Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 5396940540814768261 48 hal2100 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on June 19, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:11:22 (1283 turns). hal2100 the Conjurer (Deep Elf Conjurer) Turns: 1283, Time: 00:11:23 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 50% Magic: 1/10 EV: 12 Int: 24 God: Gold: 55 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: lethally poisoned (-2 -> -15), attractive, very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} g - a scroll of identify {unknown} h - a scroll of holy word {unknown} Potions f - a potion of brilliance {unknown} Skills: + Level 0.2 Short Blades + Level 3.0 Dodging + Level 2.5 Stealth + Level 3.5 Spellcasting + Level 5.1 Conjurations * Level 0.6 Hexes * Level 0.5 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Summon Guardian Gole Hex/Summ 7% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 24% N/A 9% 1 Dazzling Flash Conj/Hex 36% N/A 10% 3 Call Canine Familiar Summ 6% N/A 26% 3 Frozen Ramparts Ice 8% 1d2 30% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Summon Ice Beast Ice/Summ 5% N/A 67% 4 Ice Form Ice/Tmut 4% N/A 71% 4 Silence Hex/Air 2% N/A 94% 5 Agony Necr 4% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History There is an open door here. The adder bites you. You see here an adder corpse. You see here a bat corpse. The adder bites you. You are poisoned. The adder poisons you! You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (66% to hit) The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) You feel sick. The adder closely misses you. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the dart slug. The dart slug is heavily wounded. You feel sick. The adder misses you. The adder barely misses you. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The rat is attracted toward you. You die... ..# ..# #...J.... ... ... ........ #.## #.# ...... #.. #.# ....###### #(# #.# .w....... ###.####.# #........ ........<# #........ .........#############(....... .<......).......@Swr§'........ .........#############.....r.. .........# #........ .........# #........ ###.###### #........ #.# ###.##### ###.##### .# .........# .# .........# You could see an adder, a dart slug and a rat. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 ball pythons 4 endoplasms 3 giant cockroaches 5 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 3 bats 3 frilled lizards 2 goblins (D:1) A kobold (D:1) 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hal2100 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 161 | D:1 | Reached XP level 2. HP: 11/15 MP: 2/8 164 | D:1 | Learned a level 2 spell: Searing Ray 739 | D:1 | Reached skill level 5 in Conjurations 814 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 818 | D:1 | Learned a level 3 spell: Summon Guardian Golem 1283 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic D:2: layout_basic, chequers_ecumenical_altar_simple_redux, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | 3 | 3.0 Short Blades | | 0.2 Stealth | | 2.5 Spellcasting | | 3.5 Hexes | | 0.6 Summonings | | 0.5 Action || total -------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 18 Searing Ray || 22 Summon Guardian G || 1 Use: Potion || 1 Armor: Robe || 3 Dodge: Dodged || 22