gwm Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (8, 1, D:1) a +0 robe (10, -13, D:1) a ball python corpse (skeletalised by now) (13, -40, D:1) a +0 quarterstaff (15, -35, D:1) a hobgoblin skeleton (22, -16, D:1) a +0 club (30, -17, D:1) a +0 robe (36, -33, D:1) a frilled lizard skeleton (36, -32, D:1) a bat corpse (skeletalised by now) (52, -33, D:1) a +0 spear (57, -2, D:1) a hobgoblin corpse (skeletalised by now) (65, -16, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (2, 12, D:2) a hobgoblin corpse (skeletalised by now) (5, -5, D:2) a rat corpse (skeletalised by now) (9, 11, D:2) a rimehorn talisman (11, -13, D:2) 6 stones (16, -11, D:2) 2 large rocks (23, 21, D:2) a +0 falchion a +0 scale mail (25, 21, D:2) a hobgoblin corpse (skeletalised by now) (25, 33, D:2) 5 stones (55, 4, D:2) a +0 club a goblin corpse (skeletalised by now) (55, 5, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a ball python skeleton (0, 21, D:3) the +1 leather armour "Musketeg" {rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (13, 5, D:3) a +0 chain mail (16, 28, D:3) a +0 war axe (17, 25, D:3) a +0 hand axe (23, 23, D:3) a +0 robe (27, 0, D:3) a +0 whip a +0 robe (36, 4, D:3) a +0 quarterstaff (41, 10, D:3) 2 stones Level 4 of the Dungeon [Shop] Cenetsud's Antique Weapon Shop a +4 war axe of freezing (735 gold) a +2 dire flail of protection (468 gold) a +0 mace (78 gold) a +2 sling of electrocution (408 gold) a +0 bardiche of protection (520 gold) a +0 mace (78 gold) a +0 hand axe (78 gold) a +1 falchion of flaming (322 gold) the +4 long sword of the Puffball {freeze, *Noise rElec rPois Str+3} (1229 gold) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). (3, -2, D:4) 2 potions of enlightenment (3, 35, D:4) a +0 mace a +0 chain mail (3, 36, D:4) a +0 hand axe a +0 leather armour (4, -13, D:4) a +0 mace (4, 35, D:4) a +0 hand axe a +0 dagger a +0 leather armour (5, 35, D:4) a +0 flail a +0 chain mail (8, -11, D:4) a +0 club (8, 10, D:4) a +0 dagger (9, 22, D:4) a +0 dagger 2 stones (17, 13, D:4) a +0 dagger a +0 sling (21, 1, D:4) a +0 spear (24, 29, D:4) a +0 dagger 8 poisoned darts (24, 39, D:4) a +0 short sword 6 poisoned darts (32, -7, D:4) 8 stones (56, 16, D:4) a +0 hand axe Level 5 of the Dungeon (26, 35, D:5) a +0 club a +0 ring mail (36, 17, D:5) a +0 mace (40, -5, D:5) a +0 mace (53, 12, D:5) 4 javelins Level 6 of the Dungeon (0, 0, D:6) a +4 battleaxe a +0 robe a +0 dagger a +0 robe (0, 2, D:6) a +5 spear a +0 robe (1, 2, D:6) a +2 dire flail a +2 robe of fire resistance a +3 halberd a +0 robe (11, 19, D:6) a +0 dagger 7 poisoned darts (12, 19, D:6) a +0 short sword 3 poisoned darts (13, 19, D:6) a +0 whip a +0 dagger 4 stones (13, 27, D:6) a +0 dagger (14, 19, D:6) a +0 whip 3 stones (14, 20, D:6) a +0 short sword 2 stones (15, 28, D:6) a +0 ring mail (17, 28, D:6) a +0 flail (24, 13, D:6) a +0 trident (25, 14, D:6) a +0 halberd (26, 12, D:6) a +0 spear (29, 8, D:6) a +0 spear (34, 27, D:6) a +0 mace (38, 14, D:6) a +0 whip (38, 25, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +1 vampiric short sword (1, 0, D:7) a +0 dagger a +0 robe (1, 11, D:7) a maw talisman (2, 0, D:7) a +0 giant spiked club a +0 giant spiked club (3, 0, D:7) a +0 scimitar a +0 plate armour (4, -1, D:7) a +0 club (4, 0, D:7) a +0 falchion (8, 38, D:7) a +0 flail (8, 39, D:7) a +0 whip (9, 39, D:7) a +0 mace a +0 chain mail (10, -11, D:7) a +0 mace (25, 18, D:7) a +0 club (26, 25, D:7) 8 stones (28, 27, D:7) a scroll of noise (33, 23, D:7) 4 stones (41, 7, D:7) an inkwell talisman (43, 9, D:7) a +0 falchion Level 8 of the Dungeon (1, 11, D:8) a +0 club (13, -20, D:8) a +0 chain mail (13, 13, D:8) a +0 ring mail (21, -10, D:8) 7 stones (30, -28, D:8) the scarab talisman "Duskodgh" {rF+ rC- Will+++ rCorr} [scarab talisman] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (30, -21, D:8) a +0 robe (36, -19, D:8) a +0 war axe a +0 robe (37, 18, D:8) a +0 club (38, 18, D:8) a +0 mace a +0 leather armour a +0 dagger a +0 ring mail (39, 5, D:8) a +2 rapier of venom (42, -18, D:8) the +5 hand axe "Zykan" {pain, rF+++ Dex+4} rF+++: It renders you almost immune to fire. Dex+4: It affects your dexterity (+4). (48, -25, D:8) a +0 flail a +0 whip (48, -24, D:8) a +0 club a +0 leather armour (50, -25, D:8) a +0 spear a +0 leather armour (50, -24, D:8) a +0 flail a gnoll skeleton Level 9 of the Dungeon (1, -21, D:9) a +0 club (15, -27, D:9) a +0 orcbow (15, -10, D:9) a +5 giant club a +0 robe (19, -7, D:9) a +0 ring mail (24, -24, D:9) a +0 great sword (31, -22, D:9) a +0 rapier Level 10 of the Dungeon (0, 0, D:10) a +0 quarterstaff (2, 5, D:10) a +0 dagger a +0 dagger (3, 4, D:10) a +0 shortbow (3, 5, D:10) a +0 whip a +0 leather armour (14, 27, D:10) a +0 hand axe a +0 robe (17, 26, D:10) a +0 long sword a +0 robe a +2 short sword a +0 robe (18, 26, D:10) a +0 short sword a +0 robe (20, 13, D:10) a +0 ring mail (27, 2, D:10) a +0 short sword (27, 3, D:10) a +0 club a +0 chain mail (27, 4, D:10) a +0 dagger a +0 robe (27, 5, D:10) a +0 halberd a boomerang a +0 plate armour (28, 8, D:10) a +0 whip (44, 19, D:10) 4 stones (51, -5, D:10) a +0 ring mail (53, -5, D:10) a +0 rapier (57, -13, D:10) an inkwell talisman Level 11 of the Dungeon (0, 0, D:11) 18 gold pieces (0, 16, D:11) a potion of curing (2, 26, D:11) a +0 flail (3, 33, D:11) 13 gold pieces (6, 7, D:11) 6 stones (9, 11, D:11) 15 gold pieces (10, 31, D:11) 2 potions of enlightenment (12, 28, D:11) an orb of mayhem (13, 12, D:11) a book of Sloth (13, 26, D:11) a potion of brilliance (15, 48, D:11) 2 stones (16, 34, D:11) a scroll of acquirement (17, 38, D:11) 22 gold pieces (18, 4, D:11) a +6 ring of intelligence (21, 9, D:11) 9 gold pieces a +0 dagger of venom a +0 cloak a wand of quicksilver (4) (23, 14, D:11) a +3 scimitar of flaming (still there?) a +4 ring of protection (still there?) (23, 16, D:11) 2 scrolls of fog (26, 10, D:11) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (28, 10, D:11) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) Level 12 of the Dungeon (13, 14, D:12) 4 stones (15, 8, D:12) a +0 short sword 5 poisoned darts a +4 flail a +0 scale mail (16, 5, D:12) a +0 flail (16, 6, D:12) a +0 hand axe (16, 7, D:12) a +0 dagger (16, 8, D:12) a +0 dagger 5 stones a +0 battleaxe a +0 chain mail (16, 9, D:12) a +0 club (16, 10, D:12) a +0 giant spiked club a +0 giant spiked club (17, 6, D:12) a +0 flail a boomerang (17, 8, D:12) a +0 dagger a +0 robe a +0 short sword a +0 dagger 6 poisoned darts (20, 12, D:12) a +0 robe (24, 14, D:12) a +0 club (25, 17, D:12) 4 large rocks (26, 41, D:12) 7 stones (32, 23, D:12) 3 stones