Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 8525195427586018206 149 gromov111999 the Caller (level 5, -1/38 HPs) Began as a Merfolk Summoner on Oct 11, 2022. Slain by Edmund ... wielding a +3 flail of protection (9 damage) ... on level 4 of the Dungeon. The game lasted 00:11:05 (3696 turns). gromov111999 the Caller (Merfolk Summoner) Turns: 3696, Time: 00:11:06 Health: -1/38 AC: 3 Str: 8 XL: 5 Next: 31% Magic: 7/10 EV: 12 Int: 17 God: Gold: 203 SH: 0 Dex: 14 Spells: 7/10 levels left rFire . . . SeeInvis . j - +4 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . i - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 203 gold pieces. Inventory: Hand Weapons j - a +4 short sword (weapon) Armour a - a +0 robe (worn) i - a +0 helmet (worn) Jewellery h - a +6 ring of strength Scrolls c - 3 scrolls of teleportation e - a scroll of acquirement {unknown} l - 2 scrolls of amnesia o - a scroll of blinking Potions b - a potion of magic d - a potion of curing f - a potion of degeneration {unknown} g - a potion of haste {unknown} k - a potion of lignification {unknown} n - a potion of heal wounds {unknown} Skills: + Level 2.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth * Level 3.4 Spellcasting * Level 5.1 Summonings You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 80% N/A 1% 1 b - Call Imp Summ 20% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 20% N/A 6% 3 Summon Guardian Golem Hex/Summ 11% N/A 17% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Passwall Tmut/Erth 1% N/A 26% 2 Ignite Poison Fire/Tmut/Pois 2% N/A 45% 3 Mephitic Cloud Conj/Pois/Air 2% N/A 45% 3 Portal Projectile Hex/Tloc 4% N/A 45% 3 Swiftness Air 2% N/A 45% 3 Tukima's Dance Hex 2% N/A 45% 3 Summon Lightning Spire Summ/Air 11% N/A 50% 4 Blade Hands Tmut 1% N/A 99% 5 Freezing Cloud Conj/Ice/Air 1% 6-21 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Edmund is heavily wounded. Your bat hits Edmund but does no damage. Your bat completely misses Edmund. Edmund closely misses you. Unknown command. You hit Edmund but do no damage. Edmund is heavily wounded. Your bat barely misses Edmund. x2; Edmund barely misses you. Your crimson imp hits Edmund but does no damage. Unknown command. You feel better. Your bat barely misses Edmund. Edmund hits you with a +3 flail of protection. Your crimson imp barely misses Edmund. Unknown command. You barely miss Edmund. Edmund is heavily wounded. Your bat hits Edmund but does no damage. x2 Edmund misses you. Your crimson imp hits Edmund but does no damage. You hit Edmund but do no damage. Edmund is heavily wounded. Your bat barely misses Edmund. Your bat hits Edmund but does no damage. Edmund hits you with a +3 flail of protection! * * * LOW HITPOINT WARNING * * * Your crimson imp hits Edmund but does no damage. Edmund misses you. Your bat barely misses Edmund. Your bat hits Edmund but does no damage. Your crimson imp blinks! Your bat closely misses Edmund. Aiming: Bolt of Light Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +3 flail of protection and wearing a +0 scale mail (heavily wounded, ally target, 75% to hit) The bolt of light hits Edmund! Edmund is severely wounded. Edmund is blinded. The now-empty wand crumbles to dust. Your bat closely misses Edmund. Your bat hits Edmund but does no damage. Edmund hits you with a +3 flail of protection! You die... #.# ............#### #.# ...............# ####.# .....@.....?# #....# ............# #.#### #########†..# #.# #.#.# # #.# #.#(##.# #.# ###########.5....# #># #....@@.§.....#### #.# #.#.#.b.####### #.#####.#.#b..# #...).).......# #######.#.##(.# #.#.##..# #.......# ######### You could see Edmund (blind, ally target), a friendly crimson imp (summoned) and 2 friendly bats. Vanquished Creatures An adder (D:2) 3 worms (D:2) 2 dart slugs 5 orcs 4 ball pythons An endoplasm (D:2) A giant cockroach (D:3) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) A bat (D:2) 3 frilled lizards 3 goblins (D:3) 3 rats 31 creatures vanquished. Vanquished Creatures (collateral kills) An orc priest (D:4) An orc wizard (D:4) An adder (D:3) 2 dart slugs 2 orcs An endoplasm (D:1) 5 goblins A hobgoblin (D:2) 4 kobolds 3 ball pythons 2 bats (D:1) A frilled lizard (D:3) 2 rats 26 creatures vanquished. Grand Total: 57 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gromov111999 the Merfolk Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 487 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1441 | D:2 | Learned a level 2 spell: Call Imp 1462 | D:2 | Reached skill level 1 in Fighting 1518 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 2376 | D:3 | Reached XP level 4. HP: 28/32 MP: 2/8 3442 | D:4 | Reached skill level 5 in Summonings 3442 | D:4 | Reached XP level 5. HP: 20/38 MP: 3/9 3606 | D:4 | Noticed Edmund 3696 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_corners, hellmonk_ecumenical_altar_lost_god D:2: layout_basic D:3: layout_loops_cross, minmay_hedge_maze D:4: layout_loops_cross, nicolae_elyvilon_peaceful_grove, lemuel_coloured_pillars_altar, minmay_temple_entry_junction, chequers_decorated_corner, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Spellcasting | 3 | 3.4 Summonings | 5 | 5.1 Dodging | | 2.6 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Dagger | 49 | || 49 Punch | 1 | 1 || 2 Short sword | 18 | 45 || 63 Cast: Summon Small Mamm | 25 | 19 || 44 Call Imp | 6 | 13 || 19 Evoke: Wand | | 2 || 2 Use: Scroll | | 7 || 7 Potion | | 1 || 1 Stab: Invisible | | 1 || 1 Armor: Robe | 20 | 14 || 34 Dodge: Dodged | 62 | 33 || 95