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Cast: Magic Dart | 28 | || 28 Searing Ray | 31 | 7 || 38 Use: Potion | 1 | || 1 Scroll | 3 | || 3 Armour: Robe | 17 | 6 || 23 Dodge: Dodged | 15 | 3 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1670 | 1604 | 66 | 121 | 1132 | 3 | 556.7 | Dungeon | 1670 | 1604 | 66 | 121 | 1132 | 3 | 556.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 780 daAuts D:1: 752 daAuts D:3: 136 daAuts