haemogoblin Level 1 of the Dungeon [Shop] Zattog's Weapon Shoppe a +0 spear (36 gold) a +0 sling of freezing (56 gold) a +0 antimagic glaive (258 gold) 3 stones (3 gold) a +5 hand axe of flaming (388 gold) a +0 dagger (24 gold) the +6 halberd "Raseot" {spect, rPois rF+} (698 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. rPois: It protects you from poison. a +0 dagger of venom (52 gold) a +0 long sword (42 gold) a +0 mace (36 gold) [Shop] Heufig's Magic Scroll Boutique a scroll of fear (40 gold) a scroll of teleportation (30 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of torment (95 gold) a scroll of identify (20 gold) [Shop] Qirien's Jewellery Emporium the amulet "Dosiyrocs" {Spirit Regen+ Str+2 Int+4 Dex-2} (499 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+2). Int: It affects your intelligence (+4). Dex: It affects your dexterity (-2). Regen: It increases your rate of health regeneration. a ring of positive energy (220 gold) a ring of fire (275 gold) the ring of Trepidation {Fly rElec} (346 gold) [ring of flight] rElec: It insulates you from electricity. Fly: It grants you flight. a ring of willpower (275 gold) a ring of positive energy (220 gold) a ring of positive energy (220 gold) [Shop] Ompepp's Book Boutique a book of Dangerous Friends (400 gold) a book of Alchemy (280 gold) a book of Vapours (160 gold) a book of Blood (280 gold) a book of Necromancy (240 gold) (0, 0, D:1) a +0 dagger (0, 28, D:1) a +0 ring mail (2, 23, D:1) a +0 dagger a +0 dagger (2, 32, D:1) a +0 whip (10, -6, D:1) a +0 dagger (17, 0, D:1) a +0 short sword (17, 4, D:1) a +0 short sword (24, 36, D:1) a +0 whip (24, 40, D:1) a +0 pair of gloves (25, 43, D:1) a +0 mace (53, 29, D:1) a +0 robe (58, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (1, 16, D:2) a +0 short sword a +0 ring mail (2, 32, D:2) a worm corpse (4, 32, D:2) an adder corpse (7, 17, D:2) a frilled lizard corpse (20, 39, D:2) a hobgoblin corpse (21, 37, D:2) a +0 club (23, 37, D:2) a +0 hand axe (40, 27, D:2) a jackal corpse (skeletalised by now) (41, 27, D:2) a +0 club a +0 ring mail a goblin corpse (skeletalised by now) (48, 17, D:2) a bat corpse (skeletalised by now) (49, 18, D:2) a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (50, 18, D:2) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now)