gwm Level 1 of the Dungeon (10, 6, D:1) a +0 dagger (33, 18, D:1) a +0 pair of boots (34, 12, D:1) 4 stones Level 2 of the Dungeon (1, 1, D:2) a +0 leather armour (5, -7, D:2) a +0 hand axe (10, -4, D:2) a rat corpse (skeletalised by now) (14, -20, D:2) a bat corpse (skeletalised by now) (25, -27, D:2) a +1 hand axe of freezing (25, 15, D:2) a +0 whip (27, -23, D:2) a +0 whip (31, 18, D:2) the +4 lajatang of Qayc {freeze, rPois Int+3 Dex+2 Stlth-} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. (41, -5, D:2) 3 flux baubles (43, 12, D:2) a +0 robe (44, 24, D:2) a +0 leather armour (48, -25, D:2) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (48, -16, D:2) a +0 trident (49, -26, D:2) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (51, 3, D:2) a +0 leather armour Level 3 of the Dungeon (23, 25, D:3) a bat corpse (24, 4, D:3) a +0 club (24, 5, D:3) a +0 hand axe a hobgoblin corpse (skeletalised by now)