haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) the +8 hunting sling "Keasiuh" {velocity, -Tele rC+ Str+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It protects you from cold. It prevents most forms of teleportation. (36, 1, D) the +9 arbalest of Integrity {velocity, Dex+3} Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). (37, 1, D) an uncursed ring of ice (38, 1, D) a +1 halberd of flaming (40, 1, D) a +2 scale mail of fire resistance (41, 1, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (42, 1, D) an uncursed ring of flight (49, 1, D) an uncursed staff of fire (50, 1, D) a cursed staff of summoning (51, 1, D) a disc of storms (53, 1, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (54, 1, D) a +1 buckler of protection (61, 1, D) a +0 ring mail of magic resistance (63, 1, D) a +0 trident (67, 1, D) a +1 scimitar of draining (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) 4 scrolls of brand weapon (37, 2, D) a +3 short sword of venom (38, 2, D) a book of Beasts (39, 2, D) a lamp of fire (40, 2, D) a +3 great mace of protection (41, 2, D) the +3 spear of Offence {vamp, Noisy Str+2 Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It affects your dexterity (+4). It may make noises in combat. (42, 2, D) a wand of hasting (3) (49, 2, D) a book of Hinderance (52, 2, D) a +1 rapier of venom (53, 2, D) a +0 rapier (55, 2, D) a +2 trident of protection (62, 2, D) an uncursed ring of flight (74, 2, D) a manual of Crossbows (75, 2, D) a +2 spear of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (51, 3, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. an uncursed staff of power (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (61, 4, D) a +0 trident (unseen) (62, 4, D) a +0 trident (63, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (52, 5, D) a +0 trident of venom a +0 leather armour of magic resistance (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (34, 6, D) a stone (36, 6, D) a +0 hunting sling a +0 quarterstaff 17 stones (4, 7, D) a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 7, D) a +0 flail a +0 shield (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour (34, 8, D) a +0 rapier (unseen) (53, 8, D) a -2 club (unseen) (34, 9, D) a stone (51, 9, D) the +8 flail of Animal Spirits {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). a +0 robe (52, 9, D) a +1 rapier of venom a +0 robe (53, 9, D) a +4 long sword of slicing a +0 robe a +1 war axe of freezing a +0 robe (61, 9, D) a +0 short sword (62, 9, D) a fan of gales (70, 9, D) a +5 giant club (62, 10, D) a box of beasts (62, 11, D) a +6 glaive of freezing a +0 chain mail (71, 11, D) a +0 arbalest 11 bolts (62, 12, D) a +0 long sword (63, 12, D) a +0 short sword a +0 leather armour (70, 12, D) a +0 shortbow (unseen) (71, 12, D) a +0 arbalest 18 bolts (72, 12, D) a +0 arbalest (unseen) (73, 12, D) a +0 shortbow (unseen) (49, 13, D) a +1 chain mail of cold resistance (51, 13, D) a book of Air (52, 13, D) the +3 leather armour of Reason {Dex+4} It affects your dexterity (+4). (53, 13, D) an uncursed ring of fire (54, 13, D) a +1 morningstar of venom (55, 13, D) a crystal ball of energy (71, 13, D) a bolt 2 arrows (50, 14, D) a +1 mace of protection (52, 14, D) a fan of gales (53, 14, D) a Young Poisoner's Handbook (54, 14, D) a Fen Folio (55, 14, D) an uncursed staff of energy (71, 14, D) an arrow 6 bolts (52, 15, D) a +6 ring of intelligence a +6 ring of intelligence (61, 17, D) a +5 quarterstaff of holy wrath (63, 17, D) a +4 whip of electrocution (64, 17, D) a Grand Grimoire (72, 17, D) a +0 dagger (73, 17, D) a +4 greatsling of flaming (63, 18, D) an uncursed staff of power (64, 18, D) the cursed -1 flail "Xured" {pain, rF+ Dex+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from fire. It enhances your eyesight. It has a curse placed upon it. (71, 18, D) a stone of tremors (73, 18, D) a +0 scale mail of magic resistance (63, 19, D) a +5 plate armour a +0 scale mail (51, 20, D) (unseen) (43, 21, D) a poisonous chunk of flesh (70, 22, D) an uncursed staff of air a +0 leather armour a +0 shortbow a +0 short sword 24 arrows a +0 leather armour (71, 22, D) a +0 long sword (72, 24, D) a +0 rapier (still there?) an arrow (still there?) (37, 25, D) a +4 scimitar of flaming (unseen) (39, 25, D) a +3 scimitar of flaming (unseen) (40, 25, D) a +1 scimitar of flaming (51, 25, D) a +0 leather armour (52, 25, D) a +0 falchion (53, 25, D) a book of Flames (54, 25, D) a +4 dagger of flaming (40, 26, D) a hell hound corpse (50, 26, D) a book of Summonings (51, 26, D) a +7 scythe of venom (53, 26, D) the cursed +3 quick blade of Famine {freeze, rN++ MP+9 Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It greatly protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (54, 26, D) a +0 dagger (51, 27, D) 3 meat rations (61, 27, D) an uncursed staff of death (62, 27, D) an uncursed staff of wizardry (63, 27, D) a wand of hasting (5) (65, 27, D) the +0 arbalest of Patterns {venom, SInv} It poisons the ammo it fires. It enhances your eyesight. (71, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (72, 27, D) a +2 whip of holy wrath (73, 27, D) a book of Minor Magic (62, 28, D) a +0 robe (71, 28, D) an uncursed staff of poison (72, 28, D) a lamp of fire (73, 28, D) a book of Battle (62, 29, D) a +6 ring of dexterity a +6 ring of dexterity (64, 29, D) a +0 arbalest 10 bolts (50, 30, D) a +3 trident of flaming a +0 leather armour (51, 30, D) a +0 dagger (52, 30, D) an uncursed staff of fire a +2 ring mail of poison resistance an uncursed amulet of stasis (53, 30, D) a +0 flail a +0 club a +0 robe of positive energy (50, 31, D) a +0 scimitar (51, 31, D) a +0 giant spiked club a +0 giant club (52, 31, D) a +0 hand axe a +0 leather armour the +6 scimitar "Jellybane" {slice, *Rage rPois rN+ Dex+4 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (53, 31, D) a +0 mace (53, 32, D) a +1 quarterstaff of protection (63, 33, D) a +0 great mace a +0 plate armour (64, 33, D) a +0 arbalest (unseen) (63, 34, D) 4 large rocks 3 bolts (49, 37, D) a plain deck of defence (51, 37, D) a +2 dagger of pain (53, 37, D) a cursed -2 ring of strength (58, 37, D) a +5 crystal plate armour (61, 37, D) a book of Power (62, 37, D) an uncursed staff of air (69, 37, D) the +8 greatsling of Strategic Superiority {venom, +Inv Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It lets you turn invisible. (71, 37, D) a book of the Tempests (73, 37, D) an uncursed staff of death (50, 38, D) a sack of spiders (52, 38, D) the +1 battleaxe of the Girdle {chop, rPois Int+2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. It enhances your eyesight. (53, 38, D) a lamp of fire (59, 38, D) a +3 scythe of freezing (60, 38, D) a book of the Dragon (63, 38, D) a +1 flail of draining (72, 38, D) an uncursed ring of stealth (50, 39, D) the +6 shillelagh "Devastator" {shatter} (60, 39, D) the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. (61, 39, D) a manual of Polearms the amulet "Acroogo" {Inacc -Tele rPois Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It protects you from poison. It prevents most forms of teleportation. (51, 43, D) a +0 scimitar a +0 robe (61, 43, D) a +1 battleaxe of freezing (51, 44, D) (unseen) (53, 44, D) a manual of Long Blades (50, 45, D) a +0 glaive