gwm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 6, D:1) a +0 club (9, -9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (10, 2, D:1) a bat skeleton (16, -7, D:1) a +0 dagger (23, -26, D:1) 2 flux baubles (23, 0, D:1) a +0 robe (27, -2, D:1) a jackal skeleton (28, -2, D:1) a jackal skeleton (31, -25, D:1) a frilled lizard skeleton (40, -29, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, -4, D:1) a +0 trident (46, 10, D:1) 4 stones (49, -3, D:1) a frilled lizard skeleton (50, -30, D:1) a +0 chain mail (55, -27, D:1) a quokka skeleton (63, 7, D:1) a +0 short sword 3 stones (64, 1, D:1) a jackal skeleton a jackal skeleton (66, -5, D:1) a frilled lizard corpse (skeletalised by now) (66, -4, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, -12, D:2) a jackal corpse the felid corpse of Natasha (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a rat corpse (skeletalised by now) (9, -17, D:2) a +0 sling (9, -4, D:2) a +0 short sword (11, -21, D:2) 6 stones (12, -37, D:2) a giant cockroach corpse (17, -39, D:2) a +0 short sword a kobold corpse (18, -20, D:2) a rat corpse (27, -9, D:2) a potion of attraction