Dungeon Crawl Stone Soup version 0.33-a0-814-g819cd40f79 (webtiles) character file. Game seed: 12759083434212014297 0 gyole the Conjurer (level 1, 13/13 HPs) Began as a Coglin Wanderer on Feb 5, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). gyole the Conjurer (Coglin Wanderer) Turns: 0, Time: 00:00:10 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 13 God: Gold: 0 SH: 4 Dex: 13 Spells: 2/2 levels left rFire . . . a - +0 dagger {Vicente} rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Vicente} Armour c - a +0 robe (worn) d - a +0 buckler (worn) Scrolls b - a scroll of teleportation Skills: + Level 2.1 Shields + Level 1.0 Spellcasting + Level 3.6 Conjurations + Level 1.0 Hexes + Level 1.3 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 20% 1d4 21% 1 Slow Hex 12% N/A 26% 1 Static Discharge Conj/Air 10% 3-4/arc 30% 2 Inner Flame Hex/Fire 1% N/A 69% 3 Fulminant Prism Conj/Alch 2% 3d5 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, gyole the Coglin Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Vicente}, a scroll of teleportation, a +0 robe, a +0 buckler; and the following spells available to memorise: Shock, Slow, Static Discharge, Inner Flame, Fulminant Prism. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #≈≈~~~≈~≈~~~≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈~≈~≈~≈~≈≈≈≈# #≈≈≈≈~~~~~≈≈≈≈# #≈≈≈~~~~~~≈≈≈≈# #≈~≈~~~~~~~≈≈≈# #≈≈~~~...~~≈≈≈# #≈~~~..@..~~~~# #≈~~~~...~~≈≈≈# #≈≈~~~~~~~~~≈≈# #≈≈≈~≈≈≈~≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gyole the Coglin Wanderer began the quest for the Orb. 0 | D:1 | gyole set off with the following items: a +0 dagger | {Vicente}, a scroll of teleportation, a +0 robe, a +0 | buckler; and the following spells available to memorise: | Shock, Slow, Static Discharge, Inner Flame, Fulminant | Prism. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_ring, minivault_11, minmay_pentomino_q4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+