Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1749127005785300545 7 hal2100 the Magician (level 2, -1/21 HPs) Began as a Djinni Necromancer on Aug 3, 2025. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:03:11 (220 turns). hal2100 the Magician (Djinni Necromancer) Turns: 220, Time: 00:03:11 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 5% Gold: 5 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions c - a potion of ambrosia {unknown} Skills: + Level 0.0 Short Blades + Level 2.2 Dodging + Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 12% 3 d - Animate Dead Necr 14% N/A 36% 4 e - Curse of Agony Necr 14% N/A 73% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (chance to affect: 64%) A fragment of the hobgoblin's soul is dislodged from its body. The hobgoblin looks weaker. Your soul wisp touches the hobgoblin but does no damage. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. Your soul wisp touches the hobgoblin. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. Your soul wisp closely misses the hobgoblin. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. Your soul wisp touches the hobgoblin. The hobgoblin dies! You have reached level 2! Your soul wisp touches the endoplasm. The endoplasm misses your soul wisp. Your soul wisp touches the endoplasm but does no damage. The endoplasm hits your soul wisp but does no damage. Your soul wisp touches the endoplasm. Your soul wisp touches the endoplasm but does no damage. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! Your soul wisp barely misses the endoplasm. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the endoplasm but does no damage. You hit the endoplasm. The endoplasm is heavily wounded. Your soul wisp touches the endoplasm but does no damage. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... #.......... #.......... #.......... #.[.....>.. #.......... ###'####### #.########### #J*.........+ #@.....###### #.#....# #.#....## #>......## . ###......## #####. ######..###..... #.........##..... #.......#........ ........###...... You could see an endoplasm (ally target) and a friendly soul wisp (summoned). Vanquished Creatures 2 jackals (D:1) A goblin (D:1) A rat (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A goblin (D:1) A rat (D:1) 3 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hal2100 the Djinni Necromancer began the quest for the Orb. 0 | D:1 | hal2100 set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 76 | D:1 | Found a faded altar of an unknown god. 214 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 220 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, shapermc_ecumenical_altar_mp_highgroup Action || total ---------------------------++------- Melee: Dagger || 21 Cast: Soul Splinter || 9 Armour: Robe || 13 Dodge: Dodged || 19