grothendieck Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 14, D:1) a ball python corpse (skeletalised by now) (2, 24, D:1) a +0 dagger (5, -8, D:1) a ball python skeleton (6, 6, D:1) a quokka skeleton (11, 25, D:1) a +0 club (14, 26, D:1) a hobgoblin skeleton (16, -3, D:1) a bat skeleton (16, 8, D:1) a hobgoblin skeleton (16, 14, D:1) a +0 dagger {Annika} (16, 38, D:1) a +0 leather armour (25, -5, D:1) a +0 club a goblin skeleton (32, -16, D:1) a +0 whip (37, 5, D:1) a +0 leather armour a gnoll skeleton (40, 1, D:1) a +0 leather armour (41, 24, D:1) a +0 leather armour (42, -6, D:1) a +0 club Level 2 of the Dungeon [Shop] Taargh's Antique Armour Shoppe a +0 leather armour (38 gold) a +0 robe (13 gold) a +0 plate armour (437 gold) a +0 leather armour (38 gold) a +0 robe (13 gold) a +0 scale mail (76 gold) a +0 leather armour of fire resistance (171 gold) an orb of energy (304 gold) a +0 robe (13 gold) (0, 0, D:2) a +0 spear (1, -9, D:2) a +0 dagger a goblin skeleton (2, -31, D:2) a +0 pair of boots (7, 5, D:2) a +0 robe (10, -23, D:2) a frilled lizard skeleton (26, 6, D:2) a +0 chain mail (34, -35, D:2) a +0 dagger a +0 sling (41, -34, D:2) a +0 short sword {Tochtli} a +0 falchion {Yume} (43, -28, D:2) a bat skeleton (45, -35, D:2) an adder skeleton (49, -32, D:2) a rat corpse (skeletalised by now) (49, -31, D:2) a +0 short sword a kobold skeleton (50, -34, D:2) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (50, -5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (10, 11, D:3) a +0 quarterstaff (27, 5, D:3) a +0 flail (29, 29, D:3) a +0 club a +0 robe (38, 30, D:3) a +0 robe (50, 26, D:3) a +0 hammer (50, 28, D:3) a +0 hammer (55, 5, D:3) a +0 ring mail (57, 27, D:3) a +3 quarterstaff of chaos a +0 cloak (60, 26, D:3) a +0 hammer Level 4 of the Dungeon (2, 9, D:4) an electric eel corpse (skeletalised by now) (2, 34, D:4) a +0 sling (5, -1, D:4) a +0 dagger (7, -1, D:4) a +0 quarterstaff (9, 4, D:4) a +0 long sword (11, 14, D:4) a +0 mace (19, 14, D:4) a +0 whip (25, 5, D:4) a +0 hand axe (31, 6, D:4) a +0 mace (36, 22, D:4) a +0 club a goblin skeleton (37, 14, D:4) a +0 club (38, 19, D:4) an adder skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 scale mail a +0 whip a +0 ring mail (1, 0, D:5) a +0 whip (7, -28, D:5) a +0 halberd (25, -11, D:5) a +0 falchion (27, -1, D:5) a +0 war axe (35, -30, D:5) a +0 whip (36, -30, D:5) a +0 club (37, -29, D:5) a +0 whip (37, -28, D:5) a +0 flail (45, -17, D:5) a +0 scale mail a +0 club (51, 1, D:5) a ring of wizardry (55, -18, D:5) a +0 leather armour a +0 dagger (57, -16, D:5) a +0 leather armour a +0 flail a +0 scale mail a +0 club a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (19, -7, D:6) a +0 flail (19, 1, D:6) a +0 halberd (19, 3, D:6) a +0 whip a +0 spear (20, -10, D:6) a +0 leather armour a +0 spear an orc skeleton (20, -5, D:6) a black bear skeleton (20, 0, D:6) a +0 flail (21, -3, D:6) a +0 ring mail a +0 spear (22, -10, D:6) a +0 whip (22, 4, D:6) a +0 giant club (34, 10, D:6) a +0 plate armour a +0 war axe (37, 21, D:6) a +0 ring mail (46, 15, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 orcbow (7, 10, D:7) a +0 dagger (12, 5, D:7) a +1 dagger of freezing (14, 6, D:7) a +0 club (17, 22, D:7) a +0 mace (17, 23, D:7) a +0 flail (19, 22, D:7) a +0 club a +0 dagger a +0 war axe a +0 ring mail (20, -5, D:7) a +0 leather armour a +0 club (22, -4, D:7) a +0 robe a +0 dagger (23, -5, D:7) a +0 short sword (23, 4, D:7) a +0 leather armour a +0 morningstar (24, 5, D:7) a +0 leather armour a +0 club (24, 15, D:7) a +0 spear (25, -4, D:7) a +0 leather armour a +0 club a +5 chain mail of ponderousness a +0 trident (26, -2, D:7) a +0 dagger (26, 15, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 spear a +0 robe (1, 3, D:8) a +0 battleaxe a +1 robe of cold resistance (10, 11, D:8) a +0 whip an orc corpse (skeletalised by now) (10, 17, D:8) a +3 short sword of freezing a +0 robe a +3 great sword a +0 robe (10, 18, D:8) a +0 rapier of draining a +0 trident a +0 robe (14, -4, D:8) a +0 dagger (17, 8, D:8) a +0 flail a +0 scale mail a +0 spear (17, 9, D:8) a +6 ring of intelligence a +0 whip a +0 club (18, 6, D:8) a +0 flail (18, 7, D:8) a +0 war axe (18, 8, D:8) a +0 dagger a +0 ring mail a +0 club (18, 9, D:8) a +0 club (19, 7, D:8) a +0 robe a +0 dagger (21, 19, D:8) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (24, 19, D:8) a +0 chain mail (24, 20, D:8) a +0 cloak a +3 short sword of freezing (27, 15, D:8) a +1 spear of freezing a +0 robe a +0 scimitar a +0 robe a +3 battleaxe a +0 robe (28, 13, D:8) a +0 hand axe a +0 robe (28, 19, D:8) a +0 dire flail a +0 robe (28, 20, D:8) a +0 dagger (29, 15, D:8) a +3 battleaxe a +0 robe (31, 21, D:8) a +0 sling (37, 13, D:8) a +0 dagger a +1 robe of willpower (38, 12, D:8) a +0 club a +0 dagger (38, 20, D:8) a +0 dagger a +0 robe (39, 12, D:8) a +0 mace a +0 orcbow a +0 plate armour an orc skeleton (42, -2, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a scarf of shadows (11, 3, D:9) a +0 club a +0 dagger (11, 4, D:9) a +0 dagger (11, 5, D:9) a +0 giant club a +0 dire flail (12, 3, D:9) a +0 orcbow a +0 club (12, 5, D:9) a +0 dagger (13, 3, D:9) a +0 dagger (16, 2, D:9) a +0 dagger (17, 1, D:9) a +0 short sword (17, 3, D:9) a +2 short sword of venom (21, -3, D:9) a +0 dagger (26, -11, D:9) a +0 spear (26, 37, D:9) a +2 cloak (27, -13, D:9) a blade talisman (29, 7, D:9) a +0 dagger a +0 robe (30, 6, D:9) a +0 club a +0 hand axe a +0 leather armour (30, 8, D:9) a +0 club a +0 scale mail (31, 5, D:9) a +0 hand axe (36, 1, D:9) a +0 short sword (40, 16, D:9) the serpent talisman of Light {Fly rElec} [serpent talisman] rElec: It insulates you from electricity. Fly: It grants you flight. (52, 0, D:9) a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a +0 robe (0, 9, D:10) a +2 dagger of venom (2, 8, D:10) 3 stones (14, 15, D:10) a +0 short sword (15, -5, D:10) the +2 leather armour of Valour {^Contam rF- Int+7 SInv} Int+7: It affects your intelligence (+7). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (15, -1, D:10) a staff of earth (17, 0, D:10) a +4 dagger of draining (19, 32, D:10) a +0 scimitar a +0 chain mail (20, 31, D:10) a +0 hand axe (20, 33, D:10) a +0 dagger a +0 robe (21, 32, D:10) a +0 whip (23, -13, D:10) a +0 flail (25, 7, D:10) a +0 morningstar (26, 33, D:10) a +0 giant club a +0 giant club (29, -7, D:10) a +0 short sword (30, -12, D:10) a +3 trident (30, 32, D:10) a +0 scale mail (31, -21, D:10) a +0 robe (33, 6, D:10) a +0 scale mail of poison resistance a +0 glaive (34, 0, D:10) a +0 kite shield (35, 28, D:10) 87 stones (37, 29, D:10) a +1 dagger of venom a +0 robe (39, 30, D:10) a +0 robe a +0 dagger (55, 0, D:10) a +0 robe (59, 32, D:10) a +0 giant spiked club a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) 7 stones (12, 23, D:11) a +0 war axe (13, -15, D:11) a +0 rapier (23, -17, D:11) a stone (25, 28, D:11) a +0 dagger (34, 11, D:11) a +0 mace (36, -9, D:11) a +0 robe (42, -7, D:11) 4 atropa-tipped darts {blind !f} 7 darts of dispersal {!f} (42, 8, D:11) a +0 leather armour (46, -18, D:11) a +0 dagger (55, -6, D:11) a +0 mace a +0 leather armour (56, -8, D:11) a +0 mace a +0 leather armour (56, -6, D:11) a +0 short sword (56, -5, D:11) a +2 dagger of speed a +0 robe (61, -4, D:11) a +0 lajatang Level 12 of the Dungeon [Shop] Atriupn's Changing Room a potion of mutation (136 gold) a potion of lignification (51 gold) a manual of Shapeshifting (1360 gold) a potion of mutation (136 gold) Xereghahu's Grimoire of Essence (442 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Ignite Poison Fire/Alchemy 4 c - Alistair's Intoxication Alchemy 5 a potion of mutation (136 gold) a blade talisman (510 gold) a dragon-blood talisman (1020 gold) a potion of lignification (51 gold) (6, 12, D:12) a +0 trident (7, -10, D:12) a +0 leather armour a +0 mace (8, -11, D:12) a +0 leather armour a +0 flail (8, -10, D:12) a +0 ring mail a +0 short sword (9, -10, D:12) a +0 robe a +0 dagger a +0 robe a +0 dagger (19, -18, D:12) 5 large rocks (19, -16, D:12) a +0 leather armour a +0 flail (19, -15, D:12) a +0 club (20, -16, D:12) a +0 dagger a +0 plate armour a +0 flail (21, -16, D:12) a +0 plate armour a +0 battleaxe a +0 arbalest a +0 dagger (21, -14, D:12) a +0 whip (25, -3, D:12) a +0 spear (28, -26, D:12) 5 large rocks (30, -12, D:12) a +0 leather armour a +0 dagger a +0 robe a +2 dagger of holy wrath (33, -9, D:12) a +0 club (34, 20, D:12) 5 stones (38, 19, D:12) a +0 orcbow (45, -13, D:12) a +0 giant club a +0 giant club (47, 10, D:12) 2 large rocks (48, -13, D:12) 7 stones (52, 0, D:12) a +0 morningstar Level 13 of the Dungeon (0, 0, D:13) a +0 orcbow Level 14 of the Dungeon (0, 0, D:14) a +0 leather armour (9, 5, D:14) 3 large rocks (12, 23, D:14) a +0 ring mail a +1 battleaxe (15, 7, D:14) 6 large rocks (17, 18, D:14) a +0 mace Level 15 of the Dungeon (11, 11, D:15) a +3 great mace a +0 leather armour the Ecumenical Temple Level 1 of the Orcish Mines (20, 1, Orc:1) a +0 dagger a +2 robe (21, 2, Orc:1) a +0 giant spiked club (26, 13, Orc:1) a +0 giant club (31, 14, Orc:1) a +0 chain mail (39, 42, Orc:1) a +0 scimitar a +0 leather armour Level 2 of the Orcish Mines (2, -5, Orc:2) a +0 dagger a +0 robe (2, -3, Orc:2) a +0 dagger a +0 robe (2, -2, Orc:2) a +2 dagger of electrocution (still there?) a +0 robe (still there?) (2, -1, Orc:2) a +0 hand axe a +0 arbalest a +0 chain mail (2, 1, Orc:2) a +3 heavy mace a +0 plate armour (3, -4, Orc:2) a +0 glaive a +0 plate armour (3, 1, Orc:2) a +0 dagger a +0 robe (3, 3, Orc:2) a +0 flail an orc corpse (skeletalised by now) (4, -4, Orc:2) a +0 morningstar (4, 4, Orc:2) a +0 robe a +0 dagger (5, -26, Orc:2) 12 gold pieces (7, 9, Orc:2) a +0 club (8, 9, Orc:2) a +0 short sword (9, 8, Orc:2) a +0 chain mail a +0 broad axe (10, 9, Orc:2) a +0 robe a +3 dagger (10, 10, Orc:2) a +0 trident Level 1 of the Lair of Beasts (0, 0, Lair:1) a +1 leather armour of resistance a +2 demon trident of venom the +2 leather armour "Qasetaci" {rCorr MP+8} MP+8: It affects your magic capacity (+8). rCorr: It protects you from acid and corrosion. a scroll of summoning 2 scrolls of fear 2 potions of might 5 scrolls of amnesia 2 potions of haste a potion of enlightenment 3 scrolls of silence 3 potions of brilliance 4 scrolls of vulnerability 2 scrolls of fog 3 scrolls of poison 2 potions of berserk rage 2 scrolls of revelation a scroll of acquirement a potion of cancellation a potion of mutation the orb of the Thunderstorm {light, Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. 4 potions of lignification 4 potions of resistance 4 potions of ambrosia 4 scrolls of immolation a scroll of noise 5 potions of invisibility 3 potions of degeneration 5 potions of curing 5 potions of attraction 5 scrolls of enchant armour 6 scrolls of enchant weapon 4 potions of heal wounds a potion of experience (3, 19, Lair:1) a maw talisman (5, 10, Lair:1) a ring of see invisible (8, 19, Lair:1) a +0 ring mail (44, 37, Lair:1) a +0 whip (45, 2, Lair:1) a +0 flail (50, 5, Lair:1) a ring of protection from cold Level 2 of the Lair of Beasts (13, -43, Lair:2) a +0 sling (13, -24, Lair:2) the +3 orcbow "Aclakhe" {freeze, ^Contam *Slow rN++ Str+3} Str+3: It affects your strength (+3). rN++: It greatly protects you from negative energy. ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. (14, -45, Lair:2) a +0 helmet (14, -44, Lair:2) a staff of conjuration {!a} (19, -47, Lair:2) a +0 scimitar (19, -46, Lair:2) 6 stones (21, -54, Lair:2) a +0 robe a +0 dagger (33, -34, Lair:2) a +2 dagger of electrocution (45, -6, Lair:2) an amulet of regeneration (54, -24, Lair:2) a +0 trident Level 3 of the Lair of Beasts (0, 0, Lair:3) 5 stones (7, -6, Lair:3) an amulet of the acrobat (20, 0, Lair:3) a +0 whip (24, 14, Lair:3) a +0 leather armour (28, 13, Lair:3) a +2 trident of venom (29, 14, Lair:3) a +0 trident (30, 13, Lair:3) a +0 trident a merfolk skeleton (31, 13, Lair:3) a +0 spear (33, -13, Lair:3) a +0 falchion (35, -2, Lair:3) a +2 long sword of electrocution {Matia} +0 swamp dragon scales the +5 hand axe of Context {freeze, Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. (58, -28, Lair:3) a serpent talisman (60, -4, Lair:3) a +0 robe Level 4 of the Lair of Beasts (0, 18, Lair:4) a +0 leather armour (13, 7, Lair:4) a +0 robe of cold resistance (18, -7, Lair:4) 3 stones (20, 31, Lair:4) a +0 lajatang of freezing the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. a +3 great mace of protection (27, 0, Lair:4) 3 stones (41, 37, Lair:4) a +0 cloak (43, 19, Lair:4) a +0 falchion (62, 40, Lair:4) a +0 dagger Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 long sword (1, -1, Lair:5) a +0 dagger (13, 14, Lair:5) 7 stones (23, 31, Lair:5) 8 stones (24, 25, Lair:5) a +6 ring of dexterity (25, 31, Lair:5) a +0 rapier (31, 11, Lair:5) a +0 club (37, -1, Lair:5) a +0 dagger a +0 robe (47, -8, Lair:5) a hell hound corpse (skeletalised by now) Level 1 of the Spider Nest (0, 0, Spider:1) a +0 scale mail (13, 9, Spider:1) a +0 scale mail (24, -10, Spider:1) a +0 ring mail of fire resistance (31, -26, Spider:1) a +0 mace (44, -9, Spider:1) a +0 scale mail (47, -11, Spider:1) a +0 helmet (48, 8, Spider:1) a +0 flail (51, -7, Spider:1) a +0 shortbow Level 2 of the Spider Nest (0, 0, Spider:2) a +0 long sword (2, -16, Spider:2) a +0 mace (3, -19, Spider:2) a +0 war axe (9, -1, Spider:2) a +0 ring mail Level 3 of the Spider Nest (0, 0, Spider:3) 16 gold pieces (7, -5, Spider:3) 6 stones (23, 6, Spider:3) a +0 chain mail (29, 1, Spider:3) a +0 longbow Level 4 of the Spider Nest (0, 0, Spider:4) a scroll of teleportation (1, 17, Spider:4) a +0 orcbow (6, 15, Spider:4) an amulet of faith