grovkorv Level 1 of the Dungeon (5, 24, D:1) a cursed +0 dagger (26, 25, D:1) a +0 club (36, 15, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, 7, D:2) a +0 club (19, 1, D:2) a +0 club (still there?) a +0 whip (still there?) (31, -21, D:2) a +0 dagger (37, -2, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (11, -25, D:3) 9 gold pieces (11, -24, D:3) 7 gold pieces (11, -23, D:3) 5 gold pieces (12, -25, D:3) 10 gold pieces (12, -24, D:3) 8 gold pieces (12, -23, D:3) 9 gold pieces (13, -24, D:3) 16 gold pieces (24, 3, D:3) a +0 leather armour (25, 18, D:3) a +0 mace (26, -11, D:3) a +0 dagger (28, -28, D:3) a +0 whip (28, -27, D:3) a +0 dagger (37, 4, D:3) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 trident (still there?) (37, 5, D:3) a +0 flail (55, -31, D:3) a +0 dagger a +0 robe (56, 5, D:3) a +0 scale mail (58, -31, D:3) a +0 club a +0 falchion a +0 scale mail (60, -31, D:3) a +0 short sword a +0 scale mail (61, -30, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (14, 3, D:4) a +0 leather armour Level 5 of the Dungeon (6, 18, D:5) a +0 ring mail (17, 16, D:5) a +0 scale mail (18, -4, D:5) a +0 ring mail (20, -8, D:5) a +0 leather armour (25, -1, D:5) a +0 falchion a +0 leather armour (29, 25, D:5) a cursed +0 giant club (34, 7, D:5) a +0 ring mail (40, 4, D:5) a +0 pair of boots (51, -5, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Emut's Antique Weapon Shoppe a +3 vorpal glaive (667 gold) a +0 hand crossbow (87 gold) a +0 mace (75 gold) a +0 great sword (162 gold) a +0 hand axe (75 gold) a +0 long sword (87 gold) the cursed +1 demon whip "Yrumuder" {freeze, rN+ Dex+2} (1110 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from negative energy. It has a curse placed upon it. a +0 shortbow (75 gold) a +0 falchion (75 gold) a +0 dagger (50 gold) a +0 war axe (87 gold) a +0 mace (75 gold) the +5 quarterstaff of Zihungom {flame, *Drain +Inv Int+3} (1172 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It lets you turn invisible. It causes draining when unequipped. (0, 0, D:6) a +0 dagger a +0 robe a +0 ring mail (0, 1, D:6) a cursed -3 falchion (0, 2, D:6) a +0 falchion a +0 hunting sling a +0 ring mail an orc corpse (skeletalised by now) (1, -15, D:6) a +0 giant club (3, 0, D:6) a +0 dagger a +0 robe (14, -15, D:6) a +3 ring mail of cold resistance (14, 1, D:6) a cursed +0 leather armour (20, -16, D:6) a +0 robe a +0 robe a +0 robe a +0 robe (22, 0, D:6) a +1 chain mail of cold resistance (28, -16, D:6) a +0 club (32, -28, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 hunting sling a +0 shortbow (4, -27, D:7) a +0 giant club (still there?) an ogre corpse (skeletalised by now) (still there?) (7, -18, D:7) a +0 robe a -3 long sword (8, -18, D:7) a +0 quarterstaff a +0 dagger a +0 short sword a +0 dagger a +0 short sword a +0 dagger (13, 11, D:7) a +1 whip of flaming (18, 3, D:7) a scroll of blinking the Ecumenical Temple