hal2100 Level 1 of the Dungeon (23, 13, D:1) a stone (24, 26, D:1) a +0 club (27, 13, D:1) a stone (27, 14, D:1) a stone (28, 14, D:1) a stone (30, -9, D:1) a +0 club (31, -9, D:1) a +0 club (33, 8, D:1) a +0 dagger (33, 38, D:1) 10 stones (37, 30, D:1) 25 stones (38, 26, D:1) 12 stones (40, 31, D:1) a +0 robe (41, -15, D:1) a +0 club (48, 17, D:1) 10 stones (53, 1, D:1) a +0 hunting sling (59, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -10, D:2) a +0 short sword (12, 1, D:2) a +0 whip (13, 1, D:2) a +0 flail (22, -3, D:2) a +0 dagger (31, -8, D:2) a +0 short sword (31, 9, D:2) a +0 robe (41, -36, D:2) a +0 club a +0 club Level 3 of the Dungeon (0, 0, D:3) 22 stones (11, -2, D:3) a cursed -1 club (17, -10, D:3) 26 stones (18, -14, D:3) 21 stones (21, -29, D:3) 13 sling bullets (28, -18, D:3) a +0 club (28, 11, D:3) a +0 dagger of speed (36, -14, D:3) a +0 flail a cursed +0 ring mail (36, -11, D:3) 24 stones (48, -25, D:3) a +2 pair of boots (55, -25, D:3) a +0 falchion Level 4 of the Dungeon [Shop] Jajalois's Jewellery Emporium a cursed ring of teleportation (45 gold) a cursed amulet of inaccuracy (20 gold) the amulet "Nunis" {+Rage rC+ MP+9} (729 gold) [amulet of rage] It protects you from cold. It affects your magic capacity (+9). It lets you go berserk. an uncursed amulet of regeneration (300 gold) an uncursed amulet of faith (400 gold) an uncursed ring of stealth (175 gold) a +2 amulet of reflection (75 gold) an uncursed ring of fire (250 gold) an uncursed ring of fire (250 gold) an uncursed ring of wizardry (300 gold) (0, 0, D:4) 22 stones (2, 3, D:4) a +0 ring mail (18, -10, D:4) a +0 club (18, 11, D:4) a +0 rapier (23, -11, D:4) a +0 whip (28, -10, D:4) a +0 halberd (29, -9, D:4) a +0 flail (29, -8, D:4) a +0 spear (29, 10, D:4) a +0 trident 12 stones a +0 chain mail (29, 11, D:4) a +0 ring mail (29, 12, D:4) a +0 scale mail (29, 13, D:4) a +2 dagger of venom (30, 14, D:4) a +0 dagger a +0 robe (30, 15, D:4) a stone (44, -9, D:4) a +0 dagger a +0 robe a +0 trident a +0 leather armour (55, -13, D:4) a +0 hand axe (57, -17, D:4) a +0 scale mail Level 5 of the Dungeon [Shop] Suim's Assorted Antiques a potion of ambrosia (184 gold) an uncursed ring of magical power (460 gold) the +2 scythe of the Tent {flame, rC+ Str-5 Int+8 SInv} (917 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (+8). It protects you from cold. It lets you see invisible. 2 potions of degeneration (46 gold) a potion of haste (230 gold) a +0 falchion (69 gold) a box of beasts (460 gold) a +0 leather armour (46 gold) a potion of curing (69 gold) a +2 plate armour of cold resistance (920 gold) a book of Changes (575 gold) (6, -4, D:5) a +0 giant spiked club (20, -11, D:5) 28 stones (25, 3, D:5) 15 stones (39, 28, D:5) a +0 club a +0 scale mail a +0 war axe (58, 4, D:5) a +0 hand axe a +0 dagger a +0 robe a +0 dagger (58, 30, D:5) a +0 rapier (59, 9, D:5) a +0 plate armour (64, 9, D:5) 24 stones Level 7 of the Dungeon [Shop] Jileraq's Serpentskin Sales a +0 blowgun (32 gold) a +0 blowgun (32 gold) 6 poisoned tomahawks (78 gold) a +0 blowgun (32 gold) 6 poisoned tomahawks (78 gold) 6 poisoned tomahawks (78 gold) (0, 0, D:7) a +0 dagger (6, 13, D:7) a +0 club a +0 club (6, 14, D:7) a +0 dagger a +0 robe (7, 14, D:7) a +0 club a javelin of returning (9, 15, D:7) a +0 short sword a cursed -2 leather armour (13, -12, D:7) a +4 dagger (18, -16, D:7) a +0 short sword a +0 ring mail (23, -22, D:7) a +0 whip of freezing a +0 robe a +0 animal skin (26, -18, D:7) a +0 club (28, -3, D:7) a +0 hand axe (40, -18, D:7) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (1, 1, D:9) a +0 whip a +1 dagger of pain a +0 dagger a +0 robe (2, 5, D:9) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (3, 6, D:9) a +0 dagger a +0 cloak (9, 14, D:9) 20 stones (13, 12, D:9) a +0 giant club an ogre corpse (skeletalised by now) (15, 4, D:9) a +0 robe (24, 19, D:9) a cursed -3 dagger (28, 10, D:9) a +0 war axe a +0 ring mail (28, 13, D:9) a +0 club a +0 chain mail (29, 8, D:9) a +0 mace Level 1 of the Lair of Beasts (0, 0, Lair:1) 17 gold pieces