gyp21 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 battleaxe of electrocution (61, 26, D) a book of Frost (62, 0, D) an uncursed staff of summoning (62, 1, D) a +1 rapier of venom (62, 8, D) a lightning rod (4/4) (62, 9, D) a cursed staff of earth (62, 16, D) a crystal ball of energy (62, 17, D) a crystal ball of energy (62, 26, D) an uncursed staff of energy (62, 27, D) a fan of gales (63, 0, D) a +0 halberd of protection (63, 8, D) a +1 ring mail of fire resistance (63, 12, D) a cursed +0 dagger of venom (unseen) (63, 15, D) a +6 ring of intelligence (63, 21, D) a +1 vampiric short sword (63, 26, D) a +4 ring mail of cold resistance (63, 27, D) the +4 scale mail of the Soldier {rElec rC++ rCorr Str-3} It affects your strength (-3). It greatly protects you from cold. It insulates you from electricity. It protects you from acid and corrosion. (64, 26, D) a fan of gales (64, 27, D) 3 royal jellies (65, 26, D) a book of Dreams (70, 8, D) an uncursed ring of positive energy a +4 ring of evasion a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (70, 11, D) a +0 leather armour (70, 12, D) a +0 dagger a +0 robe (71, 10, D) a +0 trident (71, 11, D) a +0 hand axe (71, 17, D) a +0 whip (still there?) a +0 hand axe (still there?) (71, 18, D) a +0 dagger (unseen) (71, 26, D) a cursed -3 ring of protection (71, 27, D) an uncursed staff of summoning (71, 28, D) a +1 shortbow of freezing (unseen) (72, 8, D) a box of beasts (72, 10, D) a +0 dagger (72, 17, D) a +2 plate armour of fire resistance (72, 21, D) a +0 whip the +9 staff of Olgreb {rPois} It protects you from poison. a +0 plate armour (72, 26, D) Igeawits's Grimoire of Transmigration Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Blade Hands Transmutation 5 (72, 27, D) an uncursed ring of protection from magic (72, 28, D) a +0 trident (unseen) (72, 30, D) 5 large rocks (72, 33, D) a throwing net 2 tomahawks (73, 1, D) an uncursed amulet of harm (73, 16, D) a +2 fustibalus of flaming (73, 17, D) a sack of spiders (73, 18, D) a +0 leather armour (unseen) (73, 21, D) a +0 dagger (unseen) (73, 26, D) a +0 trident (73, 28, D) a +0 trident (74, 29, D) a +4 vampiric bardiche