Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7134800215252640330 69 hal2100 the Magician (level 4, -6/31 HPs) Began as a Djinni Fire Elementalist on Aug 17, 2025. Mangled by Terence ... wielding a +4 trident of protection (9 damage) ... on level 3 of the Dungeon. The game lasted 00:07:08 (1662 turns). hal2100 the Magician (Djinni Fire Elementalist) Turns: 1662, Time: 00:07:09 Health: -6/31 AC: 2 Str: 7 XL: 4 Next: 42% Gold: 123 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . e - staff of cold rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of cold (weapon) Jewellery b - a ring of fire Scrolls c - 2 scrolls of brand weapon {unknown} f - a scroll of identify {unknown} g - 4 scrolls of teleportation {unknown} Potions d - a potion of moonshine {unknown} h - a potion of lignification {unknown} i - a potion of curing {unknown} Skills: + Level 0.1 Fighting + Level 2.4 Dodging + Level 1.7 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 2% 1 b - Scorch Fire 38% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 38% 2d13 8% 3 d - Inner Flame Hex/Fire 19% N/A 8% 3 e - Flame Wave Conj/Fire 19% 2d7 26% 4 f - Sandblast Erth 38% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hear an angry hiss. You hear a loud squeak. Casting: Volatile Blastmotes (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence closely misses you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is heavily wounded. Terence's fire resistance burns away. Terence hits you from afar with a +4 trident of protection. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Terence closely misses you. Terence is no longer more vulnerable to fire. The dart slug briefly extends its eye-stalks. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +4 trident of protection and wearing a +0 chain mail (heavily wounded, chance to affect: 81%) Terence barely resists. Terence hits you from afar with a +4 trident of protection! * * * LOW HITPOINT WARNING * * * A frilled lizard comes into view. Casting: Inner Flame (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The frilled lizard hisses angrily. * * * LOW HITPOINT WARNING * * * Terence barely misses you. A rat comes into view. Your foxfire dissipates! The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence attacks as he pursues you! Terence hits you from afar with a +4 trident of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..............#.# ................# .. ...........$...#... ..............#..r ##.......##.l... ######.............. #...........@.w##### #.......####...# #...^†..#...@#...... ##........>.......... #....####....###..... #....##.[....# ...#. #....##...........<.. #.........#......##.. ##.......##......##.. #.......##......... #...#######.##..... You could see Terence, a dart slug, a frilled lizard and a rat. Vanquished Creatures 2 adders 5 orcs (D:3) 6 endoplasms 2 giant cockroaches (D:2) 3 hobgoblins 3 jackals (D:2) 5 quokkas 3 ball pythons 4 bats 4 frilled lizards 4 goblins 4 kobolds 3 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hal2100 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | hal2100 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 756 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 756 | D:1 | Learned a level 1 spell: Sandblast 1069 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1644 | D:3 | Noticed Terence 1662 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, hangedman_decor_clover_reticule D:2: layout_rooms D:3: minmay_angry_zag, layout_basic, palyth_temple_overflow_mages, zin_treasury, minmay_puff, uniq_jessica, uniq_robin, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.1 Dodging | | 2.4 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 51 | 23 || 74 Scorch | 5 | 6 || 11 Volatile Blastmot | | 5 || 5 Inner Flame | | 1 || 1 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 3 | 3 || 6