haldagan the Dungeon (62, 0, D) 3 arrows (68, 0, D) 4 arrows (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword (61, 1, D) the +4 hunting sling "Chotox" {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. Cheibriados disapproves of the use of such an item. (62, 1, D) a +2 trident of freezing (67, 1, D) a crystal ball of energy (68, 1, D) the +0 pair of boots of Rerul {Str+5 Int+1} It affects your strength (+5). It affects your intelligence (+1). (69, 1, D) a crystal ball of energy (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a stone of tremors (73, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (68, 4, D) a cursed +3 halberd a cursed +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (60, 8, D) an arrow (62, 8, D) an arrow (64, 8, D) an arrow (71, 8, D) 6 arrows (62, 9, D) a +2 dagger of venom (70, 9, D) the cursed +0 robe "Praptiy" {Dex+3 Int-3} It affects your intelligence (-3). It affects your dexterity (+3). It has a curse placed upon it. (72, 9, D) a +2 eveningstar of venom (62, 10, D) an uncursed staff of fire (70, 10, D) the Reference Book on Assistive Confrontation Spells Type Level Infusion Charms 1 Flame Tongue Conjuration/Fire 1 Song of Slaying Charms 2 Flight Charms/Air 3 Fireball Conjuration/Fire 5 Delayed Fireball Conjuration/Fire 7 (72, 16, D) 6 arrows (61, 17, D) a +3 leather armour of poison resistance (62, 17, D) a +3 scale mail of poison resistance (63, 17, D) the +8 flail "Eqemp" {freeze, SInv Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It enhances your eyesight. It makes you less stealthy. (64, 17, D) the cursed +6 scimitar "Cruyshia" {slice, rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (71, 17, D) a +1 vampiric halberd (73, 17, D) the +9 hand axe of the Stork {vamp, Str-2 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-2). It enhances your eyesight. (75, 17, D) 6 arrows (62, 18, D) a +0 shortbow an uncursed amulet of resist mutation a centaur corpse (skeletalised by now) (63, 18, D) the +9 cutlass of Capital Punishment {speed, rF+ Stlth-} Attacks with this weapon are significantly faster. It protects you from fire. It makes you less stealthy. Cheibriados disapproves of the use of such an item. (71, 18, D) the Grimoire of Doomed Ice Spells Type Level Ozocubu's Armour Charms/Ice 3 Agony Necromancy 5 Freezing Cloud Conjuration/Ice/Air 6 Simulacrum Ice/Necromancy 6 (72, 18, D) a cursed staff of wizardry (61, 19, D) a hippogriff corpse (skeletalised by now) (62, 19, D) a +0 shortbow (unseen) (72, 19, D) a +0 short sword a +0 long sword (61, 21, D) a rotting sheep corpse (62, 22, D) a +0 trident (63, 22, D) a +0 trident (72, 23, D) a +0 short sword a cursed -2 long sword (64, 24, D) 7 arrows (63, 26, D) 4 arrows (72, 26, D) an arrow (61, 27, D) an uncursed staff of poison (62, 27, D) an uncursed ring of flight (63, 27, D) a +0 scimitar a +0 plate armour the Handbook of Toxins and Conjuration Spells Type Level Sting Conjuration/Poison 1 Cure Poison Poison 2 Mephitic Cloud Conjuration/Poison/Air 3 Spider Form Transmutation/Poison 3 Poisonous Cloud Conjuration/Poison/Air 6 a rotting orc corpse (64, 27, D) a +6 mace of protection (65, 27, D) a +0 war axe a +0 leather armour (71, 27, D) a +4 whip of flaming (63, 28, D) a +0 flail an uncursed staff of wizardry (72, 28, D) a +7 falchion of holy wrath (65, 29, D) a +0 dagger (unseen) (67, 30, D) 6 arrows (61, 32, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (62, 32, D) a +0 dagger an orc corpse (skeletalised by now) (63, 33, D) a +0 long sword a +0 chain mail (64, 33, D) a cursed -3 flail a +0 leather armour (63, 34, D) 4 tomahawks (71, 36, D) 3 arrows (73, 36, D) 2 arrows (59, 37, D) an arrow (still there?) an uncursed staff of energy (still there?) (60, 37, D) 4 arrows (still there?) 3 arrows (still there?) (61, 37, D) a legendary deck of changes (62, 37, D) a +1 spear of piercing (63, 37, D) 4 scrolls of enchant armour (69, 37, D) a +0 long sword a +0 scale mail an uncursed staff of wizardry an elf corpse (70, 37, D) a +0 steam dragon armour (71, 37, D) a +3 morningstar of holy wrath (72, 37, D) a +1 scythe of flaming (73, 37, D) a legendary deck of defence (59, 38, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (60, 38, D) the Disquisition on Battle Magic Spells Type Level Throw Frost Conjuration/Ice 2 Searing Ray Conjuration 2 Sticky Flame Conjuration/Fire 4 Venom Bolt Conjuration/Poison 5 (62, 38, D) a +2 battleaxe of flaming (63, 38, D) a +1 war axe of chopping (70, 38, D) an uncursed staff of conjuration (73, 38, D) a +0 short sword (still there?) a +7 hunting sling of freezing (still there?) (71, 39, D) a +1 long sword of holy wrath an elf corpse (70, 40, D) a +0 scimitar (71, 40, D) a +0 short sword (71, 41, D) a +0 long sword a +0 leather armour (74, 44, D) a +0 scimitar an elf corpse