haldagan the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4 hunting sling of evasion (63, 1, D) a +0 short sword (68, 1, D) the +5 falchion of the Fox {antimagic, +Inv rPois MP-9 Str+5 Int-2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+5). It affects your intelligence (-2). It protects you from poison. It affects your magic capacity (-9). It lets you turn invisible. (69, 1, D) a +0 long sword a +0 shortbow 16 arrows (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +2 leather armour of the Assorted Nights {rF- MR++} It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (73, 2, D) a +1 shortbow of evasion (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (9, 3, D) 20 stones (62, 3, D) a +1 spear of venom a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (62, 4, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (63, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +2 great sword of holy wrath (63, 9, D) a +1 hunting sling of evasion (70, 9, D) a plain deck of escape (71, 9, D) a Young Poisoner's Handbook (72, 9, D) a book of Debilitation (62, 10, D) an uncursed staff of air (61, 12, D) a necrophage corpse (72, 17, D) an uncursed staff of power (73, 17, D) a +0 hand axe (71, 18, D) a crystal ball of energy (73, 18, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (71, 20, D) a +1 vampiric spear (unseen) (71, 21, D) a +0 whip (unseen) (72, 21, D) a cursed -1 dagger a +0 robe a +0 club an orc corpse (73, 21, D) a +0 war axe (unseen) (73, 22, D) an uncursed staff of poison (unseen) (71, 27, D) a +1 shield of cold resistance (72, 27, D) a +2 whip of freezing (73, 27, D) a book of Control (71, 28, D) a plain deck of wonders (72, 28, D) an uncursed ring of fire (73, 28, D) the +2 pair of boots of Potsot {rElec rF+ rCorr Str-3} It affects your strength (-3). It protects you from fire. It insulates you from electricity. It protects you from acid and corrosion.