Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4480292248137633767 28 hal2100 the Magician (level 3, -2/25 HPs) Began as a Djinni Fire Elementalist on Aug 17, 2025. Killed themself with a badly aimed concussive blast (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:46 (284 turns). hal2100 the Magician (Djinni Fire Elementalist) Turns: 284, Time: 00:01:46 Health: -2/25 AC: 2 Str: 7 XL: 3 Next: 30% Gold: 21 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.3 Dodging + Level 1.7 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Kiss of Death Conj/Necr 64% 2d10 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin completely misses you. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! The hobgoblin closely misses you. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. The hobgoblin is burned terribly! You kill the hobgoblin! You hear a shout! Terence the Veteran comes into view. He is wielding a +0 hand axe. Terence shouts! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Terence attacks as he pursues you! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence misses you. The cloud of blastmotes explodes! The concussive blast engulfs Terence! Terence is heavily wounded. The concussive blast engulfs you. You resist. You die... #.# #.....#.# #.# #.#..##.# ###.# #.#..##.# #...# #.#...#.# #.### #.......# #.# #.......# #.# #†......# #.######.#...#.# #.# #.......@@.###.# ..# ########...###.# ###### #>......## .....##########........# ####..............####.# ..##########..#.### #.# #.# #..#.# #.# #.# #..#.## #.# #.##########.....# #.# You could see Terence. Vanquished Creatures 2 adders (D:2) 2 hobgoblins (D:2) 4 quokkas (D:2) A ball python (D:2) A bat (D:2) A frilled lizard (D:1) 2 goblins (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hal2100 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | hal2100 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 19 | D:1 | You are sucked into a shaft and drop 1 floor! 140 | D:2 | Reached XP level 2. HP: 19/21 MP: 0/0 256 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 256 | D:2 | Learned a level 1 spell: Kiss of Death 259 | D:2 | Noticed Terence 266 | D:2 | HP: 1/25 [Terence/+0 hand axe (2)] 284 | D:2 | Killed themself with a badly aimed concussive blast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic D:2: layout_loops_ring, basic_altar, uniq_jessica, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Foxfire || 18 Scorch || 5 Volatile Blastmot || 1 Armour: Robe || 5 Dodge: Dodged || 4