hackum Level 1 of the Dungeon (0, 0, D:1) 17 stones (1, 2, D:1) a +0 dagger (1, 3, D:1) a +0 club (9, 8, D:1) a potion of curing (22, 11, D:1) a +0 club (-2, 14, D:1) 18 bolts (3, 22, D:1) a +0 dagger (4, 24, D:1) a bread ration (24, 26, D:1) a +0 dagger (17, 28, D:1) 14 stones (22, 28, D:1) a +0 shield (23, 36, D:1) a potion of invisibility (19, 39, D:1) 14 arrows (24, 41, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of venom (0, 1, D:2) a stone (0, 2, D:2) a stone (1, 3, D:2) a stone (7, 7, D:2) a potion of haste (17, 8, D:2) a +0 club a +0 club (19, 9, D:2) a +2 scale mail (6, 11, D:2) 14 stones (13, 11, D:2) a meat ration (13, 14, D:2) a potion of haste (-10, 19, D:2) a cursed +0 ring mail (17, 23, D:2) 19 sling bullets (23, 25, D:2) a +0 chain mail (20, 26, D:2) a +1 ring of dexterity (3, 30, D:2) a +0 club (32, 33, D:2) a +0 dagger a +0 robe a potion of curing (-11, 37, D:2) a +0 leather armour (5, 37, D:2) a cursed -3 club (17, 38, D:2) a +0 club 4 stones (26, 38, D:2) 6 stones (-14, 39, D:2) a +0 club (-3, 39, D:2) a potion of curing (23, 39, D:2) 2 stones (24, 39, D:2) 3 stones (25, 39, D:2) 16 stones (-11, 40, D:2) 19 stones (23, 40, D:2) 2 stones (-21, 45, D:2) a +0 club Level 3 of the Dungeon (15, 1, D:3) a +0 dagger (15, 2, D:3) a +0 hand axe (28, 2, D:3) a +0 falchion (-18, 10, D:3) a +0 club 40 stones a +0 robe (25, 11, D:3) a bread ration (-22, 14, D:3) a +0 scale mail (17, 20, D:3) a +0 club (-14, 21, D:3) 13 stones (-7, 23, D:3) a cursed -3 dagger (14, 25, D:3) 27 stones (-14, 28, D:3) a stone (33, 28, D:3) a +0 whip (34, 28, D:3) 27 stones (37, 28, D:3) a stone (-16, 29, D:3) a stone (-21, 31, D:3) a +0 club (-1, 32, D:3) a +2 shortbow of velocity (-3, 33, D:3) a +0 spear a stone (-22, 34, D:3) a +0 leather armour (16, 34, D:3) a +0 club (17, 34, D:3) 29 stones (-3, 35, D:3) a stone (-1, 35, D:3) a stone Level 4 of the Dungeon [Shop] Ocuboz's Antique Weapon Emporium a +1 halberd (112 gold) a +0 hand axe (84 gold) a +0 short sword (84 gold) a +0 cutlass (112 gold) a +0 morningstar (112 gold) a +0 shortbow (84 gold) the +11 morningstar "Eos" {elec, -Tele rElec SInv} (2172 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. a +0 club (28 gold) a cursed -1 hand axe (84 gold) a +0 quarterstaff (112 gold) a +0 great sword (182 gold) (0, 0, D:4) 12 gold pieces (-16, 1, D:4) a potion of paralysis (3, 1, D:4) 20 sling bullets (-21, 2, D:4) 2 potions of confusion (-14, 3, D:4) 4 gold pieces (-18, 11, D:4) a +0 trident a +0 leather armour (-15, 12, D:4) a +0 trident 4 tomahawks a +1 ring mail (-16, 13, D:4) a bat corpse (skeletalised by now) (-13, 13, D:4) a cursed +0 trident (unseen) (-11, 15, D:4) a bat skeleton (-10, 15, D:4) a rotting iguana corpse (0, 18, D:4) an adder skeleton (-12, 20, D:4) a bread ration (-8, 24, D:4) 14 bolts (-7, 26, D:4) an uncursed staff of fire (14, 27, D:4) a cursed +0 robe (-9, 28, D:4) a cursed +0 club (17, 28, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a bread ration (-31, 6, D:5) a book of Air a +0 club a hobgoblin corpse (-10, 20, D:5) a scroll of remove curse (-63, 22, D:5) 16 stones (-25, 24, D:5) a potion of agility