gwm Level 1 of the Dungeon (0, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (1, 12, D:1) a frilled lizard corpse (skeletalised by now) (2, 12, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (5, 8, D:1) a +0 club (8, 12, D:1) a +0 leather armour (19, -11, D:1) a +0 dagger 3 stones (22, 14, D:1) a rat corpse (skeletalised by now) (33, 12, D:1) a bat skeleton (33, 17, D:1) a +0 ring mail (35, 24, D:1) a +0 long sword (36, 26, D:1) a hobgoblin skeleton (37, 26, D:1) a +0 club a goblin skeleton (38, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (38, -1, D:1) a hobgoblin corpse (skeletalised by now) (42, 11, D:1) a +0 hand axe (46, 12, D:1) a bat skeleton (48, 8, D:1) a bat skeleton (48, 11, D:1) a scarf of invisibility Level 2 of the Dungeon (20, -5, D:2) 2 stones (24, 5, D:2) a +0 dagger a +2 dagger of protection a goblin skeleton (25, 0, D:2) a frilled lizard skeleton (25, 6, D:2) a hobgoblin skeleton (27, 8, D:2) 5 poisoned darts (37, 21, D:2) a +0 short sword 3 stones (39, 1, D:2) a rat skeleton (40, 43, D:2) a +2 dagger of pain (43, 9, D:2) a +0 robe (44, -7, D:2) a +0 robe (59, 27, D:2) a +0 ring mail Level 3 of the Dungeon