gwm Level 1 of the Dungeon (14, 15, D:1) a +0 club (18, 25, D:1) a potion of curing (20, 29, D:1) a bat corpse (skeletalised by now) (26, 12, D:1) 3 stones (26, 14, D:1) a jackal skeleton a jackal skeleton a frilled lizard skeleton (26, 15, D:1) a +0 short sword 3 stones a kobold skeleton (26, 41, D:1) a +0 dagger a stone (28, 8, D:1) a bat skeleton (29, 2, D:1) a bat corpse (skeletalised by now) (29, 9, D:1) a bat corpse (29, 30, D:1) a quokka corpse (skeletalised by now) (31, 38, D:1) a +0 dagger a goblin corpse (skeletalised by now) (33, 7, D:1) a +0 dagger a goblin corpse (33, 14, D:1) a quokka skeleton (33, 31, D:1) a frilled lizard corpse (skeletalised by now) (34, 37, D:1) a +0 dagger (34, 39, D:1) a hobgoblin corpse (skeletalised by now) (35, 36, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, 0, D:2) a +0 leather armour (5, 21, D:2) 12 gold pieces (7, 14, D:2) an adder corpse