Dungeon Sprint DCSS version 0.16-a0-44-gd96af6c (webtiles) character file. 6 haldagan the Skirmisher (level 2, -2/28 HPs) Began as a Formicid Fighter on Aug 5, 2014. Was a Plaything of Xom. Slain by a merfolk ... wielding the +12 Glaive of Prune {chop} (30 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:29 (244 turns). haldagan the Skirmisher (Formicid Fighter) Turns: 244, Time: 00:04:30 HP -2/28 AC 18 Str 20 XL: 2 Next: 0% MP 7/7 EV -5 Int 7 God: Xom Gold 0 SH 28 Dex 10 Spells: 0 memorised, 7 levels left rFire + . . SeeInvis + I - +9 Mace of Variability {chaos} rCold + . . Clarity . a - +5 gold dragon armour rNeg + . . rCorr . L - +18 shield of the gong {rElec rN+ MR+ EV-5} rPois + rRot . (helmet unavailable) rElec + Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis + (no boots) Gourm . (no amulet) MR +.... (no ring) (no ring) @: somewhat resistant to hostile enchantments, extremely unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Renounce Religion You were in the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Inventory: Hand weapons I - the +9 Mace of Variability (weapon) {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. J - the +7 great mace "Firestarter" {flame, rF++} (You found it in the Dungeon) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. Armour a - a +5 gold dragon armour (worn) h - a +3 large shield K - the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} (You found it in the Dungeon) It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. L - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical devices y - a wand of disintegration (7) z - a wand of fire (5) A - a wand of cold (5) B - a wand of draining (5) Comestibles d - 5 bread rations w - 42 fruits x - 4 meat rations Scrolls p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Jewellery C - a +6 ring of dexterity D - a +6 ring of dexterity E - a +6 ring of intelligence F - a +6 ring of intelligence G - a +6 ring of strength H - a +6 ring of strength Potions e - 6 potions of might f - 10 potions of curing g - 10 potions of heal wounds i - 7 potions of magic j - 2 potions of brilliance k - 2 potions of invisibility l - 2 potions of restore abilities m - 4 potions of resistance o - 5 potions of agility Skills: + Level 6.0 Fighting * Level 3.8 Maces & Flails + Level 3.2 Armour * Level 5.4 Shields - Level 3.0 Spellcasting You had 7 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations Your are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History The merfolk drops an uncursed trident. The merfolk picks up a +2 morningstar of draining. The merfolk wields a +2 morningstar of draining. You sense an unholy aura. The merfolk unwields an uncursed trident. The merfolk drops an uncursed trident. The merfolk picks up the +12 Glaive of Prune {chop}. The merfolk wields the +12 Glaive of Prune {chop}. Found two uncursed tridents. Unknown command. You block the merfolk's attack. GONNNNG! You bludgeon the merfolk!! The merfolk is moderately wounded. You block the merfolk's attack. GONNNNG! The merfolk hits you from afar with the +12 Glaive of Prune {chop}!! Ouch! That really hurt! You die... Xom giggles madly! ▓▓▓▓▓▓▓ ▓.8©8.▓ { ▓.....▓ ▓.m.).▓ ▓..m..▓ ▓..@..▓ ▓.....▓ ▓▓▓▓▓▓▓ {{{ { You could see 2 merfolk. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | haldagan, the Formicid Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a basalt altar of Yredelemnul. 1 | D | Found an iron altar of Okawaru. 2 | D | Found a radiant altar of Vehumet. 2 | D | Found a shimmering altar of Xom. 5 | D | Found a corrupted altar of Lugonu. 5 | D | Found a burning altar of Makhleb. 6 | D | Found a white marble altar of Elyvilon. 8 | D | Found a sparkling altar of Nemelex Xobeh. 8 | D | Found a deep blue altar of Sif Muna. 12 | D | Found a bloodstained altar of Trog. 68 | D | Reached skill level 6 in Fighting 68 | D | Reached skill level 5 in Shields 68 | D | Reached XP level 2. HP: 22/28 MP: 1/7 202 | D | Became a worshipper of Xom of Chaos 242 | D | Entered arena 1. 242 | D | Noticed a merfolk 242 | D | Noticed a merfolk 244 | D | Slain by a merfolk Action || total -------------------------++------- Melee: Great mace || 1 Use: Potion || 1