Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. haesbaert the Sneak (Octopode Hedge Wizard) Turns: 2696, Time: 00:06:15 Health: 21/21 AC: 1 Str: 9 XL: 3 Next: 77% Magic: 7/7 EV: 13 Int: 17 God: Gold: 45 SH: 0 Dex: 17 Spells: 4/9 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . j - +0 hat rPois . Reflect . (no amulet) rElec . Harm . c - ring of see invisible rCorr . Rampage . d - +6 ring of dexterity Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, low mp 1, mutation resistance 1 a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 45 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour j - a +0 hat (worn) Magical Staves b - a staff of conjuration Jewellery c - a ring of see invisible (left tentacle) d - a +6 ring of dexterity (right tentacle) Scrolls e - 2 scrolls labelled KODGHA EPETO f - a scroll labelled JADURY AFIO g - 2 scrolls labelled UZOOCO HOZA i - a scroll labelled LAXKAV AFFOI Potions h - 3 potions of curing k - an orange potion Skills: - Level 2.0 Dodging + Level 3.9 Stealth + Level 3.5 Spellcasting + Level 2.1 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You have 4 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Blink Tloc N/A N/A 17% 2 c - Call Imp Summ 6% N/A 17% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 4% N/A 17% 1 Slow Hex 2% N/A 26% 2 Wereblood Tmut 2% N/A 26% 2 Conjure Flame Conj/Fire 6% 6-21 32% 3 Lesser Beckoning Tloc 3% N/A 32% 3 Mephitic Cloud Conj/Pois/Air 5% N/A 36% 3 Spider Form Tmut/Pois 1% N/A 45% 3 Manifold Assault Tloc 6% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your magical capacity is low. (-10% MP) You are somewhat resistant to further mutation. Message History Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the jackal but do no damage. You grab the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! You barely miss the jackal. Your grab misses the jackal. The jackal bites you. You hit the jackal but do no damage. You grab the jackal. You squeeze the jackal. The jackal is heavily wounded. You constrict the jackal, but do no damage. The jackal misses you. The jackal bites you. You hit the jackal. You kill the jackal! You closely miss the jackal. You grab the jackal. Your squeeze misses the jackal. You constrict the jackal, but do no damage. The jackal misses you. You hit the jackal. You squeeze the jackal. You kill the jackal! You hit the goblin. You grab the goblin. You squeeze the goblin. You kill the goblin! h - 3 potions of curing (gained 1) You now have 45 gold pieces (gained 4). Things that are here: a +0 club; 20 stones You start resting. Magic restored. You start resting. HP restored. There is an open door here. A hobgoblin comes into view. A frilled lizard and a jackal come into view. A jackal comes into view. There is an open door here. As you close the door, it creaks loudly! .....############# #.###### .....'...........######'#<...+ .....##......................# .............................÷ ........hg...................# #'......####'###............# #'...h..# #)# #.........†..# ##......# #.# ##.###.......# #......# #@####.###.......# ###########+##.........(...# #....#.##.#..######. ########...>#.#.<#..# . #h..........'....#..# . 8...........####.#..# ..8.................# .8................#.# h.g.............#'#.##### There are no monsters in sight! Vanquished Creatures 2 adders (D:2) A bat skeleton (D:2) 3 giant cockroaches (D:2) 4 goblins 4 hobgoblins 4 jackals (D:2) 3 kobolds 2 quokkas A ball python (D:1) 2 bats A frilled lizard (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | haesbaert the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 51 | D:1 | Found a faded altar of an unknown god. 1061 | D:1 | Reached XP level 2. HP: 8/17 MP: 6/6 1397 | D:1 | Learned a level 2 spell: Blink 1400 | D:1 | Learned a level 2 spell: Call Imp 1701 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1701 | D:2 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1961 | D:2 | Reached XP level 3. HP: 18/21 MP: 2/7 Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.9 Conjurations | 2 | 2.1 Dodging | | 2.0 Spellcasting | | 3.5 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 47 Constrict || 15 Tentacles || 12 Cast: Magic Dart || 30 Use: Potion || 2 Stab: Sleeping || 7 Armor: Skin || 9 Dodge: Dodged || 29