gyole Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (6, -13, D:1) a +0 short sword (11, 30, D:1) a +0 dagger (16, 14, D:1) a +0 dagger (20, -12, D:1) a +0 helmet (33, 27, D:1) a +0 short sword (47, 6, D:1) a +0 dagger (48, -13, D:1) a +0 short sword 5 stones (53, -8, D:1) a +0 ring mail (55, -3, D:1) 7 stones (60, 18, D:1) a +0 pair of boots Level 2 of the Dungeon (0, 0, D:2) 5 boomerangs (8, 12, D:2) a +0 dagger (9, 2, D:2) a +0 sling (10, -4, D:2) a +0 leather armour (12, 5, D:2) 3 javelins (14, -9, D:2) 7 stones (23, -20, D:2) a +0 dagger (23, -12, D:2) a +0 club (23, 0, D:2) a +0 leather armour (24, -12, D:2) a +0 short sword (25, -16, D:2) a +0 dagger (26, -18, D:2) a +0 club (26, -3, D:2) a +0 short sword a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 leather armour (32, -11, D:3) a +4 quarterstaff of chaos a +0 cloak (37, 10, D:3) a +0 dagger Level 4 of the Dungeon (23, 22, D:4) a +0 leather armour (25, 3, D:4) a +0 flail a +0 chain mail (27, -2, D:4) a +0 scale mail (30, -22, D:4) the +3 flail "Simuigh" {spect, Int+2} Int+2: It affects your intelligence (+2). (42, 18, D:4) a +2 whip of flaming a +0 robe (53, -19, D:4) a +0 mace (56, -18, D:4) a +0 leather armour a +0 dagger (58, -15, D:4) a +4 mace of protection (59, -15, D:4) a +0 scale mail a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 robe (11, 22, D:5) a +0 robe (16, 2, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (6, -18, D:6) a flux talisman (32, 7, D:6) a +0 whip a +0 leather armour (38, 9, D:6) a +0 dagger Level 7 of the Dungeon (22, 7, D:7) a +0 quarterstaff (22, 14, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) 4 stones (3, 16, D:8) a +0 leather armour a +3 flail (3, 17, D:8) a +0 whip (3, 18, D:8) a +0 leather armour a +0 club (5, 4, D:8) a +0 robe (8, 22, D:8) 5 stones (15, 32, D:8) a stone Level 9 of the Dungeon [Shop] Puk Ewnonnusm's Distillery a potion of lignification (45 gold) a potion of curing (45 gold) a potion of attraction (45 gold) a potion of curing (45 gold) a potion of might (60 gold) (0, 0, D:9) a +0 club 2 stones (5, -7, D:9) a +0 flail (5, 2, D:9) a +0 dagger a +0 leather armour (7, -23, D:9) a +0 robe (7, 2, D:9) a +0 short sword 7 stones (8, -24, D:9) a +3 dire flail (8, 1, D:9) a +0 whip (8, 3, D:9) a +0 dagger (11, -26, D:9) a +0 robe a +0 battleaxe (13, 2, D:9) a +0 dagger of electrocution a +0 robe (19, -15, D:9) 4 stones (still there?) a +0 robe (still there?) a +2 mace (still there?) (23, -43, D:9) a +0 flail (23, -42, D:9) a +0 club a +0 ring mail (23, -40, D:9) a +0 spear a +0 flail (23, -38, D:9) a +0 flail (23, -8, D:9) a +2 short sword of protection (24, -42, D:9) a +0 spear a +0 scale mail (24, -8, D:9) a +0 whip a +0 robe (25, -8, D:9) a +0 robe a +0 dagger (41, 4, D:9) a +0 scale mail (43, -39, D:9) a +0 mace (54, -18, D:9) a +0 club (55, -18, D:9) a +0 short sword (57, -22, D:9) a +0 leather armour a +0 dagger (57, -20, D:9) a +0 ring mail a +0 flail Level 10 of the Dungeon [Shop] Quse's Book Boutique a book of Blasting (392 gold) a Young Poisoner's Handbook (280 gold) Great Wizards, Vol. II (532 gold) a book of Minor Magic (252 gold) an Everburning Encyclopedia (504 gold) a book of Power (588 gold) a book of Spatial Translocations (252 gold) a book of Blood (392 gold) [Shop] Oniluud's General Store a +0 longbow (104 gold) a potion of curing (48 gold) the +4 chain mail of Ifufu {rN+ Dex+3} (672 gold) Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. a +0 hand axe (48 gold) a ring of positive energy (320 gold) the +8 storm bow {elec, penet} (1011 gold) a +2 robe of cold resistance (283 gold) a +1 spectral quarterstaff (272 gold) (0, 0, D:10) a +0 robe (5, -30, D:10) a +0 club a stone (5, -25, D:10) a +0 spear (6, -28, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (15, -17, D:11) a +0 whip (16, -16, D:11) a +0 quarterstaff a +0 trident a +0 ring mail (17, -16, D:11) 8 stones a +0 halberd (25, -32, D:11) a +0 dagger (26, -32, D:11) a +0 whip a +0 short sword (27, -32, D:11) a +0 short sword 2 stones (44, -34, D:11) a +0 war axe (44, -14, D:11) a +0 club (45, -14, D:11) a +0 dagger (46, -15, D:11) 5 stones a +0 dagger (52, -21, D:11) a +0 trident (52, -20, D:11) a +0 club a +0 leather armour a +0 dagger a +0 dagger a +0 glaive a +0 plate armour a +0 mace a +0 plate armour (53, -20, D:11) a +0 whip a +0 leather armour a +0 flail a +0 falchion a +0 chain mail a +0 dire flail a +2 plate armour of fire resistance (55, -27, D:11) a +1 plate armour of cold resistance (55, -26, D:11) a +0 dire flail a +0 chain mail (55, -25, D:11) a +0 halberd a +0 plate armour (55, -22, D:11) a +0 glaive a +0 chain mail a +0 giant club (55, -21, D:11) a +0 short sword Level 12 of the Dungeon (0, 0, D:12) a +0 leather armour (14, 21, D:12) 3 large rocks (29, -17, D:12) a +0 flail (30, 4, D:12) a +0 hand axe (43, 29, D:12) a +1 long sword of electrocution a +2 short sword of speed a +0 orcbow a +3 dagger of holy wrath a staff of conjuration Level 13 of the Dungeon (0, 0, D:13) a +0 short sword (12, 43, D:13) a +0 dagger a +0 robe (26, 35, D:13) 3 potions of degeneration a +0 scimitar of flaming a staff of poison a staff of cold a +1 dagger of distortion Level 14 of the Dungeon [Shop] Siesomp's Island Escapes (Shop contents are unknown) [Shop] Gozag's Platinum Reserve the +8 dagger "Nifics" {heavy, rF+ Dex+2} (6180 gold) Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. the +3 leather armour of the Other Side {rCorr Int+3} (3590 gold) Int+3: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. the +1 dagger "Yrudecw" {spect, *Rage +Blink Str+2} (2610 gold) Str+2: It affects your strength (+2). +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). the amulet "Qiraesm" {-Tele rC+ Will++ Regen+ Int+3} (5730 gold) [amulet of regeneration] Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Will++: It greatly increases your willpower. -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. (16, -20, D:14) a +0 chain mail (19, -16, D:14) 7 stones (20, -35, D:14) a +0 robe (21, -41, D:14) a +0 mace (41, -41, D:14) the staff of Sulphur {rElec rN+ Will+ Str+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (43, -43, D:14) a scroll of fog (47, 1, D:14) a staff of air (55, 1, D:14) 4 large rocks (63, -27, D:14) a +0 scale mail Level 15 of the Dungeon [Shop] Hicham's Armour Shop a +2 cloak of willpower (322 gold) a +0 leather armour (30 gold) a +2 leather armour of fire resistance (285 gold) a +0 chain mail (67 gold) a +1 scale mail of fire resistance (240 gold) a +0 chain mail (67 gold) a +0 helmet (67 gold) (0, 0, D:15) 3 javelins (0, 15, D:15) a +0 great sword a +0 ring mail (8, 6, D:15) a +0 ring mail (8, 7, D:15) a +0 chain mail a +2 long sword of electrocution (9, 6, D:15) a +0 battleaxe (15, -1, D:15) a +0 ring mail a +0 buckler (16, -1, D:15) a +1 scimitar of flaming 5 stones (30, 11, D:15) a staff of earth (32, -13, D:15) a +0 shortbow (40, -5, D:15) a +0 leather armour (41, 2, D:15) a maw talisman the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Niol's Weapon Emporium a +0 quarterstaff (68 gold) a +0 spear (51 gold) a +0 sling (25 gold) a +1 long sword of draining (226 gold) a +0 club (17 gold) 3 stones (5 gold) a +2 heavy arbalest (341 gold) a +0 rapier (68 gold) a +0 glaive (110 gold) (0, 0, Orc:1) a +0 mace (3, 4, Orc:1) a +0 chain mail a +0 halberd (4, 2, Orc:1) a +0 robe a +0 dagger (4, 3, Orc:1) a +0 chain mail (5, 3, Orc:1) a +0 short sword (16, -1, Orc:1) a +0 mace a +0 plate armour (20, -2, Orc:1) a +0 club (24, -2, Orc:1) a +0 giant club (25, 42, Orc:1) a +0 dagger a +0 robe (28, 47, Orc:1) a +0 giant spiked club (36, 52, Orc:1) a +0 short sword a +0 cloak (44, 49, Orc:1) a +0 giant club Level 2 of the Orcish Mines [Shop] Tisatim's Distillery a potion of curing (42 gold) a potion of heal wounds (70 gold) a potion of attraction (42 gold) a potion of heal wounds (70 gold) a potion of heal wounds (70 gold) a potion of attraction (42 gold) [Shop] Banoq's Magic Scroll Boutique a scroll of noise (14 gold) a scroll of vulnerability (56 gold) a scroll of brand weapon (133 gold) a scroll of amnesia (56 gold) [Shop] Joaqedwoy's Antique Armour Shop a +0 leather armour (72 gold) a +0 chain mail (162 gold) a +3 scale mail of fire resistance (936 gold) the +0 buckler of the Original Sin {rN+ Int+5 Dex+4} (1245 gold) Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. a +1 chain mail of fire resistance (594 gold) a +0 leather armour (72 gold) a +0 scale mail (144 gold) a +0 scale mail (144 gold) the +0 leather armour of Circular Logic {rC+ Will- Dex+6} (878 gold) Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. Will-: It decreases your willpower. [Shop] Kiwu's Antique Armour Shoppe a +0 robe (21 gold) a +1 cloak (356 gold) a +0 helmet (139 gold) the +3 chain mail of the Accordion {Rampage rPois rF+ Stlth+} (1255 gold) rF+: It protects you from fire. rPois: It protects you from poison Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. a +1 ring mail of cold resistance (496 gold) a +0 ring mail (124 gold) a +0 ring mail (124 gold) a +0 ring mail (124 gold) a +0 scale mail (124 gold) (33, -6, Orc:2) a +0 hand axe (34, -8, Orc:2) a +0 flail a +0 chain mail a +0 dagger a +0 robe (35, -9, Orc:2) a +0 whip a +0 ring mail Level 1 of the Elven Halls [Shop] Mousem's Distillery a potion of heal wounds (75 gold) 2 potions of berserk rage (150 gold) a potion of curing (45 gold) a potion of curing (45 gold) a potion of resistance (150 gold) a potion of enlightenment (75 gold) a potion of resistance (150 gold) a potion of might (60 gold) (0, 0, Elf:1) a +0 rapier a +0 rapier (1, -46, Elf:1) a +0 dagger a +0 scale mail (1, -2, Elf:1) a +0 glaive (1, 2, Elf:1) a +0 shortbow a +0 short sword a +0 leather armour (4, -7, Elf:1) a +0 buckler a +0 short sword (20, -18, Elf:1) the +3 short sword "Kokon" {holy, rElec rF+ Stlth-} rF+: It protects you from fire. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (30, -50, Elf:1) a +4 trident of venom (33, -48, Elf:1) a +0 ring mail (48, 8, Elf:1) a wand of polymorph (9) (50, 1, Elf:1) a +0 shortbow of flaming (51, -50, Elf:1) a +0 rapier (55, -39, Elf:1) a +0 short sword a +0 leather armour (56, -39, Elf:1) a +0 short sword (56, -11, Elf:1) 17 boomerangs (58, -42, Elf:1) a +0 short sword (59, -6, Elf:1) a +0 vampiric battleaxe Level 2 of the Elven Halls (50, -12, Elf:2) a +0 longbow a +1 dagger of venom a +0 leather armour (54, 8, Elf:2) a +0 short sword a +0 shortbow a +0 leather armour (56, 8, Elf:2) a +0 leather armour a +0 rapier a +0 long sword (57, 7, Elf:2) a +0 long sword Level 3 of the Elven Halls (0, 0, Elf:3) a +0 ring mail (10, -5, Elf:3) a +0 pair of gloves (11, -7, Elf:3) a +0 cloak (17, -1, Elf:3) a +0 short sword (29, 4, Elf:3) a +0 long sword a +0 leather armour (33, 16, Elf:3) a +0 rapier (33, 17, Elf:3) a +3 scale mail of willpower (33, 19, Elf:3) a +0 longbow a +0 leather armour a +0 morningstar (33, 20, Elf:3) the +2 long sword of Fear {heavy, rC+} rC+: It protects you from cold. a +0 leather armour a +6 ring of dexterity (33, 25, Elf:3) a wand of flame (52) (33, 26, Elf:3) 7 stones (33, 27, Elf:3) a +0 ring mail (33, 28, Elf:3) a staff of conjuration (34, 26, Elf:3) a +0 leather armour (34, 27, Elf:3) the staff of Watchfulness {rPois Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a two-handed weapon. (35, 25, Elf:3) a +5 longbow of freezing (35, 35, Elf:3) a +2 vampiric spear (36, 27, Elf:3) a +6 ring of intelligence (36, 28, Elf:3) a staff of air (37, 26, Elf:3) a +0 dagger of venom (37, 27, Elf:3) a wand of flame (9) (38, 25, Elf:3) a +0 long sword (38, 26, Elf:3) a +3 ring mail of fire resistance (38, 28, Elf:3) a +0 long sword (39, 25, Elf:3) a wand of flame (12) (39, 26, Elf:3) a +0 long sword (39, 27, Elf:3) a +0 quarterstaff (40, 25, Elf:3) a +0 scale mail (40, 26, Elf:3) a +0 scale mail (40, 28, Elf:3) a wand of mindburst (7) (41, 25, Elf:3) a +0 dagger (41, 26, Elf:3) a +0 quarterstaff of speed (41, 27, Elf:3) a +0 leather armour (45, 27, Elf:3) the +3 scimitar of Calamity {protect, rC+ rN+ Int-5} Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rN+: It protects you from negative energy. (48, 28, Elf:3) a +0 long sword (53, -11, Elf:3) a +0 long sword (55, 23, Elf:3) the +0 broad axe "Jefed" {elec, rPois rF++ Str+4} Str+4: It affects your strength (+4). rF++: It greatly protects you from fire. rPois: It protects you from poison (59, 32, Elf:3) a +0 rapier (60, 1, Elf:3) a staff of earth (62, -2, Elf:3) a +0 short sword of electrocution (63, 3, Elf:3) a +0 long sword Level 1 of the Lair of Beasts (0, 0, Lair:1) 6 gold pieces (1, -1, Lair:1) a potion of enlightenment (2, -1, Lair:1) a +0 pair of boots (3, -1, Lair:1) 3 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 falchion (4, 29, Lair:2) a +0 trident (28, -2, Lair:2) a +0 scale mail (37, 24, Lair:2) 4 stones (53, -1, Lair:2) 8 stones (56, -9, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts Level 4 of the Lair of Beasts (0, 0, Lair:4) 6 stones (6, -13, Lair:4) a +0 plate armour Level 5 of the Lair of Beasts (30, 39, Lair:5) a +0 short sword Level 1 of the Shoals [Shop] Yfiur's General Store a +0 scale mail (56 gold) a scroll of fear (56 gold) a +0 long sword (49 gold) a scroll of immolation (56 gold) a potion of enlightenment (70 gold) a book of the Hunter (364 gold) 6 curare-tipped darts (100 gold) 7 stones (9 gold) a +0 plate armour (322 gold) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (1342 gold) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (0, 0, Shoals:1) a +0 club a +0 sling a +0 spear a +0 sling a +0 spear (1, 0, Shoals:1) a +0 sling a +0 spear (10, -6, Shoals:1) a +0 trident (39, 10, Shoals:1) the +10 battleaxe of the Median {speed, rCorr Str+2} Str+2: It affects your strength (+2). rCorr: It protects you from acid and corrosion. (39, 36, Shoals:1) a +0 whip Level 2 of the Shoals (0, 0, Shoals:2) a +1 helmet (37, -14, Shoals:2) a +0 glaive (44, -22, Shoals:2) a +0 trident a +0 robe a +0 halberd a boomerang (45, -22, Shoals:2) a +0 halberd Level 3 of the Shoals (0, 0, Shoals:3) a +0 halberd a +0 halberd (0, 1, Shoals:3) a +0 halberd (1, 0, Shoals:3) a +4 trident of venom a +0 leather armour (1, 1, Shoals:3) a +0 glaive 3 boomerangs (33, -35, Shoals:3) a +0 trident (35, -25, Shoals:3) a +0 pair of gloves (38, -6, Shoals:3) a +0 spear (39, -36, Shoals:3) 4 large rocks (45, -34, Shoals:3) a +0 mace (46, -41, Shoals:3) a +0 pair of boots (49, -35, Shoals:3) 2 poisoned darts (53, -31, Shoals:3) a +0 short sword Level 4 of the Shoals [Shop] Vonwal's Magic Scroll Shoppe a scroll of torment (142 gold) a scroll of immolation (60 gold) 3 scrolls of immolation (180 gold) 3 scrolls of identify (90 gold) a scroll of enchant weapon (112 gold) a scroll of revelation (112 gold) a scroll of identify (30 gold) (0, 0, Shoals:4) a +2 heavy quarterstaff (still there?) a +0 sling (still there?) (7, -17, Shoals:4) a +1 trident of freezing (still there?) a +0 trident (still there?) 3 boomerangs (still there?) a merfolk corpse (still there?) (8, -17, Shoals:4) a +0 spear a silver javelin a +0 leather armour (11, -27, Shoals:4) a +0 sling a +0 spear a +0 sling a +0 spear a faun corpse a faun corpse (11, -26, Shoals:4) a +0 sling a +0 spear (12, -27, Shoals:4) a +0 longbow a +0 spear (12, -26, Shoals:4) a +0 sling a +0 club a faun corpse (14, -18, Shoals:4) a merfolk corpse (14, 5, Shoals:4) a +0 club (17, -18, Shoals:4) a +2 plate armour of cold resistance (18, -16, Shoals:4) a +0 trident Level 2 of the Pits of Slime Level 5 of the Pits of Slime (11, -1, Slime:5) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. (13, 13, Slime:5) the +8 plate armour of the Pleiades {rCorr Dex+2} Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion.