hackum Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 13 stones (17, 0, D:1) a +0 dagger (-15, 1, D:1) a +0 club (27, 3, D:1) a +0 club (-17, 5, D:1) 15 stones (-1, 5, D:1) a +0 club (10, 15, D:1) 12 stones (4, 17, D:1) a +0 shield (34, 17, D:1) a +0 club (32, 22, D:1) a +0 hunting sling (-1, 29, D:1) a +0 short sword (0, 29, D:1) a stone (6, 29, D:1) a stone (1, 30, D:1) a stone (-18, 31, D:1) 17 stones (8, 35, D:1) a +0 club (11, 42, D:1) a +0 hand axe Level 2 of the Dungeon (3, 16, D:2) a +0 club (7, 21, D:2) 14 sling bullets (22, 23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 club a +0 leather armour (1, 0, D:3) 43 stones (0, 2, D:3) a stone (-25, 3, D:3) a +1 dagger of venom a +0 hunting sling (-24, 3, D:3) 2 stones (-1, 4, D:3) a +0 morningstar of holy wrath a stone (-1, 5, D:3) a +0 hand axe a stone (-2, 6, D:3) a stone (4, 8, D:3) 10 poisoned needles (6, 8, D:3) a +0 club (-18, 10, D:3) a +0 spear (11, 17, D:3) a +0 ring mail (-15, 18, D:3) a +0 hand axe of freezing a +0 leather armour (-25, 19, D:3) a +0 short sword (-16, 20, D:3) a +0 scale mail (-27, 21, D:3) a +0 mace (-17, 22, D:3) a +0 club (-17, 23, D:3) a cursed -2 club a +0 club (-31, 24, D:3) a cursed -3 club (-30, 24, D:3) a +0 cutlass (-20, 26, D:3) a cursed -1 club a +0 leather armour a +0 club (-19, 27, D:3) a +0 flail (-19, 28, D:3) a +0 short sword a cursed +0 ring mail a +0 trident (-17, 29, D:3) a +0 leather armour (-3, 29, D:3) a +0 ring mail (-3, 30, D:3) a +0 dagger (-2, 30, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Muas' Weapon Boutique a +0 shortbow (36 gold) a +0 dagger (24 gold) a +0 short sword (36 gold) a +0 whip (30 gold) a +0 morningstar (48 gold) the cursed -1 scythe "Froa" {flame, Str+4 Stlth+} (187 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It makes you more stealthy. It has a curse placed upon it. a +0 mace (36 gold) a +0 spear (36 gold) the +7 spear of Massacring {elec, Str+2} (644 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). 13 stones (15 gold) a +0 club (12 gold) (0, 0, D:4) a +0 club (9, 3, D:4) 10 stones (23, 3, D:4) a +0 club (22, 4, D:4) a +2 dagger of holy wrath (-20, 5, D:4) 19 sling bullets (34, 8, D:4) a +0 robe (25, 12, D:4) a +0 quarterstaff (-8, 13, D:4) a +0 dagger a +0 ring mail (-8, 14, D:4) a +0 flail (-4, 14, D:4) a +0 dagger a +0 leather armour a cursed -3 dagger a +0 dagger a +0 robe (4, 14, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (5, 14, D:4) a potion of confusion a +0 trident a +0 ring mail (25, 14, D:4) a +0 whip (-8, 15, D:4) a +0 mace a +0 scale mail (33, 15, D:4) a +0 dagger (31, 33, D:4) a +0 dagger a +0 robe (31, 34, D:4) a +0 hand axe (-12, 35, D:4) a +0 club (31, 35, D:4) a +0 dagger a +0 robe (-3, 37, D:4) 18 stones (30, 43, D:4) 30 stones (-23, 47, D:4) 21 stones (31, 48, D:4) a +0 dagger a +0 robe (5, 49, D:4) a +0 hand axe a cursed +0 leather armour (-9, 50, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (21, 17, D:5) a tomahawk (23, 17, D:5) a tomahawk (24, 17, D:5) a cursed -1 club a +0 ring mail a +0 dagger a +0 robe (25, 17, D:5) a cursed -3 flail a tomahawk a +0 ring mail (22, 19, D:5) 11 stones (32, 22, D:5) a cursed +0 club (2, 23, D:5) 10 stones (40, 35, D:5) 5 tomahawks (39, 43, D:5) a +0 hunting sling (-10, 47, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 9 stones (2, 2, D:6) a quokka skeleton (-30, 9, D:6) a jackal skeleton (-28, 9, D:6) a jackal corpse (-30, 31, D:6) a +0 robe (-20, 50, D:6) a cursed +0 robe (-19, 50, D:6) a +0 hunting sling 17 stones (-15, 50, D:6) a cursed +0 hand axe (-20, 52, D:6) 2 stones (-15, 52, D:6) a +0 trident (-29, 53, D:6) a +0 dagger a +0 robe (-20, 53, D:6) a stone (-33, 55, D:6) a cursed -2 short sword a +0 leather armour