haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 mace a +0 robe (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 dagger (9, 2, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 2, D) a +0 short sword (75, 2, D) an uncursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (74, 3, D) a +0 trident 6 tomahawks (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (74, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 broad axe of freezing (62, 9, D) a +1 scale mail of magic resistance (63, 9, D) an uncursed ring of flight (70, 9, D) a +4 double sword of slicing (71, 9, D) a wand of random effects (15) (72, 9, D) a +1 chain mail of magic resistance (61, 10, D) a +0 leather armour (70, 10, D) a +0 war axe of distortion (71, 10, D) a +0 dagger of venom a cursed +0 robe a +0 buckler (72, 10, D) a +0 rapier a +0 robe (72, 11, D) a +6 ring of intelligence a +6 ring of intelligence (61, 17, D) a book of Transfigurations (64, 17, D) a +1 dagger of protection (71, 17, D) a +0 war axe of freezing (72, 17, D) an uncursed staff of conjuration (62, 18, D) a +4 mace of holy wrath (63, 18, D) the cursed -2 great sword "Widowmaker" {drain, rPois rC+ Str+3 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (-3). It protects you from cold. It protects you from poison. It has a curse placed upon it. (64, 18, D) the +6 triple crossbow of Plunder {velocity, rPois rF+ rC++ rN+ Int-2} Any bolt fired from it inflicts extra damage. It affects your intelligence (-2). It protects you from fire. It greatly protects you from cold. It protects you from poison. It protects you from negative energy. (71, 18, D) a +1 ring mail of fire resistance (72, 18, D) a book of Hinderance (73, 18, D) the +7 whip of Nemelex Xobeh's Envy {antimagic, +Inv Int+4 Dex-2 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It affects your dexterity (-2). It enhances your eyesight. It lets you turn invisible. (74, 18, D) 3 potions of berserk rage 6 potions of haste (62, 19, D) (unseen) (71, 19, D) a +0 demon trident of draining (50, 25, D) a +4 rapier of venom (51, 25, D) a +2 spear of distortion (52, 25, D) 3 royal jellies (53, 25, D) a book of Power (54, 25, D) a +1 leather armour of cold resistance (55, 25, D) the ring of Optimism {rPois EV+5 Int+4 Slay+3} [ring of evasion] It affects your evasion (+5). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (50, 26, D) a +1 dagger of holy wrath (51, 26, D) a book of Clouds (52, 26, D) a book of Burglary (53, 26, D) a +6 falchion of electrocution (54, 26, D) the Almanac of Dark Companions Spells Type Level a - Animate Skeleton Necromancy 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Dispel Undead Necromancy 5 f - Summon Forest Summoning/Translocation 5 (61, 27, D) a book of Enchantments (63, 27, D) a +2 broad axe of freezing (64, 27, D) the Compendium of Evil Magic and Enhancements Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Excruciating Wounds Charms/Necromancy 5 f - Cigotuvi's Embrace Necromancy 5 (72, 27, D) a +0 scale mail of cold resistance (62, 28, D) a book of Envenomations (63, 28, D) an ornate deck of escape (64, 28, D) a book of Dreams (71, 28, D) a stone of tremors (72, 28, D) a +2 spear of freezing (73, 28, D) a +1 trident of piercing (52, 30, D) a javelin (unseen) (54, 30, D) a +0 trident (unseen) (62, 30, D) the ring of Zekkuiv {Fire rN+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (63, 30, D) a +1 shortbow of freezing 16 arrows (65, 30, D) a +0 trident (50, 31, D) a +0 trident (unseen) (51, 31, D) 2 silver javelins (54, 31, D) a +2 trident of flaming (unseen) (64, 31, D) a +0 trident 4 tomahawks (47, 32, D) 2 javelins 2 javelins of penetration a +0 spear of flaming 2 silver javelins a +0 leather armour a +5 vampiric spear a +0 robe an uncursed amulet of faith a merfolk corpse a merfolk corpse (51, 32, D) a silver javelin (unseen) (52, 32, D) 2 javelins 2 silver javelins (64, 32, D) a +0 shortbow 18 arrows the cursed -1 steam dragon armour of Omission {-Tele rN++ Int+4 Dex-2} It affects your intelligence (+4). It affects your dexterity (-2). It greatly protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (47, 33, D) a javelin of penetration a silver javelin (51, 33, D) 2 silver javelins (63, 33, D) an arrow a throwing net (47, 34, D) a javelin (48, 34, D) a +0 rapier (unseen) (49, 34, D) 3 silver javelins (53, 34, D) a silver javelin (62, 34, D) a throwing net (63, 34, D) a throwing net (53, 36, D) an uncursed staff of air an uncursed staff of earth (50, 37, D) a +1 buckler of reflection (51, 37, D) a +3 hand crossbow of flaming (52, 37, D) a +2 great mace of draining (54, 37, D) a +1 plate armour of cold resistance (59, 37, D) the +0 leather armour of an ice cave {Int+4} It affects your intelligence (+4). (61, 37, D) a +3 ring of dexterity (62, 37, D) a +1 robe of positive energy (63, 37, D) a plain deck of defence (69, 37, D) a +2 quarterstaff of protection (70, 37, D) the cursed -1 blowgun of Dyuzxext {speed, rN+ Int+2 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (71, 37, D) the Almanac of Sinister Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Bolt of Draining Conjuration/Necromancy 5 (72, 37, D) a +1 short sword of protection (73, 37, D) an uncursed staff of wizardry (49, 38, D) an uncursed staff of wizardry (50, 38, D) the +5 plate armour of Follow the Leader {Str+5} It affects your strength (+5). (51, 38, D) an uncursed ring of sustain abilities (52, 38, D) a +0 hand axe of venom (53, 38, D) the +4 ice dragon armour of Ogen {Contam +Fly rPois rF- rC++ MR+ rCorr} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It causes magical contamination when unequipped. It protects you from acid and corrosion. (59, 38, D) an uncursed ring of magical power (60, 38, D) an uncursed staff of power (61, 38, D) an uncursed staff of cold (62, 38, D) a +2 short sword of draining (63, 38, D) an uncursed staff of earth (72, 38, D) a book of Air (73, 38, D) a phial of floods (70, 39, D) a wand of flame (15) (71, 40, D) a porcupine corpse (skeletalised by now) (72, 40, D) a yak corpse (skeletalised by now) (61, 41, D) a komodo dragon corpse (skeletalised by now) (60, 43, D) a spiny frog corpse (skeletalised by now) (61, 43, D) a porcupine corpse (skeletalised by now) (62, 43, D) a water moccasin corpse (skeletalised by now) (63, 43, D) a quokka corpse (skeletalised by now) (73, 43, D) a hound corpse (skeletalised by now) (55, 44, D) a +5 long sword of holy wrath a +0 large shield (53, 45, D) a raiju corpse