haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 short sword of venom (20, 1, D) a +4 quarterstaff of speed (22, 1, D) a +2 demon blade of pain (23, 1, D) a +1 leather armour of fire resistance (24, 1, D) an uncursed staff of air (25, 1, D) a potion of agility (27, 1, D) an uncursed ring of stealth (28, 1, D) a plain deck of defence (29, 1, D) an uncursed amulet of rage (35, 1, D) the +8 greatsling "Qoduiria" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (36, 1, D) a +2 plate armour of cold resistance (38, 1, D) a +0 robe (39, 1, D) the +7 shortbow "Guep" {freeze, -Tele rC+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It prevents most forms of teleportation. (41, 1, D) a +0 dagger (42, 1, D) a +0 halberd (50, 1, D) a plain deck of defence (51, 1, D) a +4 hand axe of freezing (52, 1, D) a +2 mace of draining (53, 1, D) a +2 robe of cold resistance (54, 1, D) an uncursed staff of power (55, 1, D) the +2 robe of the Gravedigger {+Inv} It lets you turn invisible. (67, 1, D) a +1 hand crossbow of velocity (68, 1, D) a +0 long sword (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (20, 2, D) a +0 chain mail of fire resistance (21, 2, D) the cursed -4 leather armour "Velumax" {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (22, 2, D) a +0 hunting sling of flaming (23, 2, D) the +5 long sword "Strymy" {holy, +Fly rC+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from cold. It lets you fly. (24, 2, D) the cursed +0 ring mail of Tyomoy {Str+5} It affects your strength (+5). It has a curse placed upon it. (25, 2, D) a phial of floods (26, 2, D) a +0 mace of protection (27, 2, D) the +4 dagger "Klerchyo" {antimagic, rPois rC+ Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It protects you from cold. It protects you from poison. (29, 2, D) a phial of floods (36, 2, D) a +1 great sword of venom (37, 2, D) the +6 trident "Giantbane" {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). (38, 2, D) a +0 leather armour of fire resistance (39, 2, D) a +0 dagger (40, 2, D) a +0 robe (41, 2, D) an uncursed staff of fire (42, 2, D) a +4 scale mail of magic resistance (49, 2, D) a +2 antimagic short sword (50, 2, D) a +3 leather armour of poison resistance (51, 2, D) a +5 hand crossbow of evasion (52, 2, D) a +2 dagger of flaming (53, 2, D) an uncursed staff of poison (54, 2, D) a +1 short sword of draining (55, 2, D) a +2 short sword of draining (62, 2, D) the +1 halberd "Muiblaol" {holy, -Cast rElec rN+ Int-5 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-5). It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. It prevents spellcasting. (75, 2, D) a +6 morningstar of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (6, 3, D) a +3 shield (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (23, 4, D) a +1 dire flail of draining (68, 4, D) a +0 short sword (unseen) (69, 4, D) the +10 short sword "Spiderbane" {drain, rPois rF- Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) a +0 mace (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (33, 6, D) a +0 plate armour (34, 6, D) the +0 robe of Woraneap {rCorr} It protects you from acid and corrosion. (43, 6, D) a +1 battleaxe a +0 robe (4, 7, D) a +3 large shield a +3 buckler (33, 7, D) a +4 antimagic eveningstar (42, 7, D) a +0 flail a +0 robe a +1 short sword of freezing a +2 robe of cold resistance a cursed +0 short sword a +0 robe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (33, 8, D) a +0 dagger of venom a cursed +0 robe an uncursed staff of power a +0 robe (34, 8, D) a +0 dagger a +0 robe (51, 8, D) a cursed +3 dagger (unseen) (52, 8, D) a cursed +1 battleaxe a +0 robe a +1 demon whip of venom (40, 9, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. a +0 robe (70, 9, D) a +3 ring of intelligence (71, 9, D) a box of beasts (72, 9, D) a cursed staff of wizardry (70, 10, D) a phial of floods (72, 10, D) a +1 shortbow of freezing (18, 11, D) 2 silver javelins (61, 11, D) a +0 arbalest 22 bolts a +0 shortbow 13 arrows of dispersal (62, 11, D) a +0 shortbow 18 arrows (63, 11, D) a +0 shortbow 15 arrows (49, 13, D) a +4 scale mail of poison resistance (50, 13, D) an uncursed staff of energy (52, 13, D) the +10 flail "Buokiab" {crush, SInv} It inflicts extra damage upon your enemies. It enhances your eyesight. (53, 13, D) the amulet of Xemnyday {Spirit MR+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. (55, 13, D) a disc of storms (51, 14, D) an uncursed staff of death (52, 14, D) a manual of Short Blades (53, 14, D) an uncursed ring of flight (55, 14, D) a +1 leather armour of fire resistance (62, 14, D) 2 arrows (35, 15, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (36, 15, D) a plain deck of destruction (37, 15, D) an uncursed staff of earth (38, 15, D) a +3 ring mail of magic resistance (39, 15, D) a +2 scimitar of slicing (49, 15, D) a +1 flail of protection a +5 antimagic morningstar (51, 15, D) a +3 antimagic morningstar (35, 16, D) a stone of tremors (36, 16, D) a +3 leather armour of cold resistance (38, 16, D) a +0 pair of gloves of dexterity (39, 16, D) a sack of spiders (43, 16, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. (19, 17, D) a box of beasts (20, 17, D) a book of Flames (21, 17, D) a lamp of fire (22, 17, D) a book of Envenomations (24, 17, D) a +2 helmet of intelligence (26, 17, D) a +0 dagger (27, 17, D) a +2 scale mail of cold resistance (28, 17, D) an uncursed staff of energy (61, 17, D) a +2 rod of inaccuracy (9/9) (62, 17, D) a +2 battleaxe of flaming (63, 17, D) a +3 leather armour of poison resistance (64, 17, D) the +5 flail of Makhleb {vamp, rElec Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It insulates you from electricity. a +0 animal skin (71, 17, D) a +0 trident (73, 17, D) a +2 leather armour of poison resistance (19, 18, D) a book of Frost (20, 18, D) a +3 lajatang (21, 18, D) a book of Annihilations (22, 18, D) a +6 whip of electrocution (23, 18, D) an uncursed staff of conjuration (24, 18, D) a +0 flail (25, 18, D) a +5 shortbow of flaming (26, 18, D) an uncursed staff of poison (27, 18, D) a +0 mace (28, 18, D) a +4 ring mail of cold resistance (29, 18, D) a +1 dagger of venom (50, 18, D) a large rock (unseen) (62, 18, D) an uncursed staff of conjuration (64, 18, D) an uncursed staff of poison (72, 18, D) a +0 long sword of freezing (73, 18, D) the +2 mace "Ryjeh" {vamp, rC+ Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It protects you from cold. (23, 19, D) an uncursed ring of sustain abilities (24, 19, D) a +2 helmet of see invisible (25, 19, D) a +2 scimitar of flaming (51, 19, D) 2 large rocks (52, 19, D) the +9 giant club "Luiwni" {elec, +Rage +Inv rF- Dex+7 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+7). It makes you vulnerable to fire. It lets you turn invisible. It lets you go berserk. It makes you more stealthy. (28, 20, D) a +2 short sword of electrocution (unseen) (71, 20, D) a +0 trident (72, 20, D) a +0 trident 7 tomahawks (52, 21, D) a large rock (72, 21, D) 7 tomahawks of returning (63, 22, D) a +3 hand crossbow of freezing (40, 23, D) a +3 antimagic broad axe (23, 24, D) a cursed -3 dagger (unseen) (72, 24, D) a tomahawk (49, 25, D) a +0 ring mail of cold resistance (50, 25, D) a plain deck of defence (51, 25, D) the +7 chain mail "Raelegar" {Dex+3} It affects your dexterity (+3). (52, 25, D) a +4 hand axe of electrocution (53, 25, D) a +2 great mace of protection (54, 25, D) a +4 flail of holy wrath (56, 25, D) the +6 shillelagh "Devastator" {shatter} (53, 26, D) the +2 great mace of Ru's Reproof {drain, rElec rF+ MR- Int+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. (54, 26, D) a lamp of fire (61, 27, D) the +10 battleaxe "Ukopsiuh" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (62, 27, D) a +2 long sword of holy wrath (64, 27, D) a +0 leather armour of cold resistance (65, 27, D) an uncursed amulet of resist corrosion (71, 27, D) a lantern of shadows (73, 27, D) a +5 broad axe of flaming (62, 28, D) a +3 long sword of freezing (63, 28, D) a +0 spear of venom (71, 28, D) a +4 chain mail of fire resistance (34, 29, D) an uncursed staff of conjuration (35, 29, D) the cursed -1 morningstar "Baimec" {flame, rPois MR- Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (37, 29, D) a stone of tremors (39, 29, D) the +1 troll leather armour of the Onion {Regen+ Int+2 Stlth+} It affects your intelligence (+2). It increases your rate of regeneration. It makes you more stealthy. (41, 29, D) a +2 halberd of venom (42, 29, D) the +5 hand crossbow of the Eight Tales {speed, rPois MR+ Int-3 Dex+2 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 29, D) a manual of Stealth a manual of Axes (35, 30, D) a +3 shortbow of flaming (38, 30, D) the ring "Friasis" {Fire +Blink rPois MR+ Int-4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (39, 30, D) a +2 robe of fire resistance (40, 30, D) a +0 scythe of freezing (41, 30, D) a +2 scythe of flaming (42, 30, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (43, 30, D) an uncursed ring of stealth (38, 31, D) a +7 mace of draining a +2 flail of draining (41, 31, D) the cursed -1 robe "Genapne" {-Cast rC+ rN+ Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It prevents spellcasting. It has a curse placed upon it. (62, 32, D) an uncursed staff of power (63, 32, D) the +0 flail of Fee Simple {freeze, rElec Int-5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It insulates you from electricity. It makes you more stealthy. (53, 33, D) an uncursed staff of power (54, 33, D) a +7 antimagic flail (50, 37, D) a +1 leather armour of cold resistance (52, 37, D) a +1 ring mail of positive energy (54, 37, D) an uncursed staff of poison (58, 37, D) an uncursed ring of protection from magic a wand of digging (10) (60, 37, D) a +2 antimagic dire flail (61, 37, D) an uncursed staff of air (69, 37, D) a cursed ring of loudness (70, 37, D) a +0 dagger (71, 37, D) a sack of spiders (74, 37, D) a +0 hat of magic resistance (44, 38, D) a +1 mace of protection the +0 demon whip of Puhohemu {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (45, 38, D) a +3 antimagic morningstar (49, 38, D) an uncursed ring of stealth (50, 38, D) a box of beasts (51, 38, D) a +3 bardiche of venom (52, 38, D) an uncursed staff of power (53, 38, D) the -1 ring mail of Conscience {rN+ MP-9 Int+4} It affects your intelligence (+4). It protects you from negative energy. It affects your magic capacity (-9). (54, 38, D) a +4 flail of crushing (59, 38, D) a +1 hand crossbow of flaming (60, 38, D) a +3 plate armour of positive energy (63, 38, D) a plain deck of summoning (70, 38, D) the +0 ring mail of the Gloaming {rElec rN+ Regen+ Str-5} It affects your strength (-5). It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. (71, 38, D) a +3 lajatang of speed (73, 38, D) the +7 Sceptre of Torment (43, 39, D) a +5 mace of crushing (71, 39, D) a +0 scythe a +2 robe of the Archmagi (72, 40, D) a +4 quarterstaff of chaos a +1 glaive a +0 animal skin (73, 40, D) a +2 flail of draining a +0 scale mail (50, 41, D) a cursed -2 giant spiked club a +0 giant spiked club a +1 battleaxe of freezing (51, 41, D) a troll hide (52, 41, D) a +4 great mace of protection 6 large rocks a +0 giant spiked club (63, 41, D) an uncursed staff of summoning an uncursed ring of protection from magic (70, 41, D) a book of Cantrips (72, 41, D) a +0 mace a +0 robe (73, 41, D) a +4 flail of protection a +4 arbalest of evasion (74, 41, D) a +0 rapier a +0 leather armour (50, 42, D) a +0 giant club a +0 giant spiked club (52, 42, D) 3 potions of berserk rage (70, 42, D) a wand of flame (18) a wand of flame (36) a +5 storm dragon armour (73, 42, D) a +5 antimagic mace a +2 war axe of flaming a +0 robe (50, 43, D) 5 large rocks a +0 giant club (51, 43, D) a +0 giant spiked club (52, 43, D) a +0 giant club